| Scoundrel
The Scoundrel is a daring rogue, a cunning trickster,
a flamboyant bandit. While he believes himself above such petty concerns as law
and order, the Scoundrel nevertheless uses them to his advantage if he can and
bends or evades them, if it strikes his fancy. Still, most Scoundrels
(especially player characters) stick to their own rigid, if somewhat dubious,
code of honour. However, a Scoundrel often sets his eyes on the end, rather
than the means, but typically relies on his wit and cunning, rather than brute
force.
Hit Dice and Ability Scores The Scoundrel uses d6 Hit Dice.
Dexterity is vital for the tricky Scoundrel, as is
Charisma. A good portion of Intelligence won’t hurt, either. Last, but not
least, Wisdom can easily prolong a Scoundrel’s life.
Class
Skills and Skill Points
The Scoundrel’s class skills (and the key Ability for
each) are:
Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Disable
Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int),
Gamble (Wis), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump
(Str), Knowledge (Streetwise, plus any two selected when taking the first level
in this class - Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex),
Perform (Cha), Pick Pocket (Dex), Search (InT), Seduction (Cha), Sense Motive
(Wis), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), Use Rope (Dex), either
Gun Combat (N/A)& Ranged Defence (N/A) or Melee Attack (NA/)& Melee
Defence (N/A), Thrown Weapons (N/A).
The Scoundrel gets 8 + Int modifier Skill Points per
level.
|
Lvl
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BAB
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Ref
|
Will
|
Fort
|
Special
|
|
1
|
+0
|
+2
|
+0
|
+0
|
+1 Character Point, Defence
Combat Mastery +1
|
|
2
|
+1
|
+3
|
+0
|
+0
|
Bonus Feat, Personal Gear +1
|
|
3
|
+2
|
+3
|
+1
|
+1
|
+ 1 Character Point, Sixth
Sense (concealed openings) +1
|
|
4
|
+3
|
+4
|
+1
|
+1
|
Art of Distraction +1,
Special Movement (Cat-Like) +1
|
|
5
|
+3
|
+4
|
+1
|
+1
|
Bonus Feat, Defence Combat
Mastery +1
|
|
6
|
+4
|
+5
|
+2
|
+2
|
+1 Character point, Sixth
Sense (traps & alarms) +1
|
|
7
|
+5
|
+5
|
+2
|
+2
|
Special Movement (Wall
Crawling) +2
|
|
8
|
+6/+1
|
+6
|
+2
|
+2
|
Bonus Feat, Art of
Distraction +1
|
|
9
|
+6/+1
|
+6
|
+3
|
+3
|
+1 Character Point, Sixth
Sense (hidden weapons) +1
|
|
10
|
+7/+2
|
+7
|
+3
|
+3
|
Defence Combat Mastery +1,
Organizational Ties +1
|
|
11
|
+8/+3
|
+7
|
+3
|
+3
|
Bonus Feat, Special Movement
(Untrackable) +1
|
|
12
|
+9/+4
|
+8
|
+4
|
+4
|
Art of Distraction +1,
Heightened Awareness +1
|
|
13
|
+9/+4
|
+8
|
+4
|
+4
|
+1 Character point, Special
Movement (Zen Direction) +1
|
|
14
|
+10/+5
|
+9
|
+4
|
+4
|
Bonus Feat,, Speed +1
|
|
15
|
+11/+6/+1
|
+9
|
+5
|
+5
|
Defence Combat Mastery +1,
Heightened Awareness +1
|
|
16
|
+12/+7/+2
|
+10
|
+5
|
+5
|
+1 Character Point, Art of
Distraction +1
|
|
17
|
+12/+7/+2
|
+10
|
+5
|
+5
|
Bonus Feat, Organizational
Ties +1
|
|
18
|
+13/+8/+3
|
+11
|
+6
|
+6
|
Heightened Awareness +1
|
|
19
|
+14/+9/+4
|
+11
|
+6
|
+6
|
+1 Character Point, Speed +2
|
|
20
|
+15/+10/+5
|
+12
|
+6
|
+6
|
Bonus Feat, Art of
Distraction +1, Defence Combat Mastery +1
|
Special Note
No Special Note.
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