Half-Dragon (13 CP) A
half dragon is the result of the joining of a human and a dragon, possibly
through spiritual magic or a relationship between a human and a transformed
dragon. Also, there may exist a race of
humanoid dragons, rather than having them be a rare half-breeds. Half Dragons are marked by scales of various
colors, wings, sharp teeth, claws, and tails, though the tails are not powerful
enough to be used in combat or able to make fine manipulations. Half Dragons have inherited greater physical
and mental prowess from their draconian parent. Half Dragons can suit many roles in
BESM, and their role in society will largely be dependent on the GM's campaign
setting. In many cases, it may be appropriate for Half Dragons may take a form
of -Ism as an additional defect, reflecting both human's distrust of the
massive behemoths and the dragon's disdain for the uncouth union. As personal focuses, powerful warriors,
pursuing their parent's fame as conquerors, would be an obvious choice. Mystic sorcerers, learning the arcane arts of
the ancient dragons, would also make an excellent selection, and many other
roles can be invented.
Template:
(level
listed first, attribute costs listed in parenthesis)
+1 Body +1 Mind Features 1 (1)- Longevity Flight 1 (4)- Up to 75 kph, 4
point/level version Healthy 1 (1)- +10 HP Light Armor 3 (3)- Stops 7 damage Natural Weapon 2 (2)- Claws (+5 melee damage),
Fangs (+2 biting damage, grip option) Super Strength 1 (3)- +10 melee damage, 1/2 ton
lifting limit, 3 point/level version Awkward Size 1 BP Marked 2 BP
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