
  borzom's source pack
  --------------------

  here is all my really really old sources, atleast what i have left
  of them after alot of crashes :)
  most of them in pascal, except bezier intro (was my first
  assembler program), maxium, and the engine i used in chinko (watcom c++)
  if there is something worth a look here, its the watcom c++ engine.

  for insults, questions or anything: my e-mail is borzom@hotmail.com

  clax
  ----

  i am currently working on a portable keyframing library, called clax.
  its almost finished, and i am planning to release it in next few days.
  i included a 'preview' of current clax, its not finished, but works..

  greetings
  ---------

  hirmu!, adept, trex, stickybaboon, kombat, civax, hex, sludge,
  phanatik, cybereagle, paso, bsm, mali, holograph,
  crazycat, rakoon, hyprviper, one (your invitation intro rule!),
  uhh.. and everyone i forgot, or something.

  index
  -----

  sources included:
    2XVO:     3DS/ASC/VO converter to XVO format.
    BEZIER:   my first 100% assembler intro.. REALLY old.
    CARROT:   partial sources of carrot experience demo.. just what left.
    CLAX:     preview of clax.
    EFFECTS:  just one effect, really old, a try to make lensflares.
    ENGINE:   this is the major source here- .3DS keyframing engine. Watcom C
    INSPLASH: my ansi-viewer for my old group TATOO.
    MAXIUM:   an intro i started a week before mov96 compo. not finished.
    STAREACH: partial sources of stareach demo.. lost almost everything.
    UNITS:    some really old units.
    VGALIB:   some of my vga old units, atleast what i have left of them.

2XVO:
  pascal, compiles and works.
  a .3DS, .ASC and .VO mesh convertor to my own format .XVO,
  calculates normals, with some nice options. not really usefull.

BEZIER:
  assembler, compiles and works.
  it was my first assembler program. nothing special.

CARROT:
  pascal, donesn't compile and doens't work.
  uhh.. our demo Carrot Experience... i lost all the units in the crash,
  this is what i have found on trex's harddisk.
  parts of the sources are trex's.

CLAX:
  ANSI-C, compiles and runs.
  a preview of keyframer library i am going to release in a few days.
  remember, it is just a preview.
  test.c will work only under watcom c compiler, dont forget
  to compile with /zp1 switch.
  or just type 'wmake -f makewc.mak' and compile test.c with clax.lib

  it will crash on some systems without debug information, so
  compile with /d2 switch.

EFFECTS:
  pascal compiles and works.
  well, just one effect actually- a try to make lensflares in fake
  RGB mode... it sucks :)

ENGINE:
  watcom c++, compiles and works.
  a 3dstudio keyframing engine.. it was the engine i used in our
  demo Chinko. the engine itself was written in less than 2 weeks,
  and it was my first c/c++ program ever. adept helped me alot
  with this one :).
  the engine will exit with GPF if you will try to load a scene
  with dummy objects, and hierarchy not supported. but it works..
  i replaced the polygon-rendered with mri's txtdrwc.cpp in this
  pack, because my renderers sucked alot.
  just run makedemo.bat to compile a test, then place some 3ds file
  called 1.3ds in current directory.

INSPLASH:
  pascal, compiles and works. (need midas)
  inksplash: my old group TATOO ansi-viewer.. cute, nothing special.

MAXIUM:
  assembler, doesn't compile, and doesn't work.
  it was supposed to be a 64k intro for movement96 compo. as i started
  it a week before the compo, nothing is finished, and it won't even
  compile, but it has a (SUCKY) vector engine, and some more stuff...
  i looked for a small modplay then, and found TINYPLAY.. i took it,
  raped it abit, optimizied some stuff, made it work with asm, and
  changed some stuff (like loading from memory)... its the only usefull
  thing you'll find here :). now i wrote my own mod-player for soundblaster,
  that takes 1.8kb uncompressed (COM).. if you're interested, e-mail me.

STAREACH:
  pascal, doesn't compile, and doesn't work, except the info-reader.
  stareach, my first demo, competed in movement95. i lost almost anything,
  in some crashes, except the info-reader and setup part.

UNITS:
  pascal, compiles and works.
  some really old units of mine: score, controls and megalibu.
  ohh, and i lost the lib-manager of megalib...

VGALIB:
  pascal, partially-compiles.
  vga library of mine.. really old, the parts that survived 
  the crashes.  no special stuff here. parts here are trex's stuff.

