! Version 2.0 . The first version had a BUG. If you left the screen on the ! first step of animation, then came back when minute % 2 still equals 0 ! the animation would totally screw up. This fixes the BUG completely. ! This is a little script made by me, AbyssDragon. It makes objects of the ! type ANIMATION or ANIMATED_THING animate. Every other minute it switches ! the graphic block with the number in it's object.count, then it ! switches back the next minute. ! Since object.count is useless unless you can get the object, I decided to ! use it. You could very easily add another object modifier in dcctoken.dat ! for ANIMATIONs and ANIMATED_THINGs. foreach object do if object.type = ANIMATION or object.type = ANIMATED_THING then if minute % 2 = 0 then object.block = object.count; else object.block = object.count + 1; endif; endif; endfor; ! The End ! Q: What's the difference between ANIMATIONs and ANIMATED_THINGs? ! A: Nothing in this script. I have it so you can't walk onto a square ! occupied by an ANIMATED_THING, but you can onto an ANIMATION. Just ! intercept that part of the script in control.scr. Its too easy to ! do, and too lengthy for me to add into here.