Fiend
The natural opposite of the Celestial, the Fiend hails
from the hells. Since player characters are typically expected to be good guys,
PC-Fiends have forfeited their former allegiance, either because of moral
issues or simply because they consider doing evil all they day just too boring
and the environment depressive. Some have decided to enter the realm of mortals
out of curiosity or to have some fun.
Needless to say, most Fiends still retain a roguish or
mischievous streak but those actually seeking redemption are in for some real
drama.
In their Alternate Form, Fiends usually take the shape
of handsome devils or sexy, scantily clad succubae. They typically have horns,
flexible pointy tails and bat-like wings.
Fiends often are, but are by no means restricted to
Outsiders (unholy). Outsiders of holy bent cannot usually become Fiends.
Hit Dice and Ability Scores The fiend uses d6 Hit Dice.
Fiends often have a high Charisma and Intelligence.
They rely on Dexterity with regard to physical activities though they often can
both take and deal unholy amounts of damage.
Class
Skills and Skill Points
The Fiend’s class skills (and the key Ability for
each) are:
Balance (Dex), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Hide
(Dex), Intimidate (Cha), Knowledge (Occult, Religion - Int), Listen (Wis), Power Usage (varies),
Search (Int), Seduction (Cha), Tumble (Dex), Special Ranged Attack (N/A),
Thrown Weapon (N/A), Unarmed Attack (N/A), Unarmed Defence (N/A)
The Fiend gets 2 + Int modifier Skill Points per
level.
Lvl
|
BAB
|
Ref
|
Will
|
Fort
|
Special
|
1
|
+0
|
+2
|
+0
|
+0
|
Divine Relationship +1,
Sixth Sense (holy) +1
|
2
|
+1
|
+3
|
+0
|
+0
|
Mind Shield +1, +1 Character
Point
|
3
|
+2
|
+3
|
+1
|
+1
|
Alternate Form (full
powered) +1
|
4
|
+3
|
+4
|
+1
|
+1
|
Divine Relationship +1
|
5
|
+3
|
+4
|
+1
|
+1
|
Reincarnation +1
|
6
|
+4
|
+5
|
+2
|
+2
|
Alternate Form (full
powered) +1
|
7
|
+5
|
+5
|
+2
|
+2
|
Mind Shield +1
|
8
|
+6/+1
|
+6
|
+2
|
+2
|
Divine Relationship +1
|
9
|
+6/+1
|
+6
|
+3
|
+3
|
Alternate Form (full
powered) +1
|
10
|
+7/+2
|
+7
|
+3
|
+3
|
Reincarnation +1
|
11
|
+8/+3
|
+7
|
+3
|
+3
|
Sixth Sense (good) +1
|
12
|
+9/+4
|
+8
|
+4
|
+4
|
Divine Relationship +1,
Alternate Form (full powered) +1
|
13
|
+9/+4
|
+8
|
+4
|
+4
|
Pocket Dimension +2
|
14
|
+10/+5
|
+9
|
+4
|
+4
|
Mind Shield +1
|
15
|
+11/+6/+1
|
+9
|
+5
|
+5
|
Reincarnation +1, Alternate
Form (full powered) +1
|
16
|
+12/+7/+2
|
+10
|
+5
|
+5
|
Divine Relationship +1
|
17
|
+12/+7/+2
|
+10
|
+5
|
+5
|
Mind Shield +1
|
18
|
+13/+8/+3
|
+11
|
+6
|
+6
|
Alternate Form (full
powered) +1
|
19
|
+14/+9/+4
|
+11
|
+6
|
+6
|
Mind Shield +1
|
20
|
+15/+10/+5
|
+12
|
+6
|
+6
|
Reincarnation +1
|
Special Note
The Fiend is restricted to the following Attributes
for her Alternate Form: Art of Distraction, Environmental Control, Enhanced
[Ability], Features, Flight, Flunkies (imps), Immunity, Invisibility, Natural
Weapons, Rejuvenation, Size Change (growth), Speed, Special Attack, and Teleport. The Fiend’s
Special Attack (as gained by this class) always has the “No damage” Disability.
|