Magiknight
A
Magiknight is the most magical
of the knight classes. They
have spent every waking
moment since they were 6
years old till the age of
19 training for the posisition.
For years they are
drilled both magically and
physically. It is
a very taxing posisition
that has driven more then
one child insane from the
effort of it.
With
that said...a trained Magiknight
is a frightening thing to
face in a fight, they utilise
both magic and physical
attacks in the most effective
way possible.
The
history of these men and
women will be different
depending on setting, but
no matter what the kindgom/country
they come from will have
a wonderful mix of magic
spirituality and physical
down-to-earth thinking.
Hit Dice and Ability Scores The
Magiknight uses d8 Hit
Dice.
Class
Skills and Skill Points
The Magiknight's class
Skills (and the key Ability
for each) are:
Concentration (Con),
Diplomacy (Cha), Knowledge:
Arcane (Int), Knowledge:
Occult (Int), Knowledge:
Religion (Int), Research
(Int), Sleight of Hand (Dex),
Ride (Dex), Search (Int),
Speak Languages (Int), Spot
(Wis), Special Ranged Attack,
Melee Attack, Melee Defence.
The Magiknight gets 4 + Int modifier Skill Points per
level.
Lvl
|
BAB
|
Ref
|
Will
|
Fort
|
Special
|
1
|
+0
|
+0
|
+2
|
+2
|
Improved
Initiative Feat,
Personal Gear
+1
|
2
|
+1
|
+0
|
+3
|
+3
|
Dynamic
Sorcery +1
|
3
|
+2
|
+1
|
+3
|
+3
|
Speed
+1, Massive
Damage (Weapon)+1
|
4
|
+3
|
+1
|
+4
|
+4
|
Judge
Opponent Feat
|
5
|
+3
|
+1
|
+4
|
+4
|
Dynamic
Sorcery +1
|
6
|
+4
|
+2
|
+5
|
+5
|
+3
Character points
|
7
|
+5
|
+2
|
+5
|
+5
|
+1
Aura of Command,
+1 Jumping
|
8
|
+6/+1
|
+2
|
+6
|
+6
|
Dynamic
Sorcery +1
|
9
|
+6/+1
|
+3
|
+6
|
+6
|
Heightened
Awareness +1
|
10
|
+7/+2
|
+3
|
+7
|
+7
|
Aura
of Command +1,
Blind-Fight
Feat
|
11
|
+8/+3
|
+3
|
+7
|
+7
|
Dynamic
Sorcery +1
|
12
|
+9/+4
|
+4
|
+8
|
+8
|
Special
Attack +1
|
13
|
+9/+4
|
+4
|
+8
|
+8
|
Two-Weapon
Fighting Feat
|
14
|
+10/+5
|
+4
|
+9
|
+9
|
Dynamic
Sorcery +1
|
15
|
+11/+6/+1
|
+5
|
+9
|
+9
|
Jumping
+1, Divine Relationship
+1
|
16
|
+12/+7/+2
|
+5
|
+10
|
+10
|
+3
Character Points
|
17
|
+12/+7/+2
|
+5
|
+10
|
+10
|
Dynamic
Sorcery +1
|
18
|
+13/+8/+3
|
+6
|
+11
|
+11
|
Massive
Damage (Sword)
+1
|
19
|
+14/+9/+4
|
+6
|
+11
|
+11
|
Aura
of Command +1
|
20
|
+15/+10/+5
|
+6
|
+12
|
+12
|
Dynamic
Sorcery +1
|
Special Note
At first Level,
choose a main attribute
as per dynamic sorceror.
High physical stats are
very useful for the hand
to hand combat.
|