| Warrior Nun/Monk
The Warrior Nun (or Warrior Monk) is a cleric devoted
to fight supernatural threats. As such, they typically hail from ideological or
monotheistic faiths, such as Buddhism, Christian religion, Islam, Taoism or
Confucianism. While required to adhere the often rigid tenets of their faith,
these warriors can often call on considerable backup and are usually given some
leeway in the course of duty. However, doctrine often clashes with reality and
Warrior Nuns frequently have to deal with crisis of faith. Note that the
setting does not support a “supernatural is evil” approach and a that character
who simply fires at anything magical that moves won’t last long. Order or
disorder are more important than good or evil and even a supernatural being has
to be judged for its actions, rather than its creed.
Hit Dice and Ability Scores The Warrior Nun uses d8 Hit Dice.
Upholding one’s believes and making a lifestyle of
fighting supernatural enemies requires an extraordinary toughness of body and
mind and thus, high Constitution and Wisdom scores. Good reflexes and cunning
are mandatory as well, usually reflected by Dexterity and Charisma.
Class
Skills and Skill Points
The Warrior Nun’s class skills (and the key Ability
for each) are:
Concentration (Con), Craft (Int), Decipher Script (Int),
Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Intimidate
(Cha), Investigate (Int), Knowledge (Occult, Religion - Int), Medical (Wis),
Perform (Cha), Power Usage (varies), Research (Int), Sense Motive (Wis), Spot
(Wis), any two Combat Attack and corresponding Combat Defence skills.
The Warrior Nun gets 4 + Int modifier Skill Points per
level.
|
Lvl
|
BAB
|
Ref
|
Will
|
Fort
|
Special
|
|
1
|
+0
|
+0
|
+2
|
+2
|
Sixth Sense (supernatural)
+1, Rejuvenation +1
|
|
2
|
+1
|
+0
|
+3
|
+3
|
+2 Character Points
|
|
3
|
+2
|
+1
|
+3
|
+3
|
Exorcism +1, Mind Shield +1,
Rejuvenation +1
|
|
4
|
+3
|
+1
|
+4
|
+4
|
Healing +1
|
|
5
|
+3
|
+1
|
+4
|
+4
|
Item of Power +1
|
|
6
|
+4
|
+2
|
+5
|
+5
|
Exorcism +1, Mind Shield +1,
Rejuvenation +1
|
|
7
|
+5
|
+2
|
+5
|
+5
|
+2 Character Points
|
|
8
|
+6/+1
|
+2
|
+6
|
+6
|
Exorcism +1, Mind Shield +1,
Rejuvenation +1
|
|
9
|
+6/+1
|
+3
|
+6
|
+6
|
Healing +1
|
|
10
|
+7/+2
|
+3
|
+7
|
+7
|
Item of Power +1
|
|
11
|
+8/+3
|
+3
|
+7
|
+7
|
Exorcism +1, Mind Shield +1,
Rejuvenation +1
|
|
12
|
+9/+4
|
+4
|
+8
|
+8
|
+2 Character Points
|
|
13
|
+9/+4
|
+4
|
+8
|
+8
|
Exorcism +1, Mind Shield +1,
Rejuvenation +1
|
|
14
|
+10/+5
|
+4
|
+9
|
+9
|
Healing +1
|
|
15
|
+11/+6/+1
|
+5
|
+9
|
+9
|
Item of Power +1
|
|
16
|
+12/+7/+2
|
+5
|
+10
|
+10
|
Exorcism +1, Mind Shield +1,
Rejuvenation +1
|
|
17
|
+12/+7/+2
|
+5
|
+10
|
+10
|
+2 Character Points
|
|
18
|
+13/+8/+3
|
+6
|
+11
|
+11
|
Reincarnation +1
|
|
19
|
+14/+9/+4
|
+6
|
+11
|
+11
|
Healing +1
|
|
20
|
+15/+10/+5
|
+6
|
+12
|
+12
|
Item of Power +1
|
Special Note
When taking the first level in this class, the
character can chose to take any level of the Owned Defect and used the bonus
points to by levels in the Organizational Ties Attribute.
|