Psionic
For a Psionic he saying “mind over matter” carries
some uncanny truth. A Psionic’s powers of the mind - PSI abilities - make her a
most perceptive force to be reckoned in the supernatural world. While not as
versatile as sorcerers, a Psionic still is a match for even the vilest of
monsters, especially due to her supreme sensory abilities. However, many
Psionics consider their powers a mixed blessing at best; their powers, while
impressive and useful, keep them from leading (whatever they would call) an
ordinary life and simply being aware of something does not necessarily mean the
one can easily handle it as well.
Hit Dice and Ability Scores The Psionic uses d6 Hit Dice.
Wisdom and Intelligence are the primers for a Psionic
and a high Constitution and Dexterity certainly help in keeping them from dying
too soon. Needless to say, stunning mental powers often come with an impressive
personality, which is typically reflected by a fair amount of Charisma.
Class
Skills and Skill Points
The Psionics’s class skills (and the key Ability for
each) are:
Bluff (Cha), Concentration (Con), Intimidate (Cha), Investigate
(Int), Knowledge (any-Int), Listen (Wis), Power Usage (varies), Search (Int),
Sense Motive (Wis), Spot (Wis), plus three additional class skills selected
when the character gains the first level in this class.
The Psionic gets 2 + Int modifier Skill Points per
level.
Lvl
|
BAB
|
Ref
|
Will
|
Fort
|
Special
|
1
|
+0
|
+0
|
+2
|
+0
|
Sixth Sense (PSI) +1, Mind
Shield +1
|
2
|
+1
|
+0
|
+3
|
+0
|
+2 Character Points, Sixth
Sense (emotions) +1
|
3
|
+2
|
+1
|
+3
|
+1
|
Telekinesis +1, Telepathy +1
|
4
|
+3
|
+1
|
+4
|
+1
|
Mind shield +1, Sixth Sense
(danger) +1
|
5
|
+3
|
+1
|
+4
|
+1
|
Force Field +1, Power
Defence +1
|
6
|
+4
|
+2
|
+5
|
+2
|
Sixth Sense (truth) +1,
Telekinesis +1
|
7
|
+5
|
+2
|
+5
|
+2
|
+2 Character Points,
Telepathy +1
|
8
|
+6/+1
|
+2
|
+6
|
+2
|
Mind shield +1, Sixth Sense
(illusion) +1
|
9
|
+6/+1
|
+3
|
+6
|
+3
|
Telekinesis +1
|
10
|
+7/+2
|
+3
|
+7
|
+3
|
Force Field +1, Sixth Sense
(ephemeral) +1
|
11
|
+8/+3
|
+3
|
+7
|
+3
|
Telepathy +1, Power Defence
+1
|
12
|
+9/+4
|
+4
|
+8
|
+4
|
Mind Shield +1, Sixth Sense
(mind control) +1, Telekinesis +1
|
13
|
+9/+4
|
+4
|
+8
|
+4
|
Mind Control +1
|
14
|
+10/+5
|
+4
|
+9
|
+4
|
Sixth Sense (psychometry)
+1, +1 Character Point
|
15
|
+11/+6/+1
|
+5
|
+9
|
+5
|
Force Field +1, Telekinesis
+1, Telepathy +1
|
16
|
+12/+7/+2
|
+5
|
+10
|
+5
|
Mind Shield +1, Sixth Sense
(motif) +1
|
17
|
+12/+7/+2
|
+5
|
+10
|
+5
|
Mind Control +1
|
18
|
+13/+8/+3
|
+6
|
+11
|
+6
|
Sixth Sense (postcognition)
+1, Telekinesis +1
|
19
|
+14/+9/+4
|
+6
|
+11
|
+6
|
Telepathy +1
|
20
|
+15/+10/+5
|
+6
|
+12
|
+6
|
Force Field +1, Mind Shield
+1, Sixth Sense (precognition) +1
|
Special Note
No Special Note.
|