Kender Image The Kencyclopedia

Welcome to the d20 BESM Resource site!

 
Senshi wa kami desu yo!!!

 Explorer

Explorer

     The adventurer-archaeologist who searches for hidden temples, ancient artefacts, and lost civilizations has acquired some notable recognition. The extraordinary combination of scholarly and metaphysical knowledge, exotic techniques and equipment, reckless coolness, and  quick wit (not to mention good looks) results in quite impressive, if somewhat obsessive, characters. Naturally, they often run afoul organizations that seek to retrieve ancients secrets for their personal gain.

Hit Dice and Ability Scores
The Explorer uses d8 Hit Dice.

     Dexterity is important for Explorers who often have to rely on their agility to even reach the places they want to search for antique goodies. A high Constitution allows them to deal better with hostile environments, while Wisdom and Intelligence are quite useful to deal with clues. Charisma is primer for making contacts and gathering information on a global scale.

Class  Skills and Skill Points

The Explorer’s class skills (and the key Ability for each) are:

Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Int), Drive (Dex), Gather Information (Cha), Handle Animal (Cha), Investigate (int), Jump (Str), Knowledge (Architecture, Cultural Arts, Foreign Culture, History, Occult, Religion, Streetwise - Int), Medical (Wis), Open Lock (Dex), Pilot (Dex/Int), Poisons (Int), Repair (Int), Research (Int), Ride (Dex), Search (Int), Speak Languages (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex), Wilderness Lore (Wis), Archery (N/A), Gun Coimbat (N/A), Melee Attack (N/A), Melee Defence (N/A), Ranged Defence (N/A), Thrown Weapons (N/A), Unarmed Attack (N/A), Unarmed Defence (N/A)

The Explorer gets 6 + Int modifier Skill Points per level.

Lvl

BAB

Ref

Will

Fort

Special

1

+0

+2

+0

+2

Adaptation (Heat, Cold) +1

2

+1

+3

+0

+3

Personal Gear +1

3

+2

+3

+1

+3

Bonus Feat, Divine Relationship +1

4

+3

+4

+1

+4

Sixth Sense (Antique Goodies) +1

5

+3

+4

+1

+4

Flunkies +1, Special Movement (Light-Footed) +1

6

+4

+5

+2

+5

Personal gear +1, Defence Combat Mastery +1

7

+5

+5

+2

+5

Bonus Feat

8

+6/+1

+6

+2

+6

Sixth Sense (Traps) +1

9

+6/+1

+6

+3

+6

Flunkies +1, Divine Relationship +1

10

+7/+2

+7

+3

+7

Personal Gear +1, Special Movement. (Swinging) +1

11

+8/+3

+7

+3

+7

Bonus Feat, Extra Defences +1

12

+9/+4

+8

+4

+8

Heightened Awareness +1, Defence Combat Mastery +1

13

+9/+4

+8

+4

+8

Flunkies +1

14

+10/+5

+9

+4

+9

Personal Gear +1

15

+11/+6/+1

+9

+5

+9

Bonus Feat, Divine Rel. +1, Special Movem. (Wall-Bouncing) +1

16

+12/+7/+2

+10

+5

+10

Heightened Awareness +1

17

+12/+7/+2

+10

+5

+10

Flunkies +1

18

+13/+8/+3

+11

+6

+11

Personal Gear +1, Defence Combat Mastery +1

19

+14/+9/+4

+11

+6

+11

Bonus Feat, Extra Defences +1

20

+15/+10/+5

+12

+6

+12

Heightened Awareness +1, Special Movement (Wall-Crawling)

Special Note

     No Special Note.

by CoffeeFiend
written for Campaign Setting "Big Darkness, Small World"


Site intended to further our understanding and enjoyment of the Guardians Of Order BESM Roleplaying systems.
Website created by Senshi and others who will be mentioned as soon as the contributions are recieved.  ^_^

 

  Links

  Classes

  Races

 d6 Templates

  Creatures

  Attributes

 Other Worlds

  Sending Content

 

Hosted by www.Geocities.ws

1