FRANCO-PRUSSIAN RULES

Based on the Warmaster rules.

By Bruce and Jack

The rules for Warmaster provide an excellent format to simply wargame large battles I a short period of time.  They are largely formatted for melee armies in a Fantasy setting.  This unofficial supplement is intended to provide a format for fighting battles set in the Franco-Prussian war where masses of troops are using fire rather than melee to win the field.   The technological differences between the combatants serves to heighten the contest with the French having the edge in infantry weapons and the Prussians having the best artillery available.  The following rules revisions and unit value charts are house rules only and definitely unofficial.

All core rules remain in full effect except as modified below.

Column formation

Units in column formation gain a +1 to their command rating, making them slightly easier to move. 

Line formation

Units in line formation gain a saving throw.  With no other modifiers they become 6+ to save.

Unmoving formations

Non-moving infantry lines are assumed to be “taking cover” and making the best use of local terrain and gain a +1 saving throw.  Thus an unmoving line would have a saving throw of 5+.

Firing

Long range weapons are rated for short medium and long range.  Use care in cross-referencing the firing values at various ranges, they vary greatly between weapons systems and nations.

Infantry fire can break cavalry charges.  If firing reduces a charging cavalry unit by one full stand or more, then this result is applied immediately (before melee) and the fall back result applied to the cavalry unit.  If a full stand is not removed the cavalry enters melee as normal.

Artillery

At the beginning of each movement phase the moving player may declare his artillery units to be limbered or unlimbered.  Unlimbered artillery may be given one move order per turn only and are the only artillery units eligible to fire that turn.  Limbered artillery attached to infantry units may move at infantry movement rates and those attached to the cavalry divisions (horse artillery) may move at cavalry movement rates.  Limbered artillery may be given multiple move orders as normal.  Limbered artillery remains limbered until changed to unlimbered at the start of a turn, and can not fire while limbered.

Unit values

Units should not be purchased individually, but rather in full Division formations to keep the feel of the period.  Unit values are still in flux but are close to providing a balanced game between the two sides.  A sample OB is provided for a Corps level game that should be a close contest between French elan and Prussian long-range firepower.  Note that the Chassepot is the French infantry weapon and the Dreyuse is the Prussian infantry weapon.  The cavalry using the carbine versions of these weapons have only a medium range.
 

UNIT
 
TYPE
 
ATKS
 
FIRE
s/m/l
HITS
 
SAVE
 
CMD
 
SIZE
 
POINTS
 
PRUSSIAN
Field Marshal 2 10 155
General 1 8 80
Lieut.-General 0 8 60
Line Infantry INF 2 2/1 4 0 3 45
Heavy Cav CAV 3 - 3 0 3 45
Light Cav CAV 2 1 2 0 3 30
Lancers CAV 3 1 2 0 3 45
Jaegers INF 2 2/1 3 0 1 20
4 lb. Krupp ARTY 1 2/2/1 2 0 2 60
8 lb Krupp ARTY 1 3/3/1 2 0 2 80
FRENCH
Field Marshal 2 9 125
General 1 8 80
Lieut.-General 0 7 45
Line Infantry INF 2 2/1 3 0 3 45
Light INF 2 2/1 3 0 1 20
Heavy Cav CAV 3 - 3 0 3 45
Light Cav CAV 2 1 2 0 3 30
Lancers CAV 3 1 2 0 3 45
Mitrailleuse ARTY 1 4/2 2 0 2 30
4 lb. Napoleon ARTY 1 3/2/1 2 0 2 40
12 lb. Napoleon ARTY 1 4/3/1 2 0 2 60

 
RANGE
SHORT MEDIUM LONG
Chassepot (Fr) 15 30
Dreyuse (Pr) 10 20
4 lb Krupp 25 60 115
8 lb Krupp 25 50 100
Mitraileusse 20 30
4 lb Napoleon 25 40 80
12 lb Napoleon 25 35 70
PRUSSIAN DIVISION FRENCH DIVISION
Lieut.-General Lieut.-General
4 Infantry Regt. 4 Infantry Regt.
1 Jaeger Btn. 1 Light Btn.
1 Cav Regt. 1 Mitrailleuse
4 lb Krupp 4 lb Napoleon
8 lb Krupp
Still to come.... sample OOBs and campaign report...
Hosted by www.Geocities.ws

1