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 Magic Absorbtion

Magic Absorbtion (d6):

Cost: 2/4/6 Points/Rank
Relevant Ability: Soul or Body
Progression:

     People with the magic absorbtion power can do just that...absorb magic.  This highly useful ability (against magic users that is) has to be activated and will work against any magic that meets the criteria below.
     For 2 cp/lvl the magic is absorbed and negated, there is no loss or gain on the side of the absorber.  For 4 cp/lvl the absorber gains half the EP used in the spell back into his own EP pool.  For 6cp/lvl the absorber gains Half the EP used in the spell back into *both* his HP and his EP pools.

Rank 1

1 EP Can be Absorbed

Rank 2

4 EP Can be Absorbed

Rank 3

9 EP Can be Absorbed

Rank 4

16 EP Can be Absorbed

Rank 5

25 EP Can be Absorbed

Rank 6

36 EP Can be Absorbed

Magic Absorbtion (d20):

Cost: 5 Points/Rank
Relevant Ability: Soul or Body

Rank 1

Can absorb 0-1st lvl spells

Rank 2

Can Absorb 2-3rd lvl spells

Rank 3

Can absorb 4-5th lvl spells

Rank 4

Can absorb 6th lvl spells

Rank 5

Can absorb 7th lvl spells

Rank 6

Can absorb 8th lvl spells

by Bahamut810


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