                                                        2000-01-16

[ Actio Replay 3(GameShark PRO) Reflash Tool Ver0.20 ]

Thank you for your downloading my worthless and useless program,
I disclaim any complaints though...


[ What is this for? ]

To hack Action Replay 3, I had to burn CDs each time when I want
to make an experiment. For example, "I think it must be RAM from
1f040000, Oops, I have to burn CD to get evidence!".
So I made it. This allows you to run PS-X EXE using Action Replay 3.
Also supports backing up or flashing the ROM.
 Well, This tools supports,

With Action Replay 3:
	Downloads RAM to PC using AR3READ.EXE.
	(Allows only 8001000 to 801fffff and 1f800000 to 1f8003ff.)

	Uploads file to PSX using AR3WRITE.EXE.
	(Useless...)
	Display version string using AR3VERS.EXE.
	(Useless too...This is only for test the connection.)

With CD:
	Downloads RAM to PC using AR3READ.EXE.
	(No limitation. If you try to read illegal area, PSX will
	be hunged up.)
	
	Uploads file to PSX using AR3WRITE.EXE.
	(After 801f0000 is used by the ReflashTool, so don't upload
	to this area.)

	Display version string using AR3VERS.EXE.
	(Useless...This is only for test the connection.)

	Backup ROM of Action Replay cart. using AR3BKUP.EXE.

	Flashes ROM of Action Replay cart. using AR3FLASH.EXE.

	Executes PS-X EXE file using AR3EXEC.EXE.

[ Files ]

README_J.TXT:
	README written in Japanese.
README_E.TXT:
	This file.
PC.ZIP:
	Loadable modules for MS-DOS.
PS.ZIP:
	Programs in the CD image.
SRC.ZIP:
	My ugly source codes for PC and PSX. Except libsys.a.
	This library includes _start() and syscall.o that
	are floating around.
4CDRWIN.ZIP:
	CD Image and cue sheet for CDRWIN. Burn it.
	!!! WARNING !!!
	This image is made for Japan area, so please override the
	territory-sectors using STRIPISO or something.

[ Usage ]
	All commands accepts -p2 to use LPT2, but I think no one has
	LPT2, so don't care.

With Action Replay:

	ar3read <file name> <address> <size>
	All numerals should be specified in hexadecimal.
	PS must be in game.
	
	ar3write <file name> <address>
	All numerals should be specified in hexadecimal.
	PS must be in game.

	ar3vers
	No arguments. PS must be in main menu.

With CD:
	Modchip is required.

	When you start this CD, please push the button of Action
	Replay 3 and then turn on the PSX. Keep pushing till Logo of
	Action Replay apeears.
	As screen say, please push the button of Action Replay again.
	If the menu of Action Replay is displayed, please turn off the
	PSX and try again, or give it up.

	ar3bkup <file name>
	You can back up the ROM image of Action Replay 3 cart.

	ar3flash <file name>
	You can crash uh, flash the ROM.

	ar3exec <file name>
	Executes PS-X EXE. RAM area after 801f0000 is used to
	communicate with PC, So this program can't execute some modules
	that use this area.

[ PS ]
	I want to know if the program on PSX runs on SCEE's console.
	Mail me please.

hanimar@geocities.com
----------------------------------------------------------------
This is the copyright notice for the font I used in the program.
I don't really understand this notice written in English, but it seems
it says "Paste it or I kill you.". Terrible.


COMMENT
COMMENT  Copyright 1989 by Sony Corp.
COMMENT
COMMENT  Permission to use, copy, modify, and distribute this software and
COMMENT  its documentation for any purpose and without fee is hereby granted,
COMMENT  provided that the above copyright notices appear in all copies and
COMMENT  that both those copyright notices and this permission notice appear
COMMENT  in supporting documentation, and that the name of Sony Corp.
COMMENT  not be used in advertising or publicity pertaining to distribution
COMMENT  of the software without specific, written prior permission.  Sony
COMMENT  Corp. makes no representations about the suitability of this
COMMENT  software for any purpose.  It is provided "as is" without express or
COMMENT  implied warranty.
COMMENT
COMMENT  SONY DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS
COMMENT  SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
COMMENT  FITNESS, IN NO EVENT SHALL SONY BE LIABLE FOR ANY
COMMENT  SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
COMMENT  RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
COMMENT  CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
COMMENT  CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
COMMENT

