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 Ghost

Ghost

     A Ghost is the soul of a person that died and returned to the realms of mortals in spectral form, either because of some unfinished business, some strong ties binding them to the living even beyond death,  or simply because waiting for reincarnation in the colourless realm of Meido was too boring.

     As the once-living people they were, ghosts are too diverse for a consistent description, yet they all have a strong impetuous to stay among mortals.

     In order to become a Ghost, a character must acquire the Undead racial template.

Hit Dice and Ability Scores
The Ghost uses the d8 Hit Dice.

     Physical traits matter little for a ghost. All mental Abilities, however, are important for them.

Class  Skills and Skill Points

The Ghost’s class skills (and the key Ability for each) are:

Diplomacy (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Arcane, Occult - Int), Listen (Wis), Move Silently (Dex), Power Usage (varies), Search (Int), Sense Motive (Wis), Speak Languages (Int), plus five additional class skills selected when the character gains the first level in this class.

The Ghost gets 2 + Int modifier Skill Points per level.

Lvl

BAB

Ref

Will

Fort

Special

1

+0

+2

+2

+2

Invisibility +3 (sight, hearing, touch; permanent)

2

+1

+3

+3

+3

Alternate Form (partial powered) +1, Telekinesis +1

3

+1

+3

+3

+3

Insubstantial +1, Sixth Sense (incorporeal)

4

+2

+4

+4

+4

Special Attack +1, Flight +1

5

+2

+4

+4

+4

Alternate Form (partial powered) +1

6

+3

+5

+5

+5

Insubstantial +1, Telekinesis +1

7

+3

+5

+5

+5

Special Attack +1

8

+4

+6

+6

+6

Alternate Form (partial powered) +1, Flight +1

9

+4

+6

+6

+6

Insubstantial +1, Projection +1

10

+5

+7

+7

+7

Special Attack +1, Telekinesis +1

11

+5

+7

+7

+7

Alternate Form (partial powered) +1

12

+6/+1

+8

+8

+8

Insubstantial +1, Flight +1

13

+6/+1

+8

+8

+8

Special Attack +1, Projection +1

14

+7/+2

+9

+9

+9

Alternate Form (partial powered) +1, Telekinesis +1

15

+7/+2

+9

+9

+9

Insubstantial +1, Projection +1

16

+8/+3

+10

+10

+10

Special Attack +1, Flight +1

17

+8/+3

+10

+10

+10

Alternate Form (partial powered) +1

18

+9/+4

+11

+11

+11

Insubstantial +1, Telekinesis +1

19

+9/+4

+11

+11

+11

Special Attack +1, Projection +1

20

+10/+5

+12

+12

+12

Alternate Form (partial powered) +1, Flight +1

Special Note

     When taking the first level in this class, a Ghost becomes permanently invisible to sight, hearing and touch. The Ghost’s Alternate Form Attribute is used to create a physical manifestation.

A Ghost’s (first) Special Attack always has the Affects Incorporeal Ability.

by CoffeeFiend
written for Campaign Setting "Big Darkness, Small World"


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