Jeu de Dames (International Draughts/Checkers).

If you are looking for the full official rules,
you should check the following: http://www.fmjd.nl/Rules/
Be carefull the game is very different from the 8x8 checkers.

Object:
	Capture all your opponent's men by jumping over them,
	or stalemate the opponent so he has no moves.

Summary of the Rules:
	A Man can only move forward (in 2 directions),
	by sliding to an adjacent empty square,
	or they can jumping over an enemy piece in any direction to a
	vacant square on the other side.
	Jumping over a piece captures it.
	Capturing is mandatory, and you must keep jumping
	and capturing as long as it is possible.
	You must even choose beforehand the series of jumps that captures the most men.

	When your Man stop a move at the other end of the board,
	it becomes a King and can then move and capture forwards
	and backwards and for any distance.
	It also jumps to capture, but only one Man at a time.
	A King must also choose the move that captures the most.
	A King don't have to stop a move just afte a jump but can continue to slide.

Credit:
; *** Jeux de Dames ("Dames.zrf" v.1.0)
; *** Dames.zrf Rules File Copyright 2000 by David GLAUDE (glu@who.net)
; *** Game logic coming from HexDame.zrf Rules File Copyright 2000 by Ed van Zon

You should have receave two problem that demonstrate the power of the game,
but also some detail about the rules for capturing the opponent.

Problem1.zsg:
This problem is comming from the web site of the FMJD http://www.fmjd.nl/DeProblemist/
The solution provided by David GLAUDE was found manualy as Zillions-of-Games took too long.

Problem2.zsg:
This not-really-original problem was created by David GLAUDE (glu@who.net).
It demonstrate the usage of the rules for capturing.
Once again Zillions-of-Games doesn't seems to find the solution, so I have provided it.

David GLAUDE.
