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 Fiend

Fiend

     The natural opposite of the Celestial, the Fiend hails from the hells. Since player characters are typically expected to be good guys, PC-Fiends have forfeited their former allegiance, either because of moral issues or simply because they consider doing evil all they day just too boring and the environment depressive. Some have decided to enter the realm of mortals out of curiosity or to have some fun.

     Needless to say, most Fiends still retain a roguish or mischievous streak but those actually seeking redemption are in for some real drama.

     In their Alternate Form, Fiends usually take the shape of handsome devils or sexy, scantily clad succubae. They typically have horns, flexible pointy tails and bat-like wings.

     Fiends often are, but are by no means restricted to Outsiders (unholy). Outsiders of holy bent cannot usually become Fiends.

Hit Dice and Ability Scores
The fiend uses d6 Hit Dice.

     Fiends often have a high Charisma and Intelligence. They rely on Dexterity with regard to physical activities though they often can both take and deal unholy amounts of damage.

Class  Skills and Skill Points

The Fiend’s class skills (and the key Ability for each) are:

Balance (Dex), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Occult, Religion -  Int), Listen (Wis), Power Usage (varies), Search (Int), Seduction (Cha), Tumble (Dex), Special Ranged Attack (N/A), Thrown Weapon (N/A), Unarmed Attack (N/A), Unarmed Defence (N/A)

The Fiend gets 2 + Int modifier Skill Points per level.

Lvl

BAB

Ref

Will

Fort

Special

1

+0

+2

+0

+0

Divine Relationship +1, Sixth Sense (holy) +1

2

+1

+3

+0

+0

Mind Shield +1, +1 Character Point

3

+2

+3

+1

+1

Alternate Form (full powered) +1

4

+3

+4

+1

+1

Divine Relationship +1

5

+3

+4

+1

+1

Reincarnation +1

6

+4

+5

+2

+2

Alternate Form (full powered) +1

7

+5

+5

+2

+2

Mind Shield +1

8

+6/+1

+6

+2

+2

Divine Relationship +1

9

+6/+1

+6

+3

+3

Alternate Form (full powered) +1

10

+7/+2

+7

+3

+3

Reincarnation +1

11

+8/+3

+7

+3

+3

Sixth Sense (good) +1

12

+9/+4

+8

+4

+4

Divine Relationship +1, Alternate Form (full powered) +1

13

+9/+4

+8

+4

+4

Pocket Dimension +2

14

+10/+5

+9

+4

+4

Mind Shield +1

15

+11/+6/+1

+9

+5

+5

Reincarnation +1, Alternate Form (full powered) +1

16

+12/+7/+2

+10

+5

+5

Divine Relationship +1

17

+12/+7/+2

+10

+5

+5

Mind Shield +1

18

+13/+8/+3

+11

+6

+6

Alternate Form (full powered) +1

19

+14/+9/+4

+11

+6

+6

Mind Shield +1

20

+15/+10/+5

+12

+6

+6

Reincarnation +1

Special Note

     The Fiend is restricted to the following Attributes for her Alternate Form: Art of Distraction, Environmental Control, Enhanced [Ability], Features, Flight, Flunkies (imps), Immunity, Invisibility, Natural Weapons, Rejuvenation, Size Change (growth), Speed,  Special Attack, and Teleport. The Fiend’s Special Attack (as gained by this class) always has the “No damage” Disability.

by CoffeeFiend
written for Campaign Setting "Big Darkness, Small World"


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