The OpenGL Game Development List Charter ======================================== (This is a draft charter. Any comments or suggestions are welcome!) Welcome to the OpenGL Game Development List! This list is being provided as a service to the 3D game development community to help promote OpenGL as a viable and exciting way to program 3D entertainment titles. Discussion of game programming techniques and issues using OpenGL is the primary goal of this list! Since so much of the installed base consists of Intel PCs running Win32 platforms, the emphasis will probably be on that environment and C/C++. However, there are many other interesting platforms out there, and any discussion relating to OpenGL programming on those platforms is welcome! For instance, OpenGL programming in Java may well become a hot topic soon. Another thing to keep an eye on is OpenGL support in Apple's forthcoming Rhapsody OS. While the emphasis of this list is on game programming, general OpenGL programming information and examples are welcome as well. This is intended as a resource for all levels of OpenGL programmers, from beginner to expert. Other topics that are appropriate to the list include OpenGL device and driver quality, OpenGL benchmarking, and other real-world issues involved in doing OpenGL development. General topics relating to programming 3D games are also welcome. There are a few things that aren't desired on the list. The ongoing religious war between OpenGL and Direct3D is best left somewhere else (rec.games.programmer is a likely candidate ;-). Actively promoting other APIs besides OpenGL on this list is discouraged. General programming questions (i.e. "which is better a pointer or an array?") are also best taken elsewhere. Some of these topics will inevitably creep onto the list, but let's try to keep the discussion civil and technical. A Web site relating to this list will become available soon...stay tuned! Among other things, it will contain a large list of OpenGL, 3D, hardware and game development links. We're also working on providing archive space for source examples, and would like to build up a library of freely available OpenGL source to benefit the community served by this list. More information on that will follow.