Hyperform:
Cost:
(1/2/4 CP both BESM 2e and d20) Relevant
Ability: Variable Progression:
Unlike Metamorphasis and other
similar powers, Hyperform deals with short highly draining "bursts" of energy,
talents or mechanical additions. This power has both flaws that are comparable
to the benefits though. For each level of Hyperform you take you get 20 CP
that you can use in any *physical* attributes that you want (Super Strength,
Armor, Regeneration) or in the Special/Weapon Attack Attribute. These are
attributes that can only be used when you are in your "hyperform". Each time
you use this attribute it will last for 2 minutes per level you have in the
power. You can turn this attribute on and off at will, but the power has to be
active for at least a minute. You can use this as many times a day as you
like. The drawbacks of this power are hefty though. For 1cp each minute you
use it, you must spend 4 minutes resting. During this time you are at a -6 to
*all* combat, physical skill and reflex saving throw rolls in either system.
For 2cp you must spend 2 minutes for each minute, and for 4cp you must only
spend one minute. Also, you cant use this again for an hour for every 2 minutes
you are in this form.
Rank 1
|
Can go into Hyperform for 2
minutes
|
Rank 2
|
Can go into Hyperform for 4 minutes
|
Rank 3
|
Can go into Hyperform for 6 minutes
|
Rank 4
|
Can go into Hyperform for 8
minutes
|
Rank 5
|
Can go into Hyperform for 10 minutes
|
Rank 6
|
Can go into Hyperform for 12 minutes
|
|