DaemoN's Diablo II Monster Page
Monster colours (the red background shows their health bar):
Standard monsters are shown in white
Champion monsters are shown in blue (generally travel in packs of 3 or 4, are tougher and drop a little more loot)
Boss & Unique monsters are shown in gold (can have a/several magical attributes, can be very dangerous and always drop a magical item)
Champion Monster Attributes: Minimum Damage x2, maximum damage x2, to hit x2, velocity +20 %, attack rate +120 %,
hit points x6, level +4, experience x3
Unique Monster Attributes (with my notes)
|
Attribute |
Effect |
| Extra Strong | Minimum Damage x3, Maximum Damage x3, To hit +25% You'll need lots of health potions |
| Extra Fast | Unique & Pack get velocity increase, Attack rate x2 (unique only) Can be difficult to outrun |
| Magical Resistance | Resist All 75% (Fire, Cold & Lightning) A problem for most sorcerers |
| Cursed | 50% Hits an Amplified Damage Curse (Monster Level / 4) on attacker A cursed hit can be devastating |
|
Fire Enchanted |
Fire minimum damage + (minimum damage) fire maximum damage + (maximum damage), to hit x2, fire resist 75 %, corpse explosion on monster's death If possible don't stay very close during monster's death |
|
Cold Enchanted |
Cold minimum damage + (minimum damage) cold maximum damage + (maximum damage), cold length +20, to hit x2, cold resist 75 %, frost nova on monster's death If possible don't stay close during monster's death |
|
Lightning Enchanted |
Lightning minimum damage + (minimum damage) lightning maximum damage + (maximum damage), to hit x2, lightning resist 75 %, lightning resist 75 %, emits charged bolts each time the monster is hit Very Dangerous ! |
|
Mana Burn |
Mana minimum damage + (minimum damage x4) mana maximum damage + (maximum damage x4), to hit x2, magic resist 75 %, drains your mana on contact |
|
Spectral Hit |
Fire, lightning and cold resist 20 %, to hit x2, (random fire, cold, lightning, magic and poison element hit) + (minimum damage) + (maximum damage) |
|
Stone Skin |
Damage resist +80 %, armor class x3 It'll take you a longer time to bring down this hardened monster |
|
Multishot |
Two more missiles of the same type are shot This will also increase the effect of lightning enchanted |
|
Teleport |
(Health < 33 %) or (ranged monster and someone is close) teleport if (health < 33 %) add +25 % of maximum hit points to health Possibly the most annoying in the game, almost immortal on higher levels |
| Aura Enchanted | Monster could use Might (level 4), Holy Fire (level 2), Thorns (level 4), Holy Freeze (level 2), Holy Shock (level 2), Conviction (level 4) or Fanaticism (level 4) |
Quest Bosses (Super Unique Monsters)
The monster spells shown are only for the normal skill levels
| Act I Quest Monsters | Act II Quest Monsters | |
| . | ||
| Act III Quest Monsters | Act IV Quest Monsters |
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