Square 1 is a mixture of small wedges, large wedges, and two **trapezoids**. The two **trapezoids** belong in the equator (middle layer) of the puzzle, and must be joined together:

likethis: |
or likethat: |

Once the trapezoids are joined together, the puzzle is automatically at 3 distinct layers. This is way too easy, for two reasons:

- No matter how badly the puzzle is scrambled, you are (at the most) only ONE move away from getting there.
- At that point, it was the ONLY move you could have made here anyway!

Once the puzzle is at 3 distinct layers, it can appear as one of many (90, to be exact) geometric shapes. There are just too many permutations to memorize, so the easiest way I can think of is to follow this simple rule:

Fill an outside layer (top or bottom) with 6 large wedges. This will force the other side to have 2 large wedges and 8 small wedges. There are only 5 possible combinations for that mixture, therefore there will be only 5 tranformations to memorize afterwards.

This is not as hard as you think, but if you are still having trouble then I suggest you visit...

*Christian Eggermont's Square 1 Page*

...where you can start from any absurd shape to the final cube, one step at a time. The charts do not expect you to memorize the steps, but will help you get through that first obstacle. Besides, the geometric shapes are rather beautiful to look at.

As you become more familiar with and accustomed to the puzzle, then you will find it easier to get six large wedges on one layer all by yourself without the charts, and all you really had to do was play around with it for a few days. The **key** is to get three large wedges next to each other on both layers. Here is one **example:**

*Note: There is no need to memorize the above table; it is merely an example*.

Once one layer is filled with 6 large wedges, then it is time to **memorize** the chart below to transform the puzzle to its final shape, the CUBE; or at least **practice** it enough so it becomes second nature.

The 5 possible **starting postions** are shaded in **gray**. Find your *pole position* and follow the arrows until you arrive at the *finish line*. To make a move, start off by setting the top and bottom layers just like one of the diagrams, then give the entire right side a twist. After that, turn the top and/or bottom layer so that they match the next diagram, before doing the twist again.

...and if the equator still needs fixing... |

NOTE: the **gap** between the layers represents the **front edge**;

*i.e., the front edge of the top layer points down,
the front edge of the bottom layer points up,
and finally, the "line-thingy" in the middle is the "slice" in the equator.*

There are two different types of notation here. The first is what I call **Descriptive Notation**, which seems to be the accepted notation in most Square-1 web sites, so there is no sense for me to invent yet another one. The other was created by **Jaap Scherphuis**, which I prefer mainly because of its clarity and simplicity. Besides, it's a lot easier to type! Anyway, you only need to choose one of them.

## Descriptive |
I N S T R U C T I O N |
## Jaap |

## t+ |
Rotate the top layer 30 degrees
(1/12 of-a-turn) clockwise.Note: a small wedge is 30 degrees wide. |
## (1,0) |

## t+2 |
Rotate the top layer 60 degrees
(1/6 of-a-turn) clockwise.Note: a large wedge is 60 degrees wide. |
## (2,0) |

## t+3 |
Rotate the top layer 90 degrees
(1/4 of-a-turn) clockwise. |
## (3,0) |

## t6 |
Rotate the top layer 180 degrees
(half-way around) |
## (6,0) |

## t-3 |
Rotate the top layer 90 degrees
(1/4 of-a-turn) counter-clockwise. |
## (-3,0) |

## t-2 |
Rotate the top layer 60 degrees
(1/6 of-a-turn) counter-clockwise. |
## (-2,0) |

## t- |
Rotate the top layer 30 degrees
(1/12 of-a-turn) counter-clockwise. |
## (-1,0) |

## R |
Rotate the entire RIGHT SIDE 180 degrees
(half-way around). |
## / |

## b+ |
Rotate the bottom layer 30 degrees
(1/12 of-a-turn) clockwise. |
## (0,1) |

## b+2 |
Rotate the bottom layer 60 degrees
(1/6 of-a-turn) clockwise. |
## (0,2) |

## b+3 |
Rotate the bottom layer 90 degrees
(1/4 of-a-turn) clockwise. |
## (0,3) |

## b6 |
Rotate the bottom layer 180 degrees
(half-way around) |
## (0,6) |

## b-3 |
Rotate the bottom layer 90 degrees
(1/4 of-a-turn) counter-clockwise. |
## (0,-3) |

## b-2 |
Rotate the bottom layer 60 degrees
(1/6 of-a-turn) counter-clockwise.Note: a large wedge is 60 degrees wide. |
## (0,-2) |

## b- |
Rotate the bottom layer 30 degrees
(1/12 of-a-turn) counter-clockwise.Note: a small wedge is 30 degrees wide. |
## (0,-1) |

Basically you get the idea: **t** for top and **b** for bottom; **plus** for clockwise and **minus** for counter-clockwise, followed by the number of **increments** (1,2,3... etc.); and finally **R** for turning the right side. When using the **JS** notation, you can combine both top and bottom moves within a single set of parenthesis. To learn more about Jaap Scherphuis' notation, I strongly suggest that you visit his Square 1 page:

__NOTE:__ A

__NOTE continued:__ The same goes for the

*I know this is all very confusing, but just pretend that for every clockwise move, you're screwing a lightbulb in; and for every counter-clockwise move, you're unscrewing a lightbulb out.*

Because the **Square 1** puzzle has a tendency to mutate into so many bizzare shapes, I will try to keep things as **orthogonal** as possible; in other words, I *almost* promise to keep the top and bottom layers square throughout the solution. I also *almost* promise to keep each move itself at right-angle increments, with the minor exception of the +1 or -1 moves that lead and trail for each sequence.

*Once the puzzle is transformed into a cube, you only have to memorize ten sequences to solve the colors, starting right NOW...*

Now that we are aquainted with the notation, it is time to learn your **first lesson** by solving the equator.

Desc. notation: | JS notation: | |||||

## b- R t6 R t6 R b+ |
## (0,-1)/(6,0)/(6,0)/(0,1) |

This is probably the most important move to memorize, as there will be times when the equator accidentally gets out of shape. After the move is over, the equator is square again, and the top and bottom layers are left exactly as they were before.

Before we continue, I must give credit where credit is due:

First of all, many kudos go to **Jaap Scherphuis** for helping me **polarize** the cube, which you will have to do later on yourself during the course of this solution. Just as he is indebted to Robert Richter for transforming the puzzle into cube, I feel equally indebted to him for teaching me how to get the the puzzle from **odd parity** to **even parity**. In the meantime, you should seriously consider visiting his home page; the single most comprehensive puzzle site on the web:

Another round of applause goes to **Christian Eggermont**, the web-site that started it all! A decade ago, this was the **only** puzzle site available at the web. Today, it is still considered as the mecca for many cubists:

*Christian Eggermont's Puzzle Page*

**NEXT:**
**Solve the Top Corners**

@ Top Edges @ Polarization @ Bottom Edges