Roll the Dice

It usually takes five turns (but 6 rolls - you'll probably roll doubles once) to go around the board.
If one or both dice roll off the board, or land on or lean against a card deck, the roll is invalid. Roll them again.
The most landed on spaces are:
  • Jail
  • Illinois Avenue
  • GO
  • B.&O. Railroad

  • Keep tabs on the amount of money in the game


    Each player starts with $1500.

    ("dealt out" as 1 $500, 7 $100's,2 $50's, 6 $20's,5 $10's,5 $5's and 5 $1's.)
    On an average circuit of the board, prior to houses appearing, a player will make about $170. (this takes into account passing GO, earning rewards, paying penalties and taxes, and the effect of rents.)
    By knowing approximately cash an opponent has, you can know how far he or she can bid in an auction, how much rent he or she can afford to pay or how many buildings he or she can purchase without mortgaging.

    Remember what's likely to take place during the game.


    It usually takes five turns to go around the board. Every time you go around the board, you'll probably toll doubles once, and you'll probably land on four of the 28 property spaces.
    Count how many unmortgaged properties your opponents own and divide by 7. The resulting figure will tell you approximately how many rents you can expect to pay on your next circuit around the board. (Example: Your opponents collectively own 11 properties. You will probably land on 1.6 (round off to 1 or 2) of them on your next circuit of the board.

    Always

    buy an unowned property if...
  • No other player owns a property in its color group.
  • It gives you a second or third property of its group.
  • It blocks an opponent from controlling a color group.
  • It is an orange property (always block this group if you can).

  • There are, of course, some exceptions.

    Don't feel you must block a group if two other players each have a property of the group and also have more valuable groups split between them.
    Example: Players A and B own all the Reds and Oranges between them. They each own a Light Purple. You land on the unowned Light Purple. You do not need to buy it.
    Counter-Example: Players A and B own all the Oranges and Light Purples between them. They each own a Red. You land on the unowned Red. You should buy it. Otherwise you increase the chances these players will trade and develop the most powerful color group among the three groups - the Reds.)

    Know when to pay 10% income tax


    As a general rule, pay 10% if you haven't gone around the board three times. (Remember, you started with $1500 and will probably make $170 each time you go around the board. After three turns your assets will probably be over $2000.)
    Pay 10% later in the game only if you have paid heavy rents and are fairly sure your assets are below $2000. (You cannot change your mind after you decide to pay 10%)
    Go to the next part.
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