![]() |
||
![]() |
||
|
Goblins vs. Lizardmen Sorry, no pics this week. Only a few short comments as well, since I am still finishing up moving. First time playing the new Lizard list, and the only previous anti-Lizard experience I've had was against Rich from TWA's all-skirmish skink army, which my daemons could not engage in h-t-h, and couldn't shoot. I knew they Lizards had some heavy hitters though, like the Stegadon and Kroxigors, and have always though that the Saurus' were solid troops. So, I figured I should expect anything. I did face quite a few skirmishers, but I had enough fast troops and missile troops to deal with them. The REAL tough part of the army was the magic. A lv. 4 Slaan, and two lv. 2 skink shamen. All with lore of the heavans. So I was facing more Comets and battlefield range destruction spells than I could deal with, even with a pile of dispel scrolls. The stegadon with a bolter also put some fear in me. The magic did do alot of harm to me, and the stegadon was fearsome, but I eventually landed a couple of rock lobber shots directly on its head. What ended up doing a ton of damage was skink bowfire. I was getting decimated by them. Small units of 10 - 12 archers were repeatedly able to vaporize chariots, cavalry, and gradually wear down big goblin units (who were plagued by animosity). It was a close game, determinied by one final charge in the last turn. My trolls (which had been suffering from failed stupidity checks for two previous turns) charged a shaman - who ran in fear - and redirected into a unit of pikemen (who had previously been NAILED by a heavy duty rock lobber shot). They fled. The game was a 40 point goblins draw until that point. Either one of the two failed fear checks pushed it over the 100 points needed for a victory. Next up... Empire! We'll see if the greenies can hold up under heavy duty missile fire. |
||