Game Information:
System: PC
Released in late 1997
Review in February 2004 (original review Spring 2001)
Developed by Titanic Entertainment
Published by Activision
Game Overview:
Netstorm: Islands At War, developed by Titanic (Netstorm was its only
game) and published by Activison, is a Real-Time Strategy game released
in late 1997. Its main focus was on its quite good internet play mode.
While the game failed to sell, it is actually quite a good game,
despite some problems. Netstorm is unique in that it is a RTS game
where the only units that can move are the resource gathers-- military
and support units are stationary towers with specific functions and
attack areas. This adds to the strategy because placement of the towers
is a major part of the game. There is a wide variety of units. They are
not balanced all that well, but all players can get all of the units
eventually so it works well enough. These units are placed in the sky
on floating islands. A (multiplayer) map will have a few large base
islands around the edges, scattered resource geysers floating out in
the air, and a field of small floating islands in the center. To get to
geysers or islands or to build units (towers) of an island, you must
build bridges. This is the game's most unique element. It is most
similar to Tetris, actually, as the pieces are in many different shapes
that you have to link together as you try to expand around the map.
Skill at quickly and efficiently laying bridges is vital to being able
to win, for if you are blocked off by bridges you will probably
eventually lose. This is a problem for new players because quick bridge
building takes time to learn. As such, new players lose most all the
time to a good or even mediocre player. It takes time before you become
good enough to compete with better players in the game, and this
definitely would turn some people off of the game. Since geysers are
all over the map, being cut off is devastating. And since geysers don't
have too much gas in them, and randomly appear around the map, the more
territory you have the more money you will make, given enough workers.
The key to victory, though, isn't annihilating your enemy's units. It
is sacrificing their High Priest. A Priest can be captured when damaged
enough, and once captured, brought to a Altar where the victor's High
Priest will sacrifice it. Once a person's priest is dead, they lose the
game. It is a very unique game. This is probably its greatest strength
and greatest curse, as the game is unique and there is nothing like it,
but so different that many people will not like how different it is
from every other RTS they have played. New players are also slowed down
a lot by the structure of the multiplayer system, where at the start
you only have a couple of basic units and actually have to unlock the
better units in the game by winning matches and sacrificing enemy
priests -- this means your enemies, if they are better, will not just
be better but will have better units too. Clearly the game is designed
so it is best to play against people of a similar skill level and rank,
and played in that way it is fun. 9 of 10.
Single Player: Because
Netstorm was clearly designed for its internet play, the single player
mode leaves a lot to be desired. With no in-mission saving, a fairly
long and tedious campaign, and more boring gameplay because there are
only large islands and geysers in single player, the single player mode
is clearly in the game just so they have one. It will take a while to
get through, if you really want to, but probably isn't worth the
effort. The poor story doesn't really make you want to progress,
either. There are some better campaigns made by fans available for
download, however, and if you want a good single player experience you
should get them. They have things the main campaign doesn't like
branching missions as well. 6/10.
Multi Player: This is where
Netstorm is at its best. It was an early online RTS, coming out in demo
form in fall 1997, and was probably ahead of its time. With free
internet play built into the game, it is very easy to play online. Even
here the game is unique -- instead of the average online interface,
chatroom, and list of games, it has a ''sky'' where your island -- a
small representation of the island you actually have in the game --
flies around, to where your mouse clicks, and joins a game when you
click on a spot on a battle ring. That spot is the point (of the 8
start locations around the edge) where you actually start the game.
Here, games from one to eight players are played on a map with large
islands around the outside and a field of small ones in the middle with
the geysers. Though there some problems online because of the fact that
almost all players are either very good or no good, because of the
small (though steady and probably slowly growing now that it is more
available) number of people that play, it is still fun and even now,
three years after this poorly selling game released, people are usually
playing online. There was even a fanmade patch released late 2003. It
broke single player mode, in some ways, but as I have said that does
not matter. It added some great features to multiplay like different
colored islands and bridges on the minimap for each player. The only
real problems with online play are how many people cheat. Because of
how the game was designed, cheating is fairly easy and lots of people
cheat. Even with this latest patch, cheating is too easy. When past the
cheating, though, the game is a lot of fun. But like many other things
about this game its uniqueness is a weakness as well. I like the level
progression where you unlock more characters as you win more games, but
it does hurt new players chances of completing against good ones even
more, or even against not so good ones who have more units. However,
just getting a file with all the units isn't a good solution because
you will then be thrown into playing against people who are far better
than you, so following the rank tree is needed if you want to get good.
It adds to replay value, though, because unlike most online games it
actually gives you a tangible award for winning games (which is
something I like about this). I like that. 10/10.
Graphics:
Netstorm's graphics are clearly out of date, even though they get the
job done. They are old, though, and may make some people not really try
the game. This area is, because of the game's age and the fact that the
graphics were just OK then, at best, one of the weakest areas of the
game. It will even still slow down on a fast computer if you have a
huge number of moving units on the screen -- a game limitation,
clearly. That doesn't hurt the gameplay much though because again, only
resource gatherers, not military units, move. If you can ignore the
graphics, there is a good game behind them. 6/10.
Sound/Music: The
music and sound in Netstorm is ok. While it won't stand out, it is
decent and doesn't seem to repeat too often. Each resource gatherer
will make some sound when you click on them, and they are good. The
battle sounds are good as well. Overall, a little above average in this
category. Nothing special really, but appropriate for the game.
8/10.
Other Info: While not immediately apparent, Netstorm does have a map
editor for single player levels. However, to make a map you must both
place the units and islands in the in-game editor you can get and
create a text file to go with that map that tells the game everything
from what units are enabled in the level for what players start with
(it must be listed), and what the alliances and computer player scripts
are. This is more complex than it sounds because this file is a text
file and figuring out the syntax takes some time. For most people it
probably isn't worth it and it would just be better to download some of
the good campaigns that other users made. A few are good. The result is
few maps made and fewer that are actually good. It is good that it has
it, though.
Overall, it is a great and unique RTS, but has
some definite flaws and limitations and a relatively high learning
curve that probably keeps many new players from fully appreciating the
game. Still, it is a good game and there is still nothing like it out
there. Until there is, it will still be worth playing. One of my
favorite RTSes, but I recognize that it is not for everyone.
Gameplay - 9/10
Single Player - 6/10
Multi Player - 10/10
Graphics - 6/10
Sound - 8/10
Total - 39/50 or 78% (average)
Final Score - 88% (not an
average, but what I think the game deserves). Still a great game
despite some problems.