
Park Review
|
Gurnee, Illinois June 7, 2001 Against my better judgment, we decided to brave Six Flags Great America on a Friday, hoping the crowds wouldn't be too unbearable. We woke up after only three hours of sleep for the two-hour drive to the park through endless traffic and road construction. We ended up arriving at the park at about 10:30 and had to wait in line forever to purchase a ticket for my friend. I think entrance fees actually went down from last year (they are currently $39.99) but I could be wrong. Parking is still $8. While SFGAm is better than most of Six Flags parks at handling the traffic coming into the park (specifically referring to the paying for parking attendents), this is the worst park I've ever seen at handling ticket sales. I've bought tickets at parks before and never had to wait in a 30-minute line (and this has happened three times now). They either need to open more booths or speed up their staff. Enough about that - on to the park. As always, I use the Griswold scale (-3 to +5, with 0 being slightly favorable).
THE PARK - GENERAL IMPRESSIONS: +4 The atmosphere in the park is pleasant. There are some nice ponds, older shady trees, and landscaping that really beautifies the place. Southwest Territory is completely lacking in trees (which does go along with the theme) but that part of the park becomes unbearably hot. The park was fairly clean; there were a few spots where garbage was a problem (especially the overflowing can in the Viper queue!) but on the whole it wasn't a major problem. Unfortunately, Six Flags Great America seems to have completely given up on theming. The park used to do a really nice job here (see SW Territory) but this year it all went downhill. Deja Vu doesn't really fit in the County Fair section of the park, but then neither does Demon or Iron Wolf. I guess I really don't understand that theme; it seems like just a broad title to place on a midway filled with dissimilar rides. Still, it has worked fairly well in the past and I don't think Deja Vu ruins or improves any theming. My problem is with the other side of the park, specifically Yankee Harbor. I do not see how Vertical Velocity, a ride that has a very futuristic look to it, fits in at all. The area is very rustic, and then there are these two bright yellow towers. Batman: The Ride used to fit because of the extensive Gotham City theming that sort of blended into the area, but surrounding the dark and ominous ride with bright colors (the relocated Wave Swinger and the eyesore kiddie jungle gym) does not work. We didn't eat in the park, so I didn't get a chance to check out prices on anything except a 20-ounce bottle of pop ($2.75) and a thing of Dippin� Dots ($3.75). On to the rides (in the order we rode).
DEMON - 1976/1980 Arrow 4-inversion loopscrew: +2
IRON WOLF - 1990 B&M 2-inversion standup: +3.5
SHOCKWAVE - 1988 Arrow 7-inversion megalooper: -1.5
BATMAN: THE RIDE - 1992 B&M 5-inversion inverted coaster: +4
RAGING BULL - 1999 B&M hypercoaster: +4.5
VIPER - 1995 Six Flags, Inc wooden twister with PTC trains: +4
WHIZZER - 1976 Schwarzkopf speedracer: +3
AMERICAN EAGLE - 1981 Intamin out and back double-tracked woodie with PTC
trains: +3.5
I made another trip to SFGAm yesterday - I'm going to try to keep this short. The park now has its version of Disney's Fast Pass running called Fast Lane. However, in typical Six Flags fashion, you have to pay to use it. I believe it's the same system that Six Flags over Georgia uses. I was rushed (so I didn't look too closely at the system) but from what I could tell, you pay a fee (probably $15 or so) and get a card with each participating ride listed on it (most coasters have Fast Lanes). You enter the fast lane, where they punch out that ride name (you can only use it once per ride) and go right to the front of the line. IMO, it's an annoyance but nobody really uses it anyway. I finally got a ride on V2, and enjoyed it immensely. I rode Superman: Ultimate Escape last year, but forgot how much I liked it. The setting of SFGAm's is a major improvement, but the lines and frequent breakdowns can go. I ended up waiting more than two hours for that one ride, and here's why: I got in line, and after 25 minutes, it breaks down for 15 minutes. I wait another 25 minutes and it breaks down again. I wait another 15 minutes before they tell us they're anticipating a "lengthy" breakdown and "suggest you leave the line." Fine (there goes 80 minutes). Later, I got back in line and waited for 45 minutes and was NEXT TO GO when it breaks down again. So I had to wait an additional 20 minutes for a total of (drumroll) 2 hours, 25 minutes. What fun. Still, I enjoyed the ride a lot (I took the backseat) and look forward to riding again this season. Hopefully, the kinks will be worked out and Deja Vu's opening will shorten the line for V2. Now if they can improve their crew a little (loading times were 1.5-2 minutes). I got a ride in Viper's "magic seat" (1.3) and enjoyed it, but I still prefer the backseat (but just by a little). I still think the first half is sluggish until the double dip. Raging Bull was running *extremely* well, though desperately needs to have its wheels replaced. It vibrated throughout the entire ride; you could hear how bad it was. The dive under the lift before the carousel turn is very rough (for a B&M). I've found my favorite seat on B:TR - backseat, far left. The wait was 25 minutes all day, which is much shorter than what I'm used to. The team was flying. Shockwave is still running horribly, and I'd be surprised if I ever rode it again (I know...I say that all the time). Both Arrow coasters had no wait all day; the rest of the rides (except V2) had 20 minute waits. Again, Eagle ran one side all day. Iron Wolf is as fun as ever, though I pity anyone with their ears pierced. Those at guest services have been trained to tell guests that "There is no set date for Deja Vu's opening," - frustrating. Workers are still all over the ride filling in dirt, pouring concrete, and erecting queues. There were also a couple of people painting the rails of the ride with what appeared to be water (or nothing at all) - it certainly doesn't need paint, and their brushes left no change on the track. I think it's part of the Six Flags conspiracy to make it look like they're still doing work on the ride when it's actually finished. Still no sign of trains.
I meant to write a little review of Fright Fest & Deja Vu after my Friday night visit on October 12, but never got a chance. Thus, this review will draw impressions from both that visit and from my visit last Sunday, as everything was running the same on both visits and impressions I got were similar, if not exactly the same.
THE PARK (General Impressions): +4.5 The park offers no free-of-charge haunted houses, which is a bit annoying (especially when you've already paid $40 to get in and $10 for parking). There were two you could pay to get into: Necropolis/Mausoleum of Terror (in the picnic grove) and Dead and Breakfast (in Southwest Territory). I didn't see how much these cost, but I believe it was between $5 and $8 per person. There were lots of shows for Fright Fest, too, including a hypnotist, jugglers (who juggled knives and fire, among other things), a Halloween parade, a "circus of the bizarre" (which sounded a bit like a rip-off of the old side shows), a zombie band, and the "Love at First Fright" musical. And then some of the rides were "haunted" - the scenic railway train had lots of haunted scenes and monsters throughout the entire course, along with some great effects (including several very large explosions), the same old "Superstition" simulator, the river rapids ride had blood-red water running in it, though I never got over there to take a look, the antique cars were "haunted", the bumper cars were enclosed and (I believe) had a course set up to follow through the "haunted arena", and the whirling teacups were enclosed in a pitch black room with loud raver-esque music (yes!! ;-) and a light show. And then there was trick-or-treating, a petting zoo, and other things for kids along with many, many monsters walking around the park during both visits. The crowds on Friday were extremely light; I was able to walk right on to Iron Wolf, Whizzer, and B:TR with no wait, something that never happens at SFGAm. Raging Bull had a very short wait (less than 15 minutes), but Deja Vu had a steady 1-1.5 hour wait all night. I guess that's max capacity with one train cycling every 5-6 minutes. Sunday was the exact opposite - packed. I waited a half hour for Viper, and hour for B:TR, Iron Wolf, and Raging Bull, and 1.5 hours for Deja Vu. I didn't get a ride on Eagle because the wait filled much of the inside queue and, of course, Six Flags ran one side all night. I'm sorry, but I don't believe anyone who says that Six Flags does run both sides at once sometimes, as I've been there countless times this year and have never seen both sides running unless they're switching operation from one side to the other. I didn't get a ride on either Demon or Shockwave either time, either, but no loss there! V2 was closed for all of Fright Fest due to a blown transformer. Every coaster was running exceptionally well. Whizzer was as good as always, Viper was fast and smooth as usual, B:TR was flying - certainly the fastest I've ever seen it running and as intense as all hell. And even Iron Wolf was running faster than usual. All this helped to make up for the fact that the lines were so long on Sunday. Before we get to Deja Vu, I should note here that I have an odd infatuation with the pineapple fountain in the Batman queue line. Last year the thing looked like crap - it barely bubbled out any water at all and it was stained by the red dye used during Fright Fest. For most of this year the thing looked like it was struggling to pump out any water at all, until my last visit (before Fright Fest) when it was finally clean and running wonderfully. The park opted not to plop in any red dye this year, but the thing was still dirty as heck. I have sincere hope that next year it will be running in the top condition that it was at one point this season. :-) Anyway, onto my Deja Vu review. Throughout both days, I got three rides on Deja Vu - two on Friday night, once on Sunday. On Friday we headed right for Deja Vu, as we were supposed to meet Corey there. I intended on getting to the park at opening, but was delayed by two hours because of a car accident. The line for Deja Vu was only an hour and I was excited to give it a try. So I ended up waiting for an hour for a backseat inside seat - not too bad. Later that night I got another inside seat, this time in the 2nd or 3rd row to the front. And on Sunday I got a back row, outside seat ride. My review of the ride (below) will discuss which seat is best based on these three rides.
DEJA VU - 2001 Vekoma super invertigo. +4 That's really all I have to say about SFGAm, as I've reviewed everything else time and time again. I took a ride on the Vekoma rollerskater for the first time on Sunday and really enjoyed that - these are the best kiddie/family coasters I've ever been on. Here's to next year! -Nate
|