
Park Review
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Austell, Georgia
The Place: Six Flags over Georgia The alarm felt a little early when it rang; I guess I still have not figured out why I wake up earlier on weekends for parks than during the week for work. It must be some sort of mental condition. The 3.5-hour drive to Atlanta from Nashville was uneventful, but I had some Bare Naked Ladies (Gordon), Beatles (Let it Be), Sinatra (Ring a Ding Ding) and Rolling Stones (Exile on Main Street) to keep me company. I arrived at Bill�s (Atlantacoaster) door around 12:30, and after a short unloading time, it was a twenty-minute drive to the park. Unlike my native Six Flags St. Louis, this park is not far from downtown. Here, without infamous Atlanta traffic, it seems to be a 10-15 minute drive. My park as a child, built only a few years after this one, was stuck a good 30-45 minutes from downtown. One of the first things I saw from the highway was the classic Six Flags sign. Sadly, I forgot to get a picture of this, but it says �traditional� Six Flags of another time, a time when the six flags actually had something to do with a majority of a park�s theming. Entering the parking lot, we passed the Georgia Scorcher, Mindbender and Batman, all of which are not far from the parking lot. We parked, walked back up to the gate and headed toward the Georgia Cyclone (Summers/Dinn Cyclone clone, 1990).
I had heard that this ride was one of Summers best
designs (as I remarked to Bill, he must have screwed
up and got it right for once). Of course, it must be
pretty hard to ruin a ride if you have such a great
model to follow (yes, Summers/Dinn again screwed it up
for the 1991 season on the Sigh-clone). The Georgia
ride has a very nice paint job, a cool logo, teal
flags lining the top of the lift and red & blue PTC
trains. The ride roughly follows MOM�s layout, so I
will not bore you the details. We crisscrossed back to the front of the park, walked up the hill and got on the Georgia Scorcher (B&M Stand-up, 1999). This was my fourth stand-up after sampling King Kobra, Chang and Mantis. Going into this, my favorite stand-up was the Kobra, and I did not know what to expect, since neither Chang nor Mantis did a heck of a lot for me. The GP still seemed to have a bit of a problem understanding exactly how the restraints worked, and this was the only coaster all weekend that stacked on a regular basis. After a ten-minute wait, we hopped in the back (since there was no one in line for the Q-bot) and were off. The lift is roughly 100 feet, and the ride is wonderful. I will not try to describe it in detail as the memories are fuzzy, but I can say there is a vertical loop, a corkscrew and little straight track, except for the brake run, station and lifthill. This tied the KK as my favorite stand up because it was fast, intense and was a much more pleasant experience than the larger B&M versions. This coaster definitely goes in the �why isn�t it talked about more?� file because I have hardly heard anyone say word one about it. I think this is as close as B&M will ever get to designing a stand-up that gets near the level of Batman. I will happily put �my feat to the fire" any day, I just hope that someday B&M makes their bicycle seats a little smaller, since they feel like straddling a bicycle built for two (lengthwise). A tunnel lead us below the railroad track and into Gotham City. I have always said I was not a huge fan of the Gotham city theme at my park because it really seems half-assed. At Six Flags St. Louis, the Gotham area only extends to ten feet beyond Batman�s gates, and the rest is what I consider the largest cop-out theme of them all, Warner Brothers Backlot. But at Six Flags over Georgia, the area is well done and actually provides a nice contrast to the cheery USA section you just left. You are in the Joker�s hands now. As I crossed under the bridge, I saw the Axis arena, a well-themed open-air performance center. All around the streetlights have great aging effects and Joker flags hanging from them. Though the theming was nice, I was here to ride. Bearing to the left, I walked under a large question mark to queue up for the Schwarzkopf masterpiece, The Mindbender (Schwarzkopf terrain looper, 1978). The first thing one notices about the black trains with green question marks is the absence of OTSRs! Our first ride was in the back seat, and after a five-minute wait, we stepped aboard this highly anticipated coaster. I pulled the lapbar down, the brakes disengaged, and we rolled out of the station and to the lift hill. The lift is taken at normal speed until the top, where it slows dramatically until the train disengages. An Allen-esque swoop turn flows into the first drop. A typical Anton loop awaits us at the bottom of the hill, well engineered to ride smoothly but intensely. Then it is up into a brake that merely kissed the train, another u-turn, and down a curving drop that skirts dangerously close to a support and waterfall. Another drop leads us down, up into a u-turn, another kiss by a brake, and down into another standard vertical loop. After the loop, most rider�s hands fall into the train as the coaster passes through a short concrete tunnel and banks to the right into a long brake run that glides above the midway. For more info, check out http://schwarzkopf.coaster.net/ESmindbender-sfogGF.htm. This is a coaster and has made my list of favorite steel rides. It has everything anyone could want: pops of airtime in the front, you are yanked down the drops in the back, the loops are intense and the diving turn has all of the laterals you could need. This coaster uses the terrain better than most, and it has stood the test of time. The GP still loves this ride, I think almost as much as I do. The other amazing thing is that this coaster was built in 1978. What kind of grand breakthrough did Arrow have that year? Cedar Point�s corkscrew - and I doubt they could have built it until recently. Add in the fact that this thing is only beaten out in smoothness by B&M sitdowns, and you have a coaster that stands the test of time. So what did I do after jumping off the train? Got right back on, of course! Batman: The Ride is also in the area. Luckily, it was only a twenty-minute wait, so I spent enough time in line to see the nice theming (especially the traffic lights), but did not wait in what I was told has been called the �queue line from hell.� I must say this is the best of the three Batmans I have been on (the others being Six Flag St Louis and Six Flags Great Adventure), as it was still early in the day but I felt a little light-headed getting off. Fantastic. We walked further into the park, back up to the USA section. The Intamin Freefall stood silent with Fright Fest materials all around it (the ride would not open for the rest of the weekend, but no great loss). We bore to the right and saw a ride that now looks quite outdated, despite the fact it once on the cutting edge of inverting technology - Intamin�s Looping Starship awaited our visit. I had only been on one other Intamin looping ride, the Phoenix at Busch Gardens Tampa. This ran a little worse than that one, part of the reason being the large, loud, engines that are located in either end of the ship. Does anyone know what these are for? The ride itself features rows of five that sport individual lapbars, OTSRs and headrests that looked like the ones used in the first generation freefalls. After loudly spinning us over, we hopped off. Fun, but for the old-style loopers I still like the Huss Ranger better than the ARM, Sartori or Intamin looping rides. The transition area between the USA and Lickskillet sections is just beautiful. Tall, lush foliage surrounds the area, and the trees are tall and dense. It is an absolutely beautiful area that has not been sacrificed simply for space. This is a scene I never thought I would see in a theme park, but am very happy to report I did. Down through Lickskillet I saw the new-for-2001 D�j� vu. After watching the ride cycle, I knew I would catch it again the next day. We walked on into Cotton States Exposition and came upon the coaster I most dreaded coming into this weekend. Vekoma coasters with Arrow trains (or Vekoma sit-downs in general) have never been a favorite of mine. I cut my teeth on Six Flags St. Louis�s Ninja growing up. It was nothing spectacular, and I have only heard horror stories about Goudurix at Parc Asterix. Approaching this coaster, one has little choice but to be impressed by the setting out on top of a lake. The queue is a short walk and has some nice theming. I do not know what a Ninja is doing in the middle of the southern part of the park, perhaps it is multi-culturalism at its best? This ride operated for a few years at Hunt�s Pier before Six Flags bought it for the 1992 season http://www.joyrides.com/sfog/full/ninja.htm). The coaster used to have headlights, but they were either painted over or removed for fiberglass plates, as I could not see them. After a few train wait we got in the back seat. Right now you are probably thinking that the back seat sounds painful! That is what I thought when Bill suggested we head there. But I relented, since he was the regular, and we pulled the OTSR down. The lift hill attachment was not jerky like many Aromas (Arrow/Vekomas), and in a little bit, we were pulling over the top, down into a curving first drop. After that it was two loop-like inversions, a diving loop and two corkscrews. The two things that stand out here are the headchoppers and the brake run. This coaster probably has the best collection of headchoppers I have seen. The track and supports all combine to make several occasions where riders cringe in fear, including one spot after the second loop where I put my hand down on every trip because it scared me so much. The brake run shakes more than any other coaster I have seen. After the brakes over the water grab the train, the entire piece of track vibrates back and forth, intimidating first-time riders. Overall, I found this to be a fun and re-rideable coaster. Bill told me the front is actually the rougher of the two parts of the train because it goes through the elements too slow. Good job Vekoma. I cannot believe I just said that. We walked past GASM to one of the best-themed coasters I have seen in a Six Flags park. At the back of the park sat a coaster that ran at Six Flags Great America from 1978 to 1991 and from SFOG from 1995 through September 15, 2001. What can I say? Passing through the entrance gate, you see the now-famous spot to take a picture, the Viper logo perfectly positioned in front of Anton�s box beam loop. Walking back past the logo, would-be riders walk parallel to the coaster, but there are so many trees and structures the ride remains really well hidden. Riders walk between high, swamp-like weeds and buildings like a doctor�s office and barbershop that have long since been abandoned (willingly?). Wonderful small props like an old barber chair, pinball machine and old Christmas lights lead up to a building that is supposed to be the bayou outfitters. From the looks of things, the shop is filled with a few shady characters that are making margaritas with little-to-no lime and spinning some Jesse Winchester or vintage Jimmy Buffett. After entering Viper (Schwarzkopf weight-dropped shuttle loop, 1978, moved to park in 1995), riders notice the wonderful trains. Typical Schwarzkopf, they have lapbars only. However, Six Flags added a nice 3-D logo on the train�s front car and scales all over to make this 1978 coaster come alive again. We first headed to the back. The lapbars dropped, the pusher connected, the air horn sounded and it was off down the straightaway. The loop pulled some wonderful g�s, up the spike (airtime galore), and now backwards, where we pulled even more g�s. The brakes were applied before the station, and then the rear spike had nice air, too. I was flabbergasted and had to have more, so we jumped in several other seats on the train without walking around. If anything, this coaster proves that Anton Schwarzkopf was ahead of his time. This coaster is just as thrilling and intimidating today as it was in 1978. It makes me wonder what riders must have thought when they first saw a shuttle loop in their home park 20 years ago. It must have simply blown their minds! I cannot say enough good things about this coaster, how much I hope that it remains in the US, and (even more wishful thinking) that it stays within a reasonable drive of me. After getting our fill for the time (not the weekend), we headed back down to one of the most beautiful coasters in existence, the Great American Scream Machine (John Allen out and back, 1973). To begin with, I am quite happy that Six Flags kept a single-locking lapbar here and went with one seatbelt, something much easier than individual belts when seat dividers are in effect. After a 20-minute wait, we hopped in what is usually my favorite seat, 1.3. The train squeaked a little as it rounded the turn out of the station, and I was a little worried. The lift goes at normal speed then, like other coasters in the park, slows down and resumes full speed before cresting the top. The coaster has a dogleg out and back layout to the right. This ride had the reputation as one of the best-kept Allen mega coasters, so I as hoping for a smooth, fast ride. Sadly, the coaster wasn�t running that well and the trains were jack hammering a bit at the bottom of the first two drops. In addition, the train just did not have the pep I had expected. Overall, GASM was not what I had hoped, but I reserved judgment for the ERT when it would be warmed up well. One of the main reasons I came to the park was just up the hill from GASM�s station. The Riverview Carousel is a work of art - and that is a major understatement. I did not know whether to laugh or cry when I saw this machine; I could only walk around and stare in sheer amazement. It is a five-row machine, one of the largest carved carousels built, and stands as a proud testament to the years that PTC made these creations. For someone who does not like carousels this may seem like I am going over the top, but I think most anyone who sees this ride will be moved to some degree. For those of you not in the know, this carousel was bought by George Schmidt for famed Riverview Park and opened for the 1908 season. It is PTC #17, much of the ironwork was contracted out to the Lusse company (of bumper car fame), and Leo Zoller carved the ride (or at least his name is in the PTC records). (Info from Charles Jacques� �The Carousels of the PTC,� �Painted Ponies� and Frederick Fried�s �A Pictorial History of the Carousel.�) In my opinion, this is the best ride at Six Flags over Georgia. I did not utilize them, but in stereotypical laid-back southern style, there are many rocking chairs surrounding the carousel, which will be enjoyed on my second visit when I do not need to �get everything in� and can relax in the shadow of this fabulous machine. We walked down the hill, past where the famous bouncy bridge stood, and got another ride in on the Cyclone�s seat 1.2. With little-to-no line, we closed down Mindbender, getting in about seven rides on this fabulous coaster. I know you are probably getting sick of hearing Schwarzkopf mentioned, but this ride really blows me away. To end day one, we had some beers and burgers at the place reputed to be one of Atlanta�s best burger joints - the Vortex. I must say they were wonderful, especially considering the price. After beer, wings and a burger, I felt fat and happy. After relaxing and getting a good night�s, rest I woke up for day two. Bill and I got to the park a while before it opened. After waiting in a short line outside the park, waiting 15 minutes for the chain to drop and a brisk walk, we wound up under the green and blue structure of D�j� Vu (Vekoma super inverted boomerang, late summer 2001). We were one of the first ones on and lucked out with the back seat. However, due to some problems, we had to wait about ten minutes for the train to work correctly. After the gates opened, I was quite nervous. The boy afraid of heights did not like the fact we were going to soon be at the back of the train while hanging from restraints almost 200 feet in the air. After putting the waist belt, OTSR and OTSR belt on, we were checked, the floor lowered and we were hauled backwards. As I commented to Bill, the amazing thing about this coaster is that 5-10 years ago people were saying a drop like this was not possible. Yet here I was, getting hauled backwards up a hill that only got taller and steeper than seemed reasonable. Several times on the trip up I thought we were at the steepest part of the ride, then it only got worse. At last we reached the pinnacle and were dropped. The best part is looking down as you enter the support structure, fly through the station and stare at the track running closely overhead. The ride is fast, but not overly intense in the form of g�s. There is a lot of rattling as the train goes through the course. As we went up the second hill, I looked over my shoulder, saw the ground pull away from us and then we seamlessly were released and flew through the course backwards. After disembarking, we got in line to get another ride before it got too long. This time we got a ride in the middle. Overall, I thought this ride was fun but, except for the height factor, its bark is a lot worse than its bite. Don�t get me wrong, it is a good investment for the park, as the GP loves it. But for shuttle coasters, give me a Schwarzkopf � the intensity lasts ride after ride while the fear of heights only happens on the first one. We took the skyride over to Acrophobia. Between the height factor and the restraints, which put a lot of weight on the fun zone, I was concerned about this one. After a twenty-minute wait, we gingerly �hopped� aboard the unique seats. The OTSR came down, the belt (like Intamin�s hypers) was buckled and we were lifted two hundred feet in the air. You definitely feel vulnerable in this position, as there is not a whole lot of seat. On a drop ride like this I do not mind the seatbelts, as they give a lot more piece of mind than on a sit-down version. The spinning was not unique because I had been on PKI�s Dropzone, but it gave a nice view of the area and the placement in the park makes it seem higher than 200 feet. The tilting action of the seats was not as dramatic as I had anticipated, perhaps simply because standing up at 200 feet is a thrill in itself. The ride holds you up for a long time, and I actually became a bit bored because I waited and waited, and then finally, legs out and arms flailing, we fell to the ground. What a rush! Definitely some of Intamin/Ride Trade�s best work. The crowd here reminded me of the audience at Steeplechase Park. At Coney, they got off the Steeplechase Ride and were ridiculed (and even slightly shocked) as they went through the blowhole theatre and onto the stage. Afterwards, they sat in the audience and watched the next group come through the gauntlet. At Acrophobia, riders are laughed at, taunted, and ogled as they board (because many look so nervous) by people waiting to ride. It is downright funny to watch some of these people get on as groups holding hands. My only complaint here came in the way that the ride was boarded. However, it is problem that is easily fixed. When the gates open, it is a small dash to the rig. Of course, everyone wants to sit with their friends, so there are some open seats. The problem was that most of the time the rig went up with 2-5 seats open. I think they should follow PKI�s lead and number the seats, simply put the numbering on the headrest. Then, just assign numbers as people pass through the gate. This will help keep empty seats to a minimum (they could even ask for single riders like at Dorney or PKI), keep groups together and keep the line moving a little faster. The Dahlonega Mine Train (Arrow mine train, 1967) called us next. It is an average Arrow mine train with several bunny hops (what a horrible idea, but not as bad as SFGAdv) and a very nice finish that uses two tunnels. We sat in the middle of the train. Monster Plantation lured us through its gates and we boarded after 15 minutes of waiting.. Now, this ride seems to be monster plantation in name only, because there are plenty of monsters, but very little plantation. There are some fun stunts here, but very average from a dark ride standpoint. The second half, which I was told was reworked, has a lot of black lights and some more unique things. What I must say is that whomever dreamed this up really whacked storyline needs to puff, puff, give and pass that stuff to me, because there is some tripped out *#% in here that definitely seems induced. BTW, my favorite monster was the one with the spinning beanie. We walked down to Gotham, but Mindbender was closed and the crowds were heavier today, so we did not try Batman. On our way through USA, we sampled the Great Gasp, an Intamin parachute drop similar to the one found at SFGAdv. It gave a nice view of the area and I must say I feel more uncomfortable in this basket than on Acrophobia - at least there I am strapped in. Down through Lickskillet, we sampled Wheelie, a Schwarzkopf Enterprise that does not have the head and brake lights like the one at SFStL. A fun ride, I like them better than the Huss versions. This was the only time where I saw lethargic operators all weekend, but we did not let it spoil things. We got in rides on Ninja (last seat), GASM (1.3�still painful, moving faster than yesterday but shuffling just as much) and a couple on Viper. For lunch we ate at the Miner�s Cookhouse, and I got a BBQ sandwich that was good. We walked back to the front of the park, got a ride on Georgia Scorcher in row seven (still a great ride), and Bill left to do duty in the ACE booth. I chose to endure the full queue on Acrophobia (a little over an hour), and enjoyed being one of the few people, perhaps the only one, to have me arms and legs out and ready for the drop. Another fifty minute wait for Mindbender. After the morning�s problems, they had taken off one of the trains so, though the line was short, it moved very slowly (through no fault of the ride ops). I chose to wait for the front seat (as it was only a few trains more than anywhere else) and had a great, fast ride. I met Bill at five and we decided to brave the backseat on the Cyclone one more time. A short wait let us in, the ride ops did not staple us, the kicker tires squeaked (they love their kicker tires in this park�even on woodies) and we got a ride that was as rough as yesterday, but the coaster was also running faster and meaner. Those drops were long and there was plenty of �sans seat� time. I would love to get this thing on a brakeless day; it must be a mean (in that good way) machine. Not having a lot of time to spare, we ran to the back of the park for the ACE event. I got some nice pics of GASM�s back half and, after a short while, it was time for Viperthon. The coasters behaved as they had been all weekend. We got plenty of wonderful rides in on Viper that were fast and full of forces. GASM was still running a bit rough so I, not generally a wheel snob, opted to ride in 1.2 and 4.2 to enjoy the coaster sans some of the shaking, and it greatly improved things. However, the coaster was moving quite fast and that brake at the end really grabs the train if the other train is still in the station. I am looking forward to my next SFOG visit because both of their wooden coasters have been rated as some of the better cared for in the SF chain, and I feel all they need is some slight off-season care to return their tracking abilities and punch. Our last ride of the night was in Viper�s front seat. As the sun dipped in the sky, I reached for air as I sat out of my seat on the front spike. All I can say is thank you to SFOG for hosting this wonderful event and Anton Schwarzkopf for his genius. As usual, he saw past his contemporaries and created rides that are intense, fun and loved by everyone. What else can a coaster do?
Weekend wrap up: Thanks, SFOG, for keeping your doors open and hands in the air. Finally, a huge thank you goes out to Atlantacoaster for his time and hospitality last weekend. I could not have done this trip without his help, and it made for a wonderful time. Thanks, Bill, it was nice to get �away from it all� for a while.
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