If you are going on vacation with children, take some copies of this table game with you “Oflameron”. You should not pay money for it – it is free of charge. Just download the file with the game forms in a popular Word format from the site and print the necessary number of forms. You children will be engaged in a catching contest and you can have a good rest. The game “Oflameron” is not like other games you already know. 1, 2, 3 or 4 players can play on one blank.
    

    

        If you would like to take part in the game you would have a good time as well. The game is interesting both for adults and for children. The aim of the game is to increase a personal account. The person who has got the highest score wins. It provides for one more feature of the game – it can be gambling. If you give a price to each point you can hold “financial” contest with you partner. But be attentive please. By the end of the game the difference in points can amount to several thousand. Thus you can lose or win a considerable amount of money. The game can be a good solution for an advertising campaign. If you have a business of your own you can place your advertisement on the form. Be sure – all players will see it more than once!


  Full Word guide download [free]
  Full Java guide download [free]
  
  
    

    

    "Cross/nil" and "Sea-battle" (battleship), reliable and proven games on a piece of paper, are a good distraction in a travel. Now, let us introduce to you a new one – a table-game "Oflameron". The game is not so simple as it might seem at first glance. The number of combinations here is greater than the case is with chess – the game-table length is unlimited in principle.
    

    

    

    To start the game, each of the participants should place any MARKER (any selected symbol – a x-"cross", a 0-"nil", etc.) with a pen in the lower line of the table, in any box, of the form. After than, each player throws the game-cube (dice) and moves his or her marker (draws it again) to the NEXT UPPER LINE, by shifting it TO THE RIGHT or TO THE LEFT by such number of boxes as fell on the cube. You choose the directions of shifting the marker (to the rights or to the left) yourself, depending on what is advantageous for you.
    
    Each time you draw your marker in a box you should add the value indicated therein to your account. To facilitate your maintenance of such account, there are two |Count| columns in the form, which are marked in enother color.
    

    

    

    Boxes have various meanings:
    [-1,-5,-10,-15,-25] - deduct the indicated points from your account.
    [1,5,10,15,25] - add the indicated points to your account.
    [B] - deducts 200 points from your account.
    [P] - adds 100 points to your account.
    [T] - adds 500 points to your account.
    [Z] - zeroes your account.
    [X] - add additional marker. Deducts 500 point as pay.
    [END] - ends the game.
    

    


    
    
    
    

    

    Download GAME form in MS Word format [427 Kbyte]
    

    

    

    As an example, a portion of the game form, a screen shot (the three lower lines - Level1-Level7) is provided here. Columns for the first (on the left) and the second (on the right) player are marked in Game color color. The yellow Yellow game color column shows the current game level.
    
     Game Illustration
    

    

    

    

    Choose any cells in the lower line of the table (Level 1) and put your marker on it.
    
     Game Illustration
    
    Players count:
    
    

    

    

    Однако, это не единственный вариант начать игру. Игроки могут первый раз поставить свои маркеры в одну ячейку.
    
     Game Illustration
    

    

    

    

    Throw a dice. Move your marker along the next line of the game table to the right or to the left (for your choice) for a number of boxes shown on the dice.
    Рассмотрим на примере Игрока 1. Пусть Игрок 1 бросил кубик и на кубике выпало "5"
    
     Game Illustration
    
    В данном случае Игрок 1 может перемещать маркер как вправо, так и в лево (но уже на одну строку выше). Обратите внимание, что в любом из этих вариантов (стрелки красного и синего цвета) Игрок 1 теряет одинаковое количество очков (-10).
    
    

    

    

    Направление перемещения маркера Игроки выбирают сами для получения максимального выигрыша. Например, Игрок 1 переместил свой маркер влево на строку выше. А Игрок 2 (у него на кубике выпало "3")
    
    Game Illustration
    
     переместил свой маркер на 3 ячейки вправо. При этом счет Игрока 1 уменьшился на 10 очков. А счет Игрока 2 увеличился на 25 очков. Если бы Игрок 2 переместил свой маркер влево, его счет увеличился бы только на 15 очков.
    
     Game Illustration
    

    
    Full Word guide download [free]
    

    

    

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