Park Review
Michigan's Adventure
Muskegon, Michigan

By Nate Kohlrusch
August 18, 2000

Note: I use the Griswold rating scale of �3 to +5, with 0 being slightly favorable

THE PARK: General Impressions: +3
This is an odd park, indeed. It's quite small, and I'd hate to see it on a crowded day. It�s also very lacking in the landscaping department, with not much for trees or gardens, just large open areas of grass. The park has a decent selection of flat rides, and a few water rides as well. The coaster selection is good, but the park desperately needs a good solid steelie. With a few more intense flat rides, a good steelie, and a river rapids ride (and maybe some landscaping) this park would be doing well. It seems like it is gradually being converted from a small park (like a pay per ride) to a seasonal amusement park (like the Cedar Fairs parks).

The common rumor is that the park would like to add a hypercoaster. There certainly is enough room, but I don't know if the park would have that kind of funding. They have a good thing in Shivering Timbers, especially since it's recognized in the enthusiast community as one of the best woodies out there. With a solid steelie (a hyper?) this park could really start drawing the crowds. It was virtually empty the night I was there (thankfully, for I only had 4 hours to spend there) so I can't comment on the usual summer crowds, but it seems to me like it never gets all that busy. There is also a pretty solid-looking waterpark, which is another thing the park has going for it, and that may help to draw the crowds. In either case, it looks like the park has really been expanding lately - Shivering Timbers, Chaos, Mad Mouse, and the Snake Pit (waterslide) are all pretty new, and a Morgan car ride was under construction. If this parks owns all the empty land that I think it does (all that to the left of Shivering Timbers), this could be one hell of a complex. I enjoyed the park, but it has a ways to go.

ZACH'S ZOOMER - 1994 CCI double out and back junior woodie. PTC trains. +3
This is a fun little coaster. There are some nice laterals even a few spots of minimal airtime. I prefer this to the other CCI junior I've ridden (Pegasus). And though I did like it, I still left feeling with a little more to be desired. It wouldn't kill to have some heavier airtime on a junior coaster; I don't know why CCI is holding back. It's obvious the hills were designed to intentionally not produce the maximum amount of airtime. As long as it isn't violent, they should include airtime hills. But that's my opinion.

CORKSCREW - 1979 Arrow corkscrew (2 corkscrews). +0
Classic painful Arrow, though this one wasn't as painful as, say, Cedar Point's. It's built right in an open grass field, so it loses location points there. And the station has got to be one of the ugliest out there; I wish I had the picture of it scanned to my site. Also, personally I hate when parks paint their coasters all white. I don't know why, it's just ugly.

WOLVERINE WILDCAT - 1988 Curtis D. Summers double out and back woodie. PTC Trains. +2
For such a beautiful coaster, it does so little. The tunnel before the lifthill is nice, and there's some nice (though cheap) lighting effects in there. The first drop is fun, but it dies from there. The laterals are bad (shuffling) and all the spots that look like they should produce airtime don't. Overall, the ride is pretty blah. And the fact that they only have one train on the circuit really backs up the line. I said earlier that it's a beautiful coaster, and it really is. It's built right on the shore of a little lake, and reminds me a little of Darien Lake's Predator. Curtis D. Summers sure could build beautiful Rides - too bad they don't do anything.

SHIVERING TIMBERS - 1998 CCI out and back woodie. PTC trains. +5
All I can say is wow. This ride is absolutely amazing. I can't even begin to describe how massive this coaster is; if you haven't seen pictures, you definitely need to. This ride alone is worth the trip to Muskegon. The first drop is incredible, and is followed by two more massive hills, each of which provide almost standing air. There are six hills on the out run and six on the back run, and all twelve produce some of the greatest airtime I've ever felt. You can feel the intensity in the final helix - this is a fabulous coaster! The laterals are all there, though the helix is a bit too shaky. I think Shivering Timbers was the first CCI to include a trick track, and the one on ST is very effective, most likely because it's about twice as long as the rest. This was my 100th coaster, and I couldn't have asked for a better one. The back seat is good, but the front is where you'll really feel the power of this ride. After one ride, I headed to the Arrow Mad Mouse (just for the count) then I was back at Shivering Timbers for the rest of the night. I love CCI - count me in for Timbers Fest!

MAD MOUSE-1999 Arrow wild mouse. +2.5
The usual. I've ridden this at Valleyfair, and I'm still not impressed. The cars hanging over the edge thing is neat, and the first half (hairpin turns) is nice. Then the ride becomes painful (it's an Arrow, so you knew the pain was coming). The problem with these rides (and I've said this before) is that it seems Arrow didn't take the riders' position into consideration when they constructed the hills, and thus they're much too steep. I do enjoy the little trick track here, but that's the only part of the ride I like. They're not as bad as I once thought, but they're most certainly not my favorite.

-Nate

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