Hasbro Nemesis Factor Solutions

by Rick Nungester


If the name sounds familiar, that is because Rick Nungester is the brother of Bob Nungester, author of the Windows Soma Solver elsewhere on my site. Currently, the Nungester brothers have donated about 2 meg of material to my site, and are welcome to occupy that section for as long as this site exists.

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PuzzleStrategy
Tools
Hint 1Hint 2 Notes
0011 stairsgo up 12345
0021 stairsgo down 54321
0031 toprepeat 55555
0041 alternatebottom then top 15243
0051 go uprepetition 1 22 333 4444 55555
0061,2 reshufflecount up 51234
0071 any switchrepeat 1 11 111 1111 11111
0081 ten pressestwo each 11 22 33 44 55
0091,2 1 colormix take middle of color pair; ...
0101,2 choose 1center pick middle color of each triple
0111,2 followadjacent buttons up or down from key pressed, with wrap; 132212
0121,2 twicerepeated color press the repeated color in each set of 5
0131,2 sandwichin between press number between, with wrap from 5 to 1
0141,2 goldrainbow press spoken colors in rainbow order, ROYGB; 51342
0151,2 matchsome numbers hear "1" through "5" and press that key quick
0161 choose 2alternate 12121 (any 2 keys can be used to alternate)
0171,2 incompletemissing color pick 5th (missing) color for each 4-set
0181,2 new orderalphabetical order colors alphabetically; 31452
0191,2 aboveadd 1 34512
0201,2 scalelow to high 31452
0211,2 1 to 5press after number ..."1" 1 ..."2" 2 ..."3" 3 ...
0221,2 3 buttonsreverse order reorder numbers large to small
0231,2 1 wordmysteriously order syllables to say word; 31524
0241,2 target colornumber equals presses "G,3" = press G 3 times, ...
0251,2 tree bottomroot square root of spoken number; 51342
0261,2 stutterrepeated number same number spoken twice, press it quick
0271,2 matchnote 1-5 keys = low to high notes, match; ... (hard for me)
0281,2 countcount up color + number = next key (wrap 5 to 1)
0291 up start(?)cycle through 12345 23451 34512 45123 51234
0301,2 follow leadermatch each press key after spoken color/number
0311 palindromemirror image 15 51 55 15 51
0321,2 wait1 before go press color/digit before "go" just after "go"
0331,2 cry unclehold down 12345, hold down each until "uncle", release
0341,2 in betweensubtract press abs("<a>" - "<b>")
0351,2 patiencewait before pressing 2,5,8,11,14 sec delay before press
0361,2 list positionwhere in list 1-5 list position of R,O,Y,G,B
0371,2 matchfollow leader match 1,2,3,4,5 sequence of tones (hard for me), recorded 5 tones on computer and matched manually tone for tone, took ~1/2 hour
0381,2 cardsblackjack key 1-5 adds 1-5 to total, 55515 5 times (5 21's)
0391,2 songlamb Mary Had A Little Lamb; 14253
0401,2 watchtime press 1,2,3,4,5 after valid 12-hour (not 24-) times
0411,2 move itfaster press announced key color, fast
0421,2 powersof 2 press "1" key (any key?) after hearing 2^n
0431,2 planetsdistance Mercury, Venus, Earth, Mars, Jupiter; 31245
0441,2 growingin size Mercury, Mars, Venus, Earth, Jupiter; 35142
0453 darkthen light puzzle senses dark/light, alternate, cool...
0461,3 darkturn off lights dark, light, 1, dark, light, 2, ... 5
0471,2,3 2 stepslight then button simple, follow what it says
0481,2 followreverse repeat notes in reverse; 5 15 415 2415 32415
0491,3 ?)button, then light?)light = button 1 dark/light, 2 dark/light 2 times, 3 dark/light 3 times, ...
0501,2,3 dark & lightwhite is light press key by color or white=light, black=dark, quick (time matters)
0511,2,3 light switchpress number again press 1, make light "on" or "off", press 1 again; repeat for 2, 3, 4, 5
0522,3 think lighton and off "switch" => toggle light/dark, ignore others
0531,2,3 all choicesthink light no buttons, black=off=dark, white=on=light, switch = toggle light/dark, follow commands. (Strategy Tool "1" an error? No button pushing.)
0542,3 dark to choosealphabetical dark-light after Earth, Jupiter, Mars, Mercury, Venus
0552,3 either orodd is dark light/dark after even/odd number
0561,2,3 dark to choosefind the sum push buttons to find a+b, then dark-light
0571,2 smallerword length 1-leader 3-enter 4-each 2-add 5-of
0581,2 firstcolor is target <color x>...<color x>, then press x-colored button
0591,2,3 song(d)ark = high note row your boat, 11123 32345 ddd555 333111 54321
0601,2 factorall that divide 1-5, 87:1,3 5:1,5 78:1,2,3 31:1 49:1 ...
0611,2,3 button multiplydark to subract 6 16=4*4 39=(5*5-6-6)*3 44=(2*4*5-6-6-6)*2 ...
0624 tiltroll it roll puzzle slowly clockwise viewed from front-right
0634 small circleroll it lay down bl, br, bot (5 times)
0644 top sideall different lay down all 4 sides, then top (upside down)
0654 summersaultliteral rotate CW from front-right, 5 times
0664 full or partial sidealternate bottom lay down fr, bot; repeat...
0672,4 sideon bottom put named side down (special note: This puzzle doesn't time out -- keeps talking for > 10 minutes of inactivity. If trying for 10 points, get it right the first time...)
0683,4 two flipthink switch and box flip upside-down, dark-light, rpt
0691,2,4 current sidetop 1 <named side up> 1, 2 <nsu> 2, 3 <nsu> 3, ... (and time matters, so don't slow down very much)
0701,2,3,4 dark is handturn cover press turn: "right" = fr down; "left" = fl down;
"twister right" = br down; "twister left"=bl down
cover: "hand" = dark; "foot" = light
press: "<color>" = key. Examples:
- right foot red = fr down, light, red key
- twister right hand red = br down, dark, red key
0711,4 matchmatch side and button down-side fr=4 fl=3 br=1 bl=2 top=5
0722,4 1 through 5put on top fl=1 fr=2 br=3 bl=4 bot=5 (Time matters, so don't wait too long between moves.)
0732,4 think dicenumbers up 3=br 5=bot 1=fl 4=bl 2=fr
- I added stickers labeling sides as per this puzzle -- same convention used later.
- Time matters, so don't wait too long before moving. Doesn't time out? If trying for a 10, get it right the first time...
0741,2,4 uphigh to low Soprano=br Alto=bl Tenor=fr Baritone=bot Bass=fl
0751,3,4 press turn cover1 to 5 (dl<n>=dark-light n times; listed side goes up; side numbers correspond to those in puzzle 073) 1-fl-dl1 2-fr-dl2 3-br-dl3 4-bl-dl4 5-bot-dl5 (Hint "cover" means maybe the focus should be on the DOWN side instead of the UP side -- keep in mind for future puzzles.) Score 463 through 075.
0761,2,4 buttons chooseprime is right for each not-top side up, a number is given. One number in each set of 5 is prime. When the prime-side is up, press 1. Repeat but press 2. Then ...3 ...4 ...5.
0772,4 scaleascending steps make upside 4-bl 5-bot 1-fl 2-fr 3-br
- Puzzle changes so this specific combination doesn't always work. I recorded the sound made by each of the 5 faces up, then identified each compared to a previous recorded ascending scale, then did the rotation steps in the correct order.
0781,2,4 matchfirst note Press any key and get the all-important target note. (I recorded it for easy playback and comparison in the future.) Key 1 lights. Press key 2 and get a start note. Go to the target note by stepping the start note up n times (fl face up) or down n times (fr face up). When the target note sounds, leave face fl or fr up, and press key 2 again (done with phase 2). This lights key 3. Continue... My winning round in detail:
- press 1, get note 4 (target), key 1 lights
- press 2, get note 5
- fr up, steps down 1 from note 5 to note 4 (target)
- press 2 (done), key 2 lights (progress)
- press 3, get note 2 (new starting note)
- fl up 2x, get note 4 (target)
- press 3 (done), key 3 lights (progress)
- press 4, get note 3 (new starting note)
- fl up, to step from note 3 to 4 (target)
- press 4 (done), key 4 lights (progress)
- press 5, get note 1 (new starting note)
- fl up 3x, to move from note 1 to 4 (target)
- press 5 (done), key 5 lights (WIN!)
0791,2,4 missingpress missing color Put each of the 4 sides and bot up. This names 5 colors, but one is duplicated and one is missing. Press the missing color. Repeat 4 more times.
0802,3,4 each side is 1 to 5on-off count Push any key, hear "shuffle". Try each side plus bot facing up. One will say a number from 1 to 5. Orient top up and in a dark room, shine a flashlight on (hear "whoop") then off (hear "umph") that number of times. Repeat whole process 4 more times.
0812,4 shhtilt to stop top up, wait for all 5 tones, low to high; bot(5) up (KEY: highest tone is missing), wait for 4 low to high tones; bl(4) up, wait for 3 low to high tones; br(3) up, wait for 2 low to high tones; fr(2) up, hear lowest tone; fl(1) up, WIN.
0821,2,4 rotate changes numbers1 through 5 with 1 button Once the puzzle starts, press key 1. Record the spoken number. Rotate fl up. Rotate top up. (This returns to starting position and changes the key definitions.) Press key 1. Record the spoken number. Repeat until 5 numbers are recorded, for example 51432. Since "2" was last spoken, (let r = fl up, top up) do this: rr1rrr1rrrr1rrrr1rrr1 voiced number: 1 2 3 4 5
0831,2,3 light triplescount 1 to 5 in dark room (L = light-dark), do 1 L 2 1 L 4 5. L triples the value voiced by each key, and redefines the key as the LS digit of the 3*n value:
14765 (pressing key 1 says "1")
32185 (pressing keys 2 1 say "2" "3")
96345 (pressing keys 4 5 say "4" "5")
0841,2 not numericalalphabetical five four one three two = 54132
0851,5 2 buttonstogether 1&2 together, 5 times
0861,5 togetherconsecutive pairs 1&2 2&3 3&4 4&5 5&1
0871,4,5 1 to 5rotate up press (hold) 1, fl up, release, press 2, bot up, release, press 3, br up, release, press 4, top up, release, press 5, fr up, release
0883,4,5 while darkrotate make light-to-dark transition, then make upside = fl bot fr top br
0891,3,4,5 5 to 1rotate while dark in a dark room (<p|r><n> = <press|release><key n>, found by trial and error -- pattern not apparent to me...):
p5, fr up, fl up (key 1 lights), r5
p4, fr up, top up (key 2 lights), r4
p3, fl up, bot up (key 3 lights), r3
p2, br up, bl up (key 4 lights), r2
p1, top up, fr up (WIN) r1
0901,5 4 buttonsall but mixed one 4 per press, leaving out 1 2 3 4 5
0911,3,4,5 all choices2 or 3 together pairs/triples of Strategy Tools:
p1 p2 (key 1 lights) r1 r2; Stategies 1,5
dark-light, fl up (key 2 lights); Strategies 3,4
p5, top up (key 3 lights), r5; Strategies 4,5
p5, dark (key 4 lights), r5, light; Strategies 3,5
dark, p1, fl up (win); Strategies 3,5,4
0921,2 spell backwardalphabetical cry, Jupiter, each, buttons, shuffle; ehrsy = 53241 (Words change from game to game; sort whatever is spoken in alphabetical order considering each word spelled backwards.)
0931,2,3,4,5 match numberdark or rotate while pressing light, top up, and the 5 keys add 1 2 3 4 5 to total; dark, they add 10 20 30 40 50; dark + rotate, and they add 100 200 300 400 500 to the total; start from light and top up before each term being added to the sum; 6 key presses max; add up to the target number, 5 times
0941,2,3,4,5 1 button triples plus 12 buttons divide if even The first button pressed provides a starting value of 1 2 3 4 or 5, or 10 20 30 40 50 if dark, or 100 200 300 400 500 if dark-light + rotate. Then ANY button does 3*x+1 and (if total so far is even), ANY two buttons divide by 2.
25=3*8+1 8=(3*5+1)/2 (51 1&2 1, or 50/2 -> dark 5 1&2)
148=3*49+1 49=3*16+1, 16=3*5+1 (5111)
553=3*184+1 184=3*61+1 61=3*20+1 (dark 2111)
70=3*23+1 23=(3*61+1)/2/2/2 61=3*20+1 (dark 211 1&2 1&2 1&2 1)
226=(3*301+1)/2/2 301=3*100+1 (dark-light rotate 1 1 1 1&2 1&2)
0951,2,3,4,5 multiplyenter product use earlier methods to enter large numbers (return to light and top up after each entry):
6x4x3 = 72 (dark 5 dark 2 2)
1x6x1 = 6 (5 1)
8x6x4 = 192 (dark rotate 1 dark 5 dark 4 2)
3x4x7 = 84 ...
2x7x3 = 42 ...
0961 answer changescycle through start where previous set ends;
51234 45123 34512 23451 12345
0971,2 two meanings for buttonsalternate digit and operation operations 1 through 5 are + * - / =, no precedence (i.e. 5*5+5*5 = 150, not 50).
53 = 5*5*2+3 (5 2 5 2 2 1 3)
67 = 4*4*4+3 (4 2 4 2 4 1 3)
59 = 4*4*4-5 (4 2 4 2 4 3 5)
15 = 3*5 (3 2 5)
62 = 4*4*4-2 (4 2 4 2 4 3 2)
- Sometimes an "=" (key 5) is needed at the end and sometimes not, for reasons I don't understand.
0981,2,5 chessboardpress together x,y pairs, buttons do x- x+ y- y+ (key 5 clicks, does nothing?)
1,1 -> 7,2 (2&4 22222)
1,1 -> 8,4 (2&4 2&4 2&4 2222)
1,1 -> 4,3 (2&4 2&4 2)
1,1 -> 1,5 (4444)
1,1 -> 5,6 (2&4 2&4 2&4 2&4 4)
- Software defect? 1,1 -> 2,8 was attempted on a re-trial of this puzzle, as the 5th and final target. Pressing 2&4 444444 resulted in key 5 lighting momentarily (puzzle done) followed by a "fail" sound and the need to start the puzzle over. There is no way I can see to accomplish this in fewer steps.
0991,2 make map of boardgrid with walls Draw 5 8x8 grids, numbered left to right along the bottom 1 to 8, and bottom to top along the left 1 to 8. Coordinates are x,y = horizontal,vertical. Listen carefully to target position, since it doesn't seem to be repeatable. Buttons move until a wall is hit in directions 1)left 2)right 3)down 4)up 5)unused. Move around the grid keeping track of walls, and get to the destination. Do so 5 times (5 different "mazes".)
1,1 -> 5,2 via 42423
4,7 -> 3,1 via 423131423
1,8 -> 2,5 via 23131324
4,5 -> 2,7 via 3142414
2,2 -> 6,7 via 242413
1001,2 1 to 4 on compassdistance based on starting square Direction is the same as puzzle 99 -- 1)left 2)right 3)down 4)up 5)unused. Keep a grid like that below, with "-" meaning unexplored, "<n>" meaning a move from this cell in this direction results in a move of n cells, and "x" meaning "fail". I found this:


     -    -    -    -    -
 5  - -  - -  - -  - -  2 -
     -    -    -    -    2

     x    x    x    x    x
 4  x 4  - 2  x*x  2 x  3 x
     x    2    x    2    3

     x    -    1    x    x
 3  x*3  - 2  - 1  3*x  4*x
     x    -    1    x    x

     -    2    2    1    3
 2  - 2  - 2  - 2  1 1  3 x
     -    x    -    1    -

     3    3    2    2    2
 1  x 3  x 3  2 2  2 x  2 x
     x    x    x    x    x

     1    2    3    4    5
So the solution steps are:
1,1 -> 1,3 via 241
1,1 -> 3,1 via 2121
1,1 -> 4,2 via 42132
1,1 -> 5,5 via 2143224
1,1 -> 3,5 via 21432241

* Notice 1,3 4,3 5,3 and 3,4 should be avoided unless they are target cells, since further progress from them is impossible.




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