Vampire
These blood-drinking undead creatures of legend,
attributed with both a bestial side and a romantic, gallant, gothic attitude,
have fascinated the morbid minds of modern society for decades. Having been a
mere human once that has existed for far longer than any mortal in a state that
neither allows rest nor redemption, vampires are innately passionate beings who
have tried to detach themselves from society, yet rarely succeeded. While
playing cool and elevated, the vampire’s worst enemy is ennui, eternal boredom
and getting lost in fading memories. Consequently, vampires continue to get
involved in the circles of mortals, who seem far weaker, yet full of life.
Hit Dice and Ability Scores A Vampire uses d10 Hit Dice.
As their state imbues them with astounding physical
abilities, most Vampires gain a stunning confidence, represented by a high
Charisma score. Besides, one does not live for that long without learning a few
things, thus a high Intelligence is recommended.
Class
Skills and Skill Points
The Vampire’s class skills (and the key Ability for
each) are:
Balance (Dex), Bluff (Cha), Craft (Int), Diplomacy (Cha), Handle
Animal (Cha), Hide (Dex), Intimidate (Cha), Knowledge (any non-modern - Int),
Listen (Wis), Move Silently (Dex), Power Usage (Varies), Ride (Dex), Search
(Int), Seduction (Cha), Speak Languages (Int), Spot (Wis), Tumble (Dex),
Archery (N/A), Melee Attack (N/A), Melee Defence (N/A), Unarmed Attack (N/A),
Unarmed Defence (N/A)
The Vampire gets 2 + Int modifier Skill Points per
level.
Lvl
|
BAB
|
Ref
|
Will
|
Fort
|
Special
|
1
|
+0
|
+0
|
+2
|
+0
|
Natural Weapons (fangs) +1,
Superstrength +1
|
2
|
+1
|
+0
|
+3
|
+0
|
Heightened Awareness +1,
Speed +1, Sixth Sense (blood) +1
|
3
|
+2
|
+1
|
+3
|
+1
|
Armour +1
|
4
|
+3
|
+1
|
+4
|
+1
|
Regeneration +1
|
5
|
+3
|
+1
|
+4
|
+1
|
Contamination +1
|
6
|
+4
|
+2
|
+5
|
+2
|
+2 Character Points,
Frightful Presence Feat
|
7
|
+5
|
+2
|
+5
|
+2
|
Speed +1, Jumping +1,
Special Movement (Cat-Like) +1
|
8
|
+6/+1
|
+2
|
+6
|
+2
|
Armour +1
|
9
|
+6/+1
|
+3
|
+6
|
+3
|
Regeneration +1
|
10
|
+7/+2
|
+3
|
+7
|
+3
|
Contamination +1
|
11
|
+8/+3
|
+3
|
+7
|
+3
|
+2 Character Points,
Telepathy (with Spawns) +1
|
12
|
+9/+4
|
+4
|
+8
|
+4
|
Speed +1, Special Movement
(Wall-Crawling) +1
|
13
|
+9/+4
|
+4
|
+8
|
+4
|
Armour +1
|
14
|
+10/+5
|
+4
|
+9
|
+4
|
Regeneration +1
|
15
|
+11/+6/+1
|
+5
|
+9
|
+5
|
Contamination +1
|
16
|
+12/+7/+2
|
+5
|
+10
|
+5
|
+2 Character points, Swarm
+1
|
17
|
+12/+7/+2
|
+5
|
+10
|
+5
|
Speed +1, Flight (Glider) +1
|
18
|
+13/+8/+3
|
+6
|
+11
|
+6
|
Armour +1
|
19
|
+14/+9/+4
|
+6
|
+11
|
+6
|
Regeneration +1
|
20
|
+15/+10/+5
|
+6
|
+12
|
+6
|
Contamination +1
|
Special Note
Legend has it that Vampires can’t stand sunlight (or
are weaker when exposed to it), garlic, holy symbols, cast no reflection, can’t
cross running water or enter a home without being invited. Whether some or all
of these legends are true, depends on the individual Vampire character and the
Defects chosen. However, a Vampire character has to take two points worth of
corresponding Defects (without gaining any bonus points) to take the first
level in this class. Furthermore, a Vampire always has the Special Requirement
Defect (blood, level 2). The bonus points gained by the Defects are used to buy
the Vampire’s blood-draining Special Attack (Vampiric [2 slots], Linked
[fangs], Melee, Toxic).
In order to take levels in this class, a character
must have acquired the Undead racial template.
|