![]() |
||
![]() |
||
|
Goblins vs. Empire Sorry, no pics this week. Still going without a camera. We played on a mostly open 6x4 table. There were hills in the deployment areas, and some rocky pillars along side, about 10" - 12" from the edge. The empire side had two, a tall hill behind a lower hill. The Empire player set up with two great cannons on the tall hill, behind two big regiments of skirmished archers. This was in the center. On each side there was then a regiment of knights, a hellblaster volly-gun, a wizard on a horse, and a small regiment of pistoliers. On the side with the rocky pillars, was the general on a griffon and a hero on a horse. I set up with the intent of moving across the table in eschelon. On the slow end (my left) was a regiment of night gobbo spear, two regiments of night gobbo bowmen, 6 trolls followed by 40 goblins and the general, then 4 chariots and 8 fast cav sneaking around the rocks. Along the back edge, in the center were two rock lobbers. The Empire player set up very well, and was ready to hit my flanks hard while delaying the center. My goal was obviously to hit one side, and roll the flank. I foiled his plan on my left, because he had his cav sit back while he hoped to send the night goblins running before they could release their fanatics. Rock lobbers took one cannon down to 1 crew in the first turn. The big fight was along the other side. It mainly came down to too many targets for the empire player to shoot at. He nailed a chariot and most of the fast cav, but the trolls sent the knights running, followed up into a hellblaster crew and a wizard (the former fled, the later died) before they got annihilated by the general. The general and hero were left to deal with fighting big regiments without support (which sent them fleeing due to lost combat), while the remaining chariots lined up on the flank and ran across the deployment zone using successive overruns (first the pistoliers, then the hellblaster, then some archers, then a caonnon crew, then the next cannon and archer regiment). Bad shooting rolls enabled the fanatics to come out, kill all 6 pistoliers on their side, but only a couple knights before heading back thought the regiments that released them. A lucky rock lobber shot hit the wizard and flattened him. :) Another good game. Interesting Empire army and solid plan that probably would have worked well against other armies, but faced too many targets with the goblins. For every chariot or regiment that got shot up, there were two others that got through. Sometimes the goblins blow it and screw everything up. Other times, they work EXACTLY as they should. This game was of the second sort. |
||