Based on the Warmaster rules. By Bruce and Jack |
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The rules for Warmaster
provide an excellent format to simply wargame large battles I a short period
of time. They are largely formatted for melee armies in a Fantasy
setting. This unofficial supplement is intended to provide a format
for fighting battles set in the Franco-Prussian war where masses of troops
are using fire rather than melee to win the field. The technological
differences between the combatants serves to heighten the contest with
the French having the edge in infantry weapons and the Prussians having
the best artillery available. The following rules revisions and unit
value charts are house rules only and definitely unofficial.
All core rules remain in full effect except as modified below. Column formation Units in column formation gain a +1 to their command rating, making them slightly easier to move. Line formation Units in line formation gain a saving throw. With no other modifiers they become 6+ to save. Unmoving formations Non-moving infantry lines are assumed to be “taking cover” and making the best use of local terrain and gain a +1 saving throw. Thus an unmoving line would have a saving throw of 5+. Firing Long range weapons are rated for short medium and long range. Use care in cross-referencing the firing values at various ranges, they vary greatly between weapons systems and nations. Infantry fire can break cavalry charges. If firing reduces a charging cavalry unit by one full stand or more, then this result is applied immediately (before melee) and the fall back result applied to the cavalry unit. If a full stand is not removed the cavalry enters melee as normal. Artillery At the beginning of each movement phase the moving player may declare his artillery units to be limbered or unlimbered. Unlimbered artillery may be given one move order per turn only and are the only artillery units eligible to fire that turn. Limbered artillery attached to infantry units may move at infantry movement rates and those attached to the cavalry divisions (horse artillery) may move at cavalry movement rates. Limbered artillery may be given multiple move orders as normal. Limbered artillery remains limbered until changed to unlimbered at the start of a turn, and can not fire while limbered. Unit values Units should not be purchased
individually, but rather in full Division formations to keep the feel of
the period. Unit values are still in flux but are close to providing
a balanced game between the two sides. A sample OB is provided for
a Corps level game that should be a close contest between French elan and
Prussian long-range firepower. Note that the Chassepot is the French
infantry weapon and the Dreyuse is the Prussian infantry weapon.
The cavalry using the carbine versions of these weapons have only a medium
range.
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Still to come.... sample OOBs and campaign report... | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||