| Attribute |
Cost |
Description |
| Allies |
1 |
|
| Amazing Psyche |
1 |
Each level gives the character 10 extra points of Psyche. |
| Animal Friendship |
1 |
An instinctive empathy toward animals. Allows the posessor to
befriend animals and gives them a bonus to the Animal Training Skill. |
| Appearance |
1 |
This Attribute makes a character more physically attractive than normal.
Can be defined as beauty or cuteness. |
| Art of Distraction |
1 |
Through charisma or other abilities the character can distract or
entertain others. The higher the level, the more people you can
distract. |
| Aura of Command |
1 |
A natural lack of leadership. The higher your level, the more people
will listen to your commands at once. |
| Combat Mastery |
2 |
Each level gives the character a bonus to all combat (both ACV and DCV). |
| Damn Healthy! |
1 |
Each level gives the character 10 extra points of Health. |
| Divine Relationship |
1 |
This attribute makes the character luckier than normal and capable of
bending the whims of fate. |
| Energy Bonus |
1 |
Each level gives the character 10 extra points of Energy. |
| Extra Attacks |
4 |
Each level gives the character one extra action per round. |
| Fast Healer |
1 |
Each level allows the character to heal two extra points of Health per
day. |
| Fast Recovery |
1 |
Each level allows the character to heal two extra points of Psyche per
day. |
| Fast Recharge |
1 |
Each level allows the character to heal two extra points of Energy per
hour. |
| Flunkies |
1 |
Lackies that do whatever you want and fawn over you, they aren't very
mighty or skilled but they will do stuff for you. Each level gives you
more lackies. |
| Focused Damage |
1 |
One specific attack does 5 extra points per level. Name that
attack. |
| Gun Bunny |
1 |
Amazing talent with ranged weapons (like guns). Each level gives the
character a choice of one of the following abilities: Dead Eye, Lightning
Draw, One Bullet Left, Portable Armoury, Steady Hand, Two Gun, Weapons
Encyclopedia, or a unique ability. |
| Heightened Awareness |
1 |
The character posesses a high degree of situational awareness. Provides
a bonus to notice hidden things such as concealed objects or amushes. |
| Highly Skilled |
1 |
Each level gives the character 10 extra skill points. |
| Kensei |
1 |
Amazing talent with melee combat. Each level gives the character a
choice of one of the following abilities: Blind Fighting, Chanbara Master,
Judge Opponent, Katanaspace, Lightning Draw, Precise Stroke, Two Weapons,
or a unique ability. |
| Magical Genius |
2 |
An innate knack for magic. The character can change the point allotment
of the Magic attribute given the right equipment and/or time. The
character also gets a bonus of +1 to +3 on the appropriate skills. |
| Massive Damage |
2 |
The characer has a knack of causing extra damage in all forms of
physical combat. Each level allows the character to do 5 extra points of
damage. |
| Mechanical Genius |
2 |
An innate knack for mechanical/electrical activities. The character can
change the point allotment of the Mecah attribute given the right
equipment and/or time. The character also gets a bonus of +1 to +3 on the
appropriate skills. |
| Mentor |
2 |
The character has someone that has taken them "under their
wing" and will teach you things. |
| Organizational Ties |
1-3 |
A close relationship with an organization. They can provide you
with resources and information in exchange for favors. |
| Personal Gear |
1 |
The character possesses unusual and sometimes illegal but mundane
items. |
| Really [Substat] |
1 |
The character excels at part of one of the three primary stats. |
| Technomancy |
1 |
The character understands Technomancy theory and can create |
| Unique Attribute |
1-4 |
Feel free to make up your own attributes. All of the above are just
suggestions. The GM has final say on the cost and effects. |