Magi-Assassin
This
variation of the Ninja class
specialises in using magic
to help himself get to his
target.
Hit Dice and Ability Scores The
Magi-Assassin uses d8
Hit Dice.
Class
Skills and Skill Points
The Magi-Assassin's class
Skills (and the key Ability
for each) are:
Balance (Dex), Bluff
(Cha), Climb (Str), Controlled
Breathing (Con), Disguise
(Cha), Escape Artist (Dex),
Forgery (Int), Gather Information
(Cha), Hide (Dex), Intimidate
(Cha), Jump (Str), Knowledge:
Area (Int), Knowledge: Occult
(Int), Knowledge: Streetwise
(Int), Listen (Wis), Move
Silently (Dex), Open Lock
(Dex), Poisons (Int), Research
(Int), Search (Int), Sense
Motive (Wis), Sleight of
Hand (Dex), Speak Languages
(Int), Spot (Wis), Survival
(Wis), Tumble (Dex), Use
Rope (Dex), Wilderness Tracking
(Int or Wis), Archery, Melee
Attack, Thrown Weapons,
Unarmed Attack, and Unarmed
Defence.
The Magi-Assassin gets 4 + Int modifier Skill Points per
level.
Lvl
|
BAB
|
Ref
|
Will
|
Fort
|
Special
|
1
|
+0
|
+2
|
+2
|
+0
|
Personal
Gear +1, Improved
Initiative Feat
|
2
|
+1
|
+3
|
+3
|
+0
|
Dynamic
Sorcery +1
|
3
|
+2
|
+3
|
+3
|
+1
|
Heightened
Senses (Hearing)
+1, Sneak Attack
Feat
|
4
|
+3
|
+4
|
+4
|
+1
|
Special
Movement (Light-Footed)
+1
|
5
|
+3
|
+4
|
+4
|
+1
|
Jumping
+1, Personal
Gear +1
|
6
|
+4
|
+5
|
+5
|
+2
|
Dynamic
Sorcery +1
|
7
|
+5
|
+5
|
+5
|
+2
|
Teleport
+1, Sixth Sense
(Sense Ki-Energy)
+1
|
8
|
+6/+1
|
+6
|
+6
|
+2
|
Sneak
Attack Feat,
Environmental
Control (Darkness)
|
9
|
+6/+1
|
+6
|
+6
|
+3
|
Speed
+1, Heightened
Sense (Sight)
+1
|
10
|
+7/+2
|
+7
|
+7
|
+3
|
Dynamic
Sorcery +1
|
11
|
+8/+3
|
+7
|
+7
|
+3
|
Jumping
+1, Blind-Fight
Feat
|
12
|
+9/+4
|
+8
|
+8
|
+4
|
Defensive
Combat Mastery,
Specialmovement
(untrackable)
|
13
|
+9/+4
|
+8
|
+8
|
+4
|
Sneak
Attack Feat
|
14
|
+10/+5
|
+9
|
+9
|
+4
|
Sixth
Sense (Sense
Spirits) +1
|
15
|
+11/+6/+1
|
+9
|
+9
|
+5
|
Dynamic
Sorcery +1,Environmental
Control(Silence)
+1
|
16
|
+12/+7/+2
|
+10
|
+10
|
+5
|
Jumping
+1, Special
Movement (Cat-Like)+1
|
17
|
+12/+7/+2
|
+10
|
+10
|
+5
|
Invisibility
+1, Defensive
Combat Mastery+1
|
18
|
+13/+8/+3
|
+11
|
+11
|
+6
|
Speed
+1, Sneak Attack
Feat
|
19
|
+14/+9/+4
|
+11
|
+11
|
+6
|
Heightened
Senses (Smell)
+1
|
20
|
+15/+10/+5
|
+12
|
+12
|
+6
|
Dynamic
Sorcery +1
|
Special Note
At first Level,
choose a main attribute
as per dynamic sorceror.
Dexterity is the key
for an Assassin.
|