WEEK 1
Goblins vs. Chaos Daemons



The first week out was my first game using the half-painted green horde. I'm still working on collecting all the models I need, so instead of the mass numbers of gobbos, I had to take some trolls and ogres to eat up points. Not that they did anything. (See below).

This game was against the Daemon Hordes, and army I am quite familiar with, since I have been using my own Nurgle army since 6th edition came out. The game was played on a fairly crowded 4x4 table, which I thought would hinder my 2000 point goblin army, but did have certain advantages.

Forgot to take pics early on, so here we join the game already in progress...

By this point, the following had already occurred in the first couple turns...

  • Turn one, that Comet spell had caused a unit of night goblins (not in pic) on the left to panic, which then caused further panic and made a unit of ogres and a chariot also run off the table. This was before any of them got to move.
  • Turn one, my rock lobber (behind the big, center unit of gobbos) misfired and blew up.
  • The black unit of night gobbos on the left moved up, released fanatics at the plaguebearers in the center, were then charged by the fleshhounds to the left, blew the fear test, and routed.
  • On the right, the chariot rolling over the hill behind the bloodthirster blew the fear check and couldn't get into combat (it would be something like 3 turns before it finally made it's ^&%&^% fear check....)
  • The bloodthirster is actually in combat with the trolls (the whip makes it hard to get them too close). They run off the table after this first round of combat.




Late in the game, much has changed. For one thing, there are a hell of a lot less figures on the table! 

  • The night gobbos had made their rally test but failed a subsiquent test, and routed again.
  • The chariot on the right still can't make a fear test...
  • The second night goblin unit releases its fanatics and shoots its shortbows. The fleshounds are annihilated before they make it to combat, and the numbers dwindle on the plaguebearers. This is pretty much how it remained the rest of the game.
  • The three daemonettes in the upper part of the pic have been worn down by a devastating chariot hit (which they killed, in the end) and magic (some kind of Crow spell...) They were finsihed off in the last turn.
  • You may notice that the huge gobbo unit appears to be facing the edge of the board, and there is no bloodthirster in sight. This is because they beat it in combat with their ranks, standards, numbers, etc, and ran it off the table like a 20' tall winged sissy. ;)
The only thing that really changed after this, was that the big unit of gobbos on the right charged the bloodletters (thanks to the stray fanatic moving out of the way) and finished them off. That sealed it. though the fact that the 'thirster was taken down by the gobbos really turned the tide of the battle.

In the end, it was a victory for the Gobbos by about 450 points.

It was an interesting game, and I thought I was going to lose it for the first two turns. Between a unit of night gobbos + fanatics, a chariot, a unit of 4 ogres, 5 trolls, and my rocklobber all being off the table, another unit of night gobbos routing with little hope of rallying, and a bloodthirster rampaging in the backfield, I thought I the little green men were hosed.

I was nervous when the 'thirster charged the big unit of gobbos containing the general, ASB, and a shaman, especially since my general (with the Ogre Blade) was too far away to fight. But between ranks, banners, outnumbering, and a magic ASB, I had a +7 CR without striking a blow. This was a lesson I had learned the hard way when I played daemons, but had momentarilly forgotten: single monsters rarely win combats against huge, stacked units. Granted, it was pure luck that the thirster blew his break test at Ld 7...

The compact table was at first, a worry for me. My gobbos were stacked three units deep. But this ended up being beneficial to a point. It meant that when half my guys inevitably ran off the table, there were more to replace them (or join in the panic, in some cases...) It also meant that the fanatics had a small area to concentrate their havoc in. The daemons were in trouble because each figure was such a heavy investment of points. However, if I had been facing an army with alot of troops, like empire, or skaven, those fanatic would have been ploughing through unit after unit.

Definitely a different game, going from playing a couple of high quality, Ld 10 units, to hordes of Ld 5 to Ld 8 units. Things turned out OK. But I was also playing against an army I knew inside and out. Next up are Dogs of war. We'll see how that one goes...

 
 
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