___________________________________________________________________ Area Name Builder(s) Approximate Level Ranges ------------------------------------------------------------------- Antharia Amadeus [ 40 70 ] Antharia is an underwater city-state, whose peoples live primarily peaceful lives, worshipping daily at the temple of Anthar. Shop- holders thrive from the custom of the many people travelling through to visit the eight guilds in Antharia, and the rule of law is strongly upheld by a vigilant guard. <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Arachnos Mahatma [ 5 20 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Camelot Lok [ 20 52 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Ciquala's Lair Binky [ 40 50 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Circus, The Binky Phantomisa [ 1 12 ] A permanent funfair with animals, circus freaks and all manner of wierd acts is here, getting good custom from the Hyldonian peoples who come to be entertained. <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Coven Lok [ 35 45 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Crystalmir Lake Strahd [ 5 45 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Dangerous Neighborhood Raff [ 5 15 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Dragon Tower Wench [ 5 50 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Dungeon Yaegar [ 20 45 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Dwarven Catacombs Raff [ 10 20 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Dwarven Day Care Sandman [ 1 5 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Dwarven Kingdom Anon [ 10 25 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Dwellings of The Soul Yaegar Rhiannon { 45 60 ] Modified from an area formerly known as Seven Holy Places <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Elemental Canyon Raff [ 5 30 ] Think you can rough out the elements? This place has everything from fire elementals to small puddles of water, to small sparks of electricity for you to sharpen your blade on, as long as you are tough enough to handle them. At the beginning of the canyon trades an elixir vendor, who has something very handy for sale! <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Faerie Ring Lok [ 10 15 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Freeport Lok Esa [ 20 65 ] Freeport is the major maritime trading port in the realm, and ships dock here from all over, bringing slaves, spices and trinkets. The town is well stocked with shops, though pirates have been said to have taken an interest in the running of the place and may be found if you look hard enough for them. Famous Institute of Dumb and Deaf is also located in the City of Freeport. Remember to seek for hidden places, as underneath the City you can find Lord Mourning and his crew of pirates! <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Ghost Town Yaegar [ 55 75 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Gnome Village Vougon [ 5 15 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Graveyard Alfa [ 5 10 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Great Eastern Desert Anon [ 10 20 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> High Tower of Sorcery Anon [ 10 30 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Holy Grove Alfa [ 5 20 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Keep of Mahn-Tor Chris [ 15 35 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Land of Grail Spam Xenia [ 35 45 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Midgaard Diku [ 1 99 ] This is the standard Merc city, but due to a natural disastar that made it unlivable, the people that formerly lived there started work on a new and better city, called THE GRAND CITY. However, with the bridges to the rest of the world down this city, which is devoid of life, still remains somewhere in the realms. <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Mount Doom Yaegar [ 45 65 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Moria Alfa [ 5 15 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Murky Lands Hatchet [ 3 50 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Ofcol Hatchet [ 5 35 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> New Ofcol Alfa [ 1 99 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Olympus Generic [ 5 30 ] This is where the Greek Gods and Godesses make their home in AAW. Here you will find many very useful potions and staves, but you must take on the Gods themselves, which is quite a task, even for the most toughened adventurer. On top of it all is the god Zeus, who guards his territory fiercely with his monstrous Thunderbolt. Items of note: Ambrosia, Nectar, Ivory Staff <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Prehistoria Yaegar [ 10 30 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Prison Flar [ 5 75 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Rats Lair Hatchet [ 2 10 ] A dark, damp basement in the realms is infested with a huge group of rats that have been exterminated from the Grand City. Here, the rats rule everything, and even have taken a few human slaves to work for them as ordered by the wererat leader. Also, somewhere inside this basement lies a vast treasure, guarded by the huge Firedrake. <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Sewer Diku [ 5 30 ] Below the beautiful Grand City lies something you hope you will never have to see again. Inside this dark, damp sewer, you find yourself up to your ankles in the murky water. Rats and other assorted monsters make their homes here, as they were exterminated from the city long ago. <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Shire Anon Jude [ 5 35 ] The land of the shire is populated by hobbits, ruled over by the Thain and policed by the shiriffs. They like to have a drink or ten those hobbits, hence the large number of pubs in this area. <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Shaolin Temple Boom [ 50 70 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Solace Strahd [ 5 35 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Thalos Anon [ 10 25 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Troll Den Merc [ 10 15 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> UnderDark Silence Callendor [ 13 50 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Valley of the Elves Hatchet [ 5 20 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Wyvern's Tower Tyrst [ 5 30 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> Yggrdasil Glop [ 15 50 ] <*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*> |