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Attribute

Cost

Description
Allies

1

 
Amazing Psyche

1

 Each level gives the character 10 extra points of Psyche.
Animal Friendship

1

 An instinctive empathy toward animals. Allows the posessor to befriend animals and gives them a bonus to the Animal Training Skill.
Appearance

1

This Attribute makes a character more physically attractive than normal. Can be defined as beauty or cuteness. 
Art of Distraction

1

Through charisma or other abilities the character can distract or entertain others. The higher the level, the more people you can distract.
Aura of Command

1

A natural lack of leadership. The higher your level, the more people will listen to your commands at once. 
Combat Mastery

2

Each level gives the character a bonus to all combat (both ACV and DCV). 
Damn Healthy!

1

Each level gives the character 10 extra points of Health. 
Divine Relationship

1

This attribute makes the character luckier than normal and capable of bending the whims of fate.
Energy Bonus

1

Each level gives the character 10 extra points of Energy. 
Extra Attacks

4

Each level gives the character one extra action per round.
Fast Healer

1

Each level allows the character to heal two extra points of Health per day.
Fast Recovery

1

Each level allows the character to heal two extra points of Psyche per day.
Fast Recharge

1

Each level allows the character to heal two extra points of Energy per hour.
Flunkies

1

Lackies that do whatever you want and fawn over you, they aren't very mighty or skilled but they will do stuff for you. Each level gives you more lackies.
Focused Damage

1

One specific attack does 5 extra points per level. Name that attack. 
Gun Bunny

1

Amazing talent with ranged weapons (like guns). Each level gives the character a choice of one of the following abilities: Dead Eye, Lightning Draw, One Bullet Left, Portable Armoury, Steady Hand, Two Gun, Weapons Encyclopedia, or a unique ability. 
Heightened Awareness

1

The character posesses a high degree of situational awareness. Provides a bonus to notice hidden things such as concealed objects or amushes. 
Highly Skilled

1

Each level gives the character 10 extra skill points. 
Kensei

1

Amazing talent with melee combat. Each level gives the character a choice of one of the following abilities: Blind Fighting, Chanbara Master, Judge Opponent, Katanaspace, Lightning Draw, Precise Stroke, Two Weapons, or a unique ability. 
Magical Genius

2

An innate knack for magic. The character can change the point allotment of the Magic attribute given the right equipment and/or time. The character also gets a bonus of +1 to +3 on the appropriate skills. 
Massive Damage

2

 The characer has a knack of causing extra damage in all forms of physical combat. Each level allows the character to do 5 extra points of damage.
Mechanical Genius

2

An innate knack for mechanical/electrical activities. The character can change the point allotment of the Mecah attribute given the right equipment and/or time. The character also gets a bonus of +1 to +3 on the appropriate skills. 
Mentor

2

The character has someone that has taken them "under their wing" and will teach you things.
Organizational Ties

1-3

A close relationship with an organization. They can provide you with resources and information in exchange for favors.
Personal Gear

1

The character possesses unusual and sometimes illegal but mundane items. 
Really [Substat]

1

The character excels at part of one of the three primary stats.
Technomancy

1

The character understands Technomancy theory and can create
Unique Attribute

1-4

Feel free to make up your own attributes. All of the above are just suggestions. The GM has final say on the cost and effects.

New/Changed Attributes

Amazing Psyche

Magical Genius

Allies

Really [Substat]

Fast Healer

Fast Recovery

Fast Recharge

Mentor

Divine Relationship

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