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     eXistenZ      (rating:8 out 10)

                              cast.jpg (16257 bytes)

               (1999,directed by David Cronenberg)

    TV rots your brain, so many would say. And many think video games do about the same. But what if TV wouldn't rot your brain, instead it grows a tumor in your brain, making you hallucinate to the point you don't know what's real: Such was the scenario of David Cronenberg's VIDEODROME (1983), and what that movie did for television, eXistenZ does for video games with equally mindbending, thought-provoking results. eXistenZ is an earnest mindfuck which leaves you wondering what's reality at all, to what extent are we ourselves or just actors and where will technology take us.
    Jennifer Jason Leigh, who challenges herself with every role she plays, is Allegra Geller, an idolized game designer introducing her latest creation, eXistenZ. During the presentation, one of the fans in attendance attempts to kill her and she's taken into hiding by Ted Pikul (Jude Law), a new-hire working for Geller's company, Antenna. It alls sounds straightforward, except the "game" in question is an actual biological organism which has been genetically engineered--they call it the "MetaFlesh Gamepod". It plugs into a "Bioport" at the bottom of one's spine, then the game is activated by arousing the Gamepod's nipple-like "buttons". If you're familiar with Cronenberg's imagery, the moment you see the MetaFlesh Pod you know it's one of his movies. The story then follows Allegra and Ted as they play eXistenZ and begin to discover eerie similarities between the game and reality, to the point in which they (and the audience) can't tell what's truly real and what's just game.

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                                           The MetaFlesh Gamepod


    This premise, the questioning of reality, seems to be very hot of late. Take the recent film, THE MATRIX, and the upcoming one, THE THIRTEENTH FLOOR. Unlike those films, eXistenZ doesn't rely on computer visual effects, actually helping this film more than those effects did for the others. The MetaFlesh Pod writhes sounds like an actual living thing. And the assassin's gun is made of bones from a mutated amphibian creature--it actually shoots human teeth as bullets. Cronenberg's films have always been surreal, aware that underneath the fabric of our reality lie issues of fear, dread, rage, absurdity, aberrant sexuality (is sexuality fundamentaly abberant?) and paranoia. As the film progresses, all the characters begin to suspect each other as being the enemy.
    I won't ever look at Chinese food the same way again after seeing this movie.
    Not only is the technology in eXistenZ surreal, the characters are several steps off normal. Allegra seems to be addicted to her own games. Ted Pikul seems extremely naive, perhaps suspiciously so. Within the game, characters act as poorly drawn drones, waiting for dialogue cues to act their parts, yet later in the film, "real" characters become indistinguishable from "game" ones. Cronenberg enlists some very talented actors in basic cameo roles, like Willem Dafoe as the gas station attendant, Gas (get it?), and Sara Polley, last seen in GO, appears as a saucy PR girl, but only for about 5 minutes. The issues of acting and role-types are fascinating in this film, making me wonder that at times in real life we are simply trapped in our own self-imposed roles and are forced to act dramas, comedies and tragedies.
    eXistenZ is not so much about video games but about the coming of immersive cyber-communities and virtual worlds. These trends are fast-growing--consider the online universe called Ultima Online, the chat worlds of America OnLine and IRC, and all the other cyber realities/games being worked on for future release. The film points to the unfortunate realization that many people will seek these realities the same way a junkie seeks a heroine fix. These realities are places where one can be anyone they choose: The disabled man will be able to walk;the cowardly man will be able to save the day;the conservatinve housewife will be the ultimate vixen and the mousy quiet kid will act out violent, serial-killer fantasies. Many works of Sci-Fi have dealt with this subject matter, which leads to the argument that living and striving in a world we have no control over is the ultimate act of bravery and the most personal confrontation we can ever undertake.
    It wouldn't be a Cronenberg film without sexual connotation: The bioport doubles as an erogenous zone with its anus-like appearance. On one scene, Ted drives his tongue into Allegra's bioport--you can pretty much read the subtext there. The MetaFlesh Gamepod itself, when activated, acts and writhes in sexual ecstasy. And looking at Allegra Geller entranced in her own video game, you could swear she was being tickled in all the right places. Addiction has a certain sexual connotation to it--the craving, the consumation, the ecstasy, the possibility for self-destruction. Cronenberg has always been attacked for making "depraved" films (remember the reviews and general controversy over CRASH (1997)?) but the thing is he doesn't talk about anything that isn't already deep within us. How many of us are out there, acting fantasies of dominance, submission, crossdressing, homosexuality and humiliation? And how many of us act with feigned outrage at the depictions in Cronenberg's films? Hypocrisy is a by-product of deep self-denial sometimes.
    When eXistenZ was over, and I stepped outside into the "real" world, I felt disconnected, full of a puzzling feeling that my reality could be just some game I'm not aware I'm playing. In one of the film's key scenes, Ted Pikul "awakes" from the game and finds himself disoriented, his eyes perceving reality in a new light. eXistenZ will leave you wondering, that perhaps our "reality" is just some game being played in an universal GamePod, and perhaps fearing that just around the corner, some crazy fanatic will raise an organic gun at you and yell: "Death to the Demon."

                                                                                 Armando Valle.

                                                                                  May 18,99

     Armando Valle can be e-mailed at:[email protected] 
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