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Magic Absorbtion
(d6):
Cost: 2/4/6
Points/Rank Relevant
Ability: Soul or
Body Progression:
People with the magic absorbtion power can do just that...absorb magic. This highly useful ability (against magic users that is) has to be activated and will work against any magic that meets the criteria below.
For 2 cp/lvl the magic is absorbed and negated, there is no loss or gain on the side of the absorber. For 4 cp/lvl the absorber gains half the EP used in the spell back into his own EP pool. For 6cp/lvl the absorber gains Half the EP used in the spell back into *both* his HP and his EP pools.
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Rank 1
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1 EP Can
be Absorbed
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Rank 2
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4 EP
Can be Absorbed
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Rank 3
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9 EP
Can be Absorbed
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Rank 4
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16 EP
Can be Absorbed
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Rank 5
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25 EP
Can be Absorbed
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Rank 6
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36 EP
Can be Absorbed
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Magic Absorbtion
(d20):
Cost: 5
Points/Rank Relevant
Ability: Soul or
Body
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Rank 1
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Can absorb
0-1st lvl spells
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Rank 2
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Can Absorb
2-3rd lvl spells
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Rank 3
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Can absorb
4-5th lvl spells
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Rank 4
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Can absorb
6th lvl spells
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Rank 5
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Can absorb
7th lvl spells
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Rank 6
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Can absorb
8th lvl spells
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