Ghost
A Ghost is the soul of a person that died and returned
to the realms of mortals in spectral form, either because of some unfinished
business, some strong ties binding them to the living even beyond death, or simply because waiting for reincarnation
in the colourless realm of Meido was too boring.
As the once-living people they were, ghosts are too
diverse for a consistent description, yet they all have a strong impetuous to
stay among mortals.
In order to become a Ghost, a character must acquire
the Undead racial template.
Hit Dice and Ability Scores The Ghost uses the d8 Hit Dice.
Physical traits matter little for a ghost. All mental
Abilities, however, are important for them.
Class
Skills and Skill Points
The Ghost’s class skills (and the key Ability for
each) are:
Diplomacy (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Arcane,
Occult - Int), Listen (Wis), Move Silently (Dex), Power Usage (varies), Search
(Int), Sense Motive (Wis), Speak Languages (Int), plus five additional class
skills selected when the character gains the first level in this class.
The Ghost gets 2 + Int modifier Skill Points per
level.
Lvl
|
BAB
|
Ref
|
Will
|
Fort
|
Special
|
1
|
+0
|
+2
|
+2
|
+2
|
Invisibility +3 (sight,
hearing, touch; permanent)
|
2
|
+1
|
+3
|
+3
|
+3
|
Alternate Form (partial
powered) +1, Telekinesis +1
|
3
|
+1
|
+3
|
+3
|
+3
|
Insubstantial +1, Sixth
Sense (incorporeal)
|
4
|
+2
|
+4
|
+4
|
+4
|
Special Attack +1, Flight +1
|
5
|
+2
|
+4
|
+4
|
+4
|
Alternate Form (partial
powered) +1
|
6
|
+3
|
+5
|
+5
|
+5
|
Insubstantial +1,
Telekinesis +1
|
7
|
+3
|
+5
|
+5
|
+5
|
Special Attack +1
|
8
|
+4
|
+6
|
+6
|
+6
|
Alternate Form (partial
powered) +1, Flight +1
|
9
|
+4
|
+6
|
+6
|
+6
|
Insubstantial +1, Projection
+1
|
10
|
+5
|
+7
|
+7
|
+7
|
Special Attack +1,
Telekinesis +1
|
11
|
+5
|
+7
|
+7
|
+7
|
Alternate Form (partial
powered) +1
|
12
|
+6/+1
|
+8
|
+8
|
+8
|
Insubstantial +1, Flight +1
|
13
|
+6/+1
|
+8
|
+8
|
+8
|
Special Attack +1,
Projection +1
|
14
|
+7/+2
|
+9
|
+9
|
+9
|
Alternate Form (partial
powered) +1, Telekinesis +1
|
15
|
+7/+2
|
+9
|
+9
|
+9
|
Insubstantial +1, Projection
+1
|
16
|
+8/+3
|
+10
|
+10
|
+10
|
Special Attack +1, Flight +1
|
17
|
+8/+3
|
+10
|
+10
|
+10
|
Alternate Form (partial
powered) +1
|
18
|
+9/+4
|
+11
|
+11
|
+11
|
Insubstantial +1,
Telekinesis +1
|
19
|
+9/+4
|
+11
|
+11
|
+11
|
Special Attack +1,
Projection +1
|
20
|
+10/+5
|
+12
|
+12
|
+12
|
Alternate Form (partial
powered) +1, Flight +1
|
Special Note
When taking the first level in this class, a Ghost
becomes permanently invisible to sight, hearing and touch. The Ghost’s
Alternate Form Attribute is used to create a physical manifestation.
A Ghost’s (first) Special Attack always has the
Affects Incorporeal Ability.
|