        .BAT Program for making Daggerfall save game zips

Arguments:
  1  Directory in which the ZIPS folder should be built; e.g., E:
     or E:\STUFF
  2  Your name for this group of zips (maximum of 7 characters)

Description:

DAGZIP first attempts to create a directory named ZIPS at the location
specified by the 1st argument, then it attempts to zip all 6 save game
slots (0-6). Uses maximum compression, and creates up to six ZIP files
(one for each save game directory). If a save directory is empty, no
zip file is created for it.

The final step is to build another zip file, named "name.zip" in the
same directory, then move all the individual save games into it.  This
step can be convenient for users of WINZIP or similar Windows-based
interface for the PKZIP family of utilities.  If you don't want DAGZIP
to do this, edit the file and remove (or REM out) the final PKZIP
call.

It is not necessary to create the ZIPS directory in advance; DAGZIP
will attempt to create it for you.

NOTE: this program expects a copy of PKZIP.EXE in the root directory
of the drive containing the DAGGER directory, and DAGZIP.BAT must
be in the DAGGER directory.

Example:

The command "DAGZIP E:\STUFF MYGAMES" will attempt to create the
following files:
  0MYGAMES.ZIP   Contents of the SAVE0 subdirectory (path info
                 not saved)
  1MYGAMES.ZIP   Contents of the SAVE1 subdirectory
  2MYGAMES.ZIP   Contents of the SAVE2 subdirectory
  etc...

Finally, it creates a single zip file containing all the zips from the
previous step. After this is completed, you should find the following
path and file on drive e:
  E:\STUFF\ZIPS\MYGAMES.ZIP

Caution:

DAGZIP was designed and built on a DOS 6.22 system; if you're using it
with Windows 95, make sure it works properly on your system before
depending on it.

Make sure that you don't use the same "name" argument more than once,
unless you take action to rename or relocate previously created zips.
You can destroy older archives by forgetting this.

Note that the actual saved game zip files are named with the number of
the save game slot as the first character of the zip file name; I've
found this a convenience in maintaining an archive of saves.

                    -=*  I'ric Harad Egun  *=-
                    -=*    Archmagister    *=-

AKA:  Richard Gunter
      [70117,2565]

