Kender Image The Kencyclopedia

Welcome to the d20 BESM Resource site!

 
Senshi wa kami desu yo!!!

 Psionic

Psionic

     For a Psionic he saying “mind over matter” carries some uncanny truth. A Psionic’s powers of the mind - PSI abilities - make her a most perceptive force to be reckoned in the supernatural world. While not as versatile as sorcerers, a Psionic still is a match for even the vilest of monsters, especially due to her supreme sensory abilities. However, many Psionics consider their powers a mixed blessing at best; their powers, while impressive and useful, keep them from leading (whatever they would call) an ordinary life and simply being aware of something does not necessarily mean the one can easily handle it as well.

Hit Dice and Ability Scores
The Psionic uses d6 Hit Dice.

     Wisdom and Intelligence are the primers for a Psionic and a high Constitution and Dexterity certainly help in keeping them from dying too soon. Needless to say, stunning mental powers often come with an impressive personality, which is typically reflected by a fair amount of Charisma.

Class  Skills and Skill Points

The Psionics’s class skills (and the key Ability for each) are:

Bluff (Cha), Concentration (Con), Intimidate (Cha), Investigate (Int), Knowledge (any-Int), Listen (Wis), Power Usage (varies), Search (Int), Sense Motive (Wis), Spot (Wis), plus three additional class skills selected when the character gains the first level in this class.

The Psionic gets 2 + Int modifier Skill Points per level.

Lvl

BAB

Ref

Will

Fort

Special

1

+0

+0

+2

+0

Sixth Sense (PSI) +1, Mind Shield +1

2

+1

+0

+3

+0

+2 Character Points, Sixth Sense (emotions) +1

3

+2

+1

+3

+1

Telekinesis +1, Telepathy +1

4

+3

+1

+4

+1

Mind shield +1, Sixth Sense (danger) +1

5

+3

+1

+4

+1

Force Field +1, Power Defence +1

6

+4

+2

+5

+2

Sixth Sense (truth) +1, Telekinesis +1

7

+5

+2

+5

+2

+2 Character Points, Telepathy +1

8

+6/+1

+2

+6

+2

Mind shield +1, Sixth Sense (illusion) +1

9

+6/+1

+3

+6

+3

Telekinesis +1

10

+7/+2

+3

+7

+3

Force Field +1, Sixth Sense (ephemeral) +1

11

+8/+3

+3

+7

+3

Telepathy +1, Power Defence +1

12

+9/+4

+4

+8

+4

Mind Shield +1, Sixth Sense (mind control) +1, Telekinesis +1

13

+9/+4

+4

+8

+4

Mind Control +1

14

+10/+5

+4

+9

+4

Sixth Sense (psychometry) +1, +1 Character Point

15

+11/+6/+1

+5

+9

+5

Force Field +1, Telekinesis +1, Telepathy +1

16

+12/+7/+2

+5

+10

+5

Mind Shield +1, Sixth Sense (motif) +1

17

+12/+7/+2

+5

+10

+5

Mind Control +1

18

+13/+8/+3

+6

+11

+6

Sixth Sense (postcognition) +1, Telekinesis +1

19

+14/+9/+4

+6

+11

+6

Telepathy +1

20

+15/+10/+5

+6

+12

+6

Force Field +1, Mind Shield +1, Sixth Sense (precognition) +1

Special Note

     No Special Note.

by CoffeeFiend
written for Campaign Setting "Big Darkness, Small World"


Site intended to further our understanding and enjoyment of the Guardians Of Order BESM Roleplaying systems.
Website created by Senshi and others who will be mentioned as soon as the contributions are recieved.  ^_^

 

  Links

  Classes

  Races

 d6 Templates

  Creatures

  Attributes

 Other Worlds

  Sending Content

 

Hosted by www.Geocities.ws

1