Army List
LORDS
| Samurai Lord Points/model: 110 | |||||||||
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| Samurai Lord |
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Weapons: Katana (+1 S) Armour: Samurai Armour (4+ save) Options:
General. A samurai lord must always be your first Lord choice, and will be the general. |
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HEROES
| Samurai Hero Points/model: 60 | |||||||||
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| Samurai Hero |
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Weapons: Katana (+1 S) Armour: Samurai Armour (4+ save) Options:
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| Sohei Hero Points/model: 55 | |||||||||
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| Sohei Hero |
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Weapons: Hand Weapon Armour: Heavy Armour Options:
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| Wizard Points/model: 60 | |||||||||
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| Wizard |
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Weapons: Hand Weapon Armour: None Options:
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CORE
UNITS
| Ashigaru Speamen Points/model: 6 | |||||||||
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| Ashigaru |
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| Gunso |
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Unit Size: 10+ Weapons: Hand Weapon, Spear Armour: Light Armour Options:
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| Ashigaru Handgunners Points/model: 8 | |||||||||
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| Ashigaru |
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| Gunso |
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Unit Size: 10+ Weapons: Hand Weapon, Handgun Armour: Light Armour Options:
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| Ashigaru Bowmen Points/model: 8 | |||||||||
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| Ashigaru |
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| Gunso |
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Unit Size: 5+ Weapons: Hand Weapon, Bow Armour: Light Armour Options:
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| 0 - 1 Peasant Spearmen Points/model: 3 | |||||||||
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| Peasant |
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| Peasant Champion |
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Unit Size: 20+ Weapons: Hand Weapon, Spear Armour: None Options:
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| Samurai Cavalry Points/model: 19 | |||||||||
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| Samurai Cavalry |
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| Champion |
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| Warhorse |
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Unit Size: 5+ Weapons: Katana (+1 S), Spear Armour: Samurai Armour (4+ save, 3+ mounted) Options:
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| Samurai Infantry Points/model: 12 | |||||||||
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| Samurai |
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| Champion |
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Unit Size: 10+ Weapons: Katana (+1 S) Armour: Samurai Armour (4+ save) Options:
You may only include one samurai unit for every ashigaru unit in your army. |
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SPECIAL
UNITS
| Sohei Monks Points/model: 9 | |||||||||
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| Sohei |
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| Champion |
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Unit Size: 10+ Weapons: Halberd Armour: Heavy Armour Options:
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| 0 - 1 Tengu Points/model: 20 | |||||||||
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| Tengu |
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Weapons: Hand Weapon Armour: None Special
Rules:
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| Ki-Rin Points/model: 60 | |||||||||
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| Ki-Rin |
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Special Rules: Fly. Magical. Horn. Because of it's horn, all attacks by the Ki-Rin are at +2 strength when charging. |
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| Giant Centipede or Spider Points/model: 50 | |||||||||
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| Giant Centipede or Spider |
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Special Rules: |
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| 0 - 1 Great Cannon Points/model: 100 | |||||||||
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| Crew |
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| Cannon |
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Number of Crew: 3 Weapons: Hand Weapon Armour: none Special
Rules:
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| Rocket Launcher Points/model: 50 | |||||||||
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| Crew |
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Number of Crew: 2 Weapons: Hand Weapon Armour: Samurai Armour (4+ save) Special
Rules:
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RARE
UNITS
| Elemenals Points/model: | |||||||||
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| Fire Elemental |
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| Earth Elemental |
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| Air Elemental |
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| Fire Elemental |
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Special Rules: Magically Bound. For each elemental in your force, you must sacrifice one wizard's spell. This spell is lost before spells are rolled.
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| Giant Points/model: 205 | |||||||||
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| Giant |
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Special Rules: |
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| Celestial Dragon Points/model: 450 | |||||||||
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| Celestial Dragon |
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Magic: Level 2 wizard. May take additional wizard levels at a cost of +45 per level. May Chose from the following Lores: Fire; Beasts; Heavena; Light; Life. Special
Rules:
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MONSTEROUS
CREATURE RULES:
| Temple Dog Points/model: 60 | |||||||||
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| Temple Dog |
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Special Rules: Charge. Temple Dog's are animated stone, inhabited by spirits. When they charge into combat, they crash into opponents with an incredibly force. They recieve +2 to their strength on the turn they charge. Save. Temple dogs have a 4+ saving throw. |
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