Card Sorcery
Cost: 2
Points/Rank Relevant
Ability: Varies Progression:
A card mage can use a special attribute called Card Sorcery. Card
sorcery allows the user to create cards that possess magical attributes,
much like what can be done with dynamic sorcery. However... the major
difference lies in the amount of effort as well as the amount of spells
that can be cast by the mage. Whereas someone with Dynamic Sorcery can
just cast what they want when they want (using EP of course), the card
sorcerer takes the time and painstaking effort to create a work of art
on each and every card, then he fuses magic (EP) into it. Each card
will take about 2 days to make and fuse magic into, and you must have
special paints and cards to paint on. He has two options when he uses that card to cast a spell. One, he
can pay the EP cost normally when he uses it to cast the spell, thus
using the card as a focus to use that spell. The second however, is that
he can expend the magic *in the card* to cast the spell. The good thing
about this is that it will let you have one more shot of magic if your
out of EP, the bad thing is that the card will catch into a harmless
fire and turn to ash thus forcing you to get a new card and draw a new
picture.
EXAMPLE 1: Bill the Cardiomancer, wants to make a Cantrip card to
make his hair change color at will. He takes 2 days out of his busy
schedule and carefully details the card, then using the EP he casts the spell
initially into the card. Once that is done he has a usable card.
EXAMPLE 2: Bill later decides that he wants to have purple hair
today. He takes his card out and focuses on it. He spends the EP to cast the
spell, and its cast. The card is ok, as he didn't bend it or anything,
so he puts it back in his card case to save for a later use.
EXAMPLE 3: Later Bill has changed his hair so much that he ran out of
EP! Deciding that he just *has* to change his hair color one more
time, he decided to use his card. He pulls it out, and it burns up. His
hair color changes, but he has to start the process again and make a
brand new card.
There is also a limit to how many cards one can have at one time.
Spell selection is based on dynamic sorcery, so follow those guidelines
there.
Rank 1
|
One Card
at a Time
|
Rank 2
|
Two Cards
at a Time
|
Rank 3
|
Four Cards
at a Time
|
Rank 4
|
Eight Cards
at a Time
|
Rank 5
|
Sixteen Cards
at a Time
|
Rank 6
|
Thirty-Two
Cards at a Time!
|
|