WEEK 6
Goblins vs. Vampire Counts

Once again, everything's new to me in 6th edition, so this was the first game played against the Ravening Hordes VC army. I had played against an army using the book list at Origins, but I was playing daemons then, and didn't have to worry about fear tests, or how to hit ethereal creatures.

Ironically, my biggest fear ended up being unfounded, due largely to VERY lucky dice.

When I made my list, I was still working with limited figures, so I had to set up carefully.

The battlefield was divided by a huge cliff/mesa thing in the center. One side had a hill and a rocky ridge, the other had a building. On the hill side, I set up my night gobbo archers (opposite some ghouls, a few cav, and Vesparo's Vendetta), and the fast cav and two chariots to swing around the rocks. On the other side of the mesa, I crammed just about everything else, with 40 night gobbo spear and the trolls in front, followed by a chariot, 40 regular gobbos escorting the general, and some rock lobbers. Since my opponent placed a vamp on a dragon in the center, I placed a lone chariot in the center, along my back edge to act as a (bluff) deterrant to him landing between my two masses of troops and setting up for a flank charge.
 


 

In the above pic, you can see that by turn three, he got the flank anyway. First turn he landed on the mesa. I guessed both of my rock lobbers right on his head, but the deviated. Then he landed next to my regiments to force terror checks (made them all!). Again, I guessed right on his head with the lobbers, but they deviated (this happened almost every turn of the game - I was almost pinpointing my guesses, but blowing the rolls!).

So by this point, he hit me in the flank, and did some damage. But I rolled my leadership, and managed to slowly come back, beating his dragon down for a couple turns with my general (and a useless chariot charge) until he finally broke, fled and was destroyed.

The trolls (just above the house) had charged some undead cav, vomited on them, and overran into a banshee, which lost combat by not wounding me (and being outnumbered) . They went stupid right after this, were flanked by the skeletons (you can see them just waiting to hit my flank in the pic!) and chased off. They were not caught, but this was sort of a good thing, since it panicked the chariot, and night gobbos. Miraculously, they all managed to make rally tests before running off the table. (Nothin' like rolling those 4's and 5's for Ld!)

And speaking of... both the archer units (far end) were destroyed by the end of the game, run down by the three cav that survived the fanatic hits. In both cases, they held off for a round by making incredible Ld rolls. One needed a three... and made it, and the other needed snake eyes and rolled it. Too bad the fanatics were all rolling like that as well. They averaged about one enemy death per fanatic. Well, except teh ones that went though my gobbos and my fast cav. They took out 5 each. Gotta love gobbos...
 


So here we have the game at the end. The near side is all routing, but rallies at the last minute and all fight the skeletons (who used Danse Macabre to charge the trolls) The archers and most of the light cav get annihilated in the next turn (as mentioned above). Never got the chariot charge on the Necromanceer on the horse (blue & red, in center) but did get lucky enough to shoot him with the chariot crew.
 

One last pic. There were some guys playing 40k at a table next to us. It was 4 Eldar armies. One of them had what has got to be one of the coolest conversions I've seen. Sorry for the blurry photos. Check out his Karate Kid kung-fu dread:


 
 
 
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