Magi

Magi are fairly small crystals on which are worn around your neck.

  1. You can use a Magi, if you have it equipped.
  2. You may only have one Magi equipped at any time.
  3. You may not change Magi in the middle of a battle, quest, etc. If you are doing standard role playing, you may change or use Magi at your discretion.
  4. If you die and have Magi, the Magi goes to the person who killed you.
  5. The Heart Magi must be equipped for it to work. It cannot be used for a week after use.

Decriptions of the Magi

Magi Quantity Bonus Description
Strength 9 +10% Strength This Magi increases you Strength by 10%, but only when equipped.
Defense 9 +10% Defense This Magi increases you Defense by 10%, but only when equipped.
Speed 9 +10% Speed This Magi increases you Speed by 10%, but only when equipped.
Stamina 9 +10% Stamina This Magi increases you Stamina by 10%, but only when equipped.
Mana 9 +10% Intelligence This Magi increases you Intelligence by 10%, but only when equipped.
Fire 9 Wild Fire This Magi grants you control of Fire, giving you the move Wild Fire.
Ice 9 Frost Bite This Magi grants you control of Ice, giving you the move Frost Bite.
Earth 9 Shock Wave This Magi grants you control of Earth, giving you the move Shock Wave.
Thunder 9 Bolt Arrow This Magi grants you control of Lightning, giving you the move Bolt Arrow.
True Eye 1 2nd Sight This Magi, when equipped, allows you to see what others see any where in the world.
Pegasus 1 Warp This Magi needs not to be equipped when used. It will take you anywhere you have already been.
Masamune 1 Masamune When equipped it grants you control of the Ancient Sword, Masamune.
Aegis 1 Aegis When equipped it grants you control of the Ancient Shield, Aegis.
Heart 1 2nd Chance at Life If equipped it will restore you if you are killed. Can be used to revive a lost comrade.(Doesn't need to be equipped for this.)
Prism 1 Magi Sense When used it tells you if a Magi is near and in which direction it lies.(I will post for it.)

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