Elemental
An Elemental is a being possessed by the powers of one
of the five elements (earth, fire, metal, water, wood). While they are often
mistaken for sorcerers, Elementals are much more specialized, as they actually
attain both physical and metaphorical properties of their chosen element. Typical
attitudes and affiliations are listed below.
Earth: Balance, steadfastness, fortitude,
traditionalism; the centre, the colour yellow
Fire: Passion, life-force, action, recklessness,
whimsicalness; the south, the colour red
Metal: Justice, law, death, swiftness, morbidity,
determination; the west, the colour white
Water: Honesty, coolness, sarcasm, truth, prudence,
wisdom; the north, the colour black
Wood: Impulsiveness, health, flexibility,
shamelessness, nurturing; the east, the colour green
Hit Dice and Ability Scores
The Elemental uses d10 Hit Dice.
The most prominent Attribute for an Elemental depends
on her chosen element. Earth favours Constitution and Wisdom, Fire favours
Dexterity and Charisma, Metal favours Dexterity and Intelligence, Water favours
Strength and Wisdom, and Wood favours Constitution and Charisma.
Class
Skills and Skill Points
The Elemental’s class skills (and the key Ability for
each) are:
Balance (Dex), Diplomacy (Cha), Intimidate (Cha), Knowledge
(Religion - Int), Listen (Wis), Power
Usage (varies), Sense Motive (Wis), Speak Languages (Int), Survival (Wis),
Unarmed Attack (N/A), Unarmed Defence (N/A)
The Earth Elemental also has the following class
skills: Concentration (Con), Craft (Int), Investigate (Int), Knowledge (Architecture
- Int), Repair (Int), Spot (Wis)/p>
The Fire Elemental also has the following class
skills: Demolitions (Int), Gamble (Wis), Jump (Str), Knowledge (Streetwise -
Int), Perform (Cha), Sleight of Hand (Dex)
The Metal Elemental also has the following class
skills: Decipher Script (Int), Investigation (Int), Knowledge (Law, Military
Science - Int), Move Silently (Dex),
Tumble (Dex)
The Water Elemental also has the following class
skills: Controlled Breathing (Con), Hide (Dex) Knowledge (Occult - Int),
Powerlifting (Str), Research (Int), Swim (Str)
The Wood Elemental also has the following class
skills: Climb (Str), Gather Information (Cha), Medical (Wis), Perform (Cha),
Seduction (Cha), Wilderness Lore (Wis)
The Elemental gets 4 + Int modifier Skill Points per
level
Lvl
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BAB
|
Ref
|
Will
|
Fort
|
Special
|
1
|
+0
|
+0
|
+0
|
+0
|
Special Defence +1,
Heightened Senses +1
|
2
|
+1
|
+0
|
+0
|
+0
|
Special Attack +1
|
3
|
+2
|
+1
|
+1
|
+1
|
Telekinesis +1
|
4
|
+3
|
+1
|
+1
|
+1
|
Elemental Boon +1
|
5
|
+3
|
+1
|
+1
|
+1
|
Special Attack +1
|
6
|
+4
|
+2
|
+2
|
+2
|
Telekinesis +1
|
7
|
+5
|
+2
|
+2
|
+2
|
Massive Damage +1
|
8
|
+6/+1
|
+2
|
+2
|
+2
|
Elemental Boon +1
|
9
|
+6/+1
|
+3
|
+3
|
+3
|
Telekinesis +1, Special
Attack +1
|
10
|
+7/+2
|
+3
|
+3
|
+3
|
Massive Damage +1
|
11
|
+8/+3
|
+3
|
+3
|
+3
|
Special Defence +1
|
12
|
+9/+4
|
+4
|
+4
|
+4
|
Elemental Boon +1,
Telekinesis +1
|
13
|
+9/+4
|
+4
|
+4
|
+4
|
Special Attack +1
|
14
|
+10/+5
|
+4
|
+4
|
+4
|
Massive Damage +1
|
15
|
+11/+6/+1
|
+5
|
+5
|
+5
|
Telekinesis +1
|
16
|
+12/+7/+2
|
+5
|
+5
|
+5
|
Elemental Boon +1
|
17
|
+12/+7/+2
|
+5
|
+5
|
+5
|
Special Attack +1
|
18
|
+13/+8/+3
|
+6
|
+6
|
+6
|
Telekinesis +1
|
19
|
+14/+9/+4
|
+6
|
+6
|
+6
|
Massive Damage +1
|
20
|
+15/+10/+5
|
+6
|
+6
|
+6
|
Elemental Boon +1
|
Special Note
The nature of the Heightened Senses Attribute is
determined by the Elemental’s chosen element: Earth (Touch), Fire (Sight),
Metal (Hearing), Water (Taste), and Wood (Smell).
Same goes for the Special Defence Attribute: Earth
(Ageing), Fire (Sleep), Metal (Pain), Water (Air to Breathe), Wood (Hunger)
The Elemental Boon also depends on the character’s
chosen element: Earth (Armour, Tunnelling), Fire (Force Field, Speed), Metal
(Armour, Speed), Water (Superstrength, Water Speed), Wood (Damn Healthy,
Regeneration). Each level of the Elemental Boon bestows +1 to both Attributes.
By the same token, the Telekinesis Attribute always is
restricted to the character’s chosen element and the Massive Damage Attribute
only applies to attacks employing the element.
Note that, when constructing the Elemental’s Special
Attack, the Attack should have specific Abilities and Disabilities depending on
the character’s chosen element, as it represents an elemental attack.
Although the table does not list any “good”
save, an Elemental gains one “good” save (+2 to +12) depending on her chosen
element: Earth (Fortitude), Fire (Reflex), Metal (Reflex), Water (Fortitude),
and Wood (Fortitude).
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