>Hehe.
Okay, now I KNOW you're screwing with my mind!  I send a mail to DuncanThrax at odin@ccs.neu.edu... and get a response from your address, with your name!  ah, now thats a trick.  Split personality? heh? What's going on now, fess up.

>Oh, well. You could always d/l some warez-ed VC5. It's a pretty cool
>proggy. 8-)
oh yeah, that should be really easy.  Especially on my 14.4 connection.

>OK, this is also in the header, basically USA and Japan are NTSC,
>everybody else is PAL... so look at the country code.
Oh, no, no no! I meant, how does the GAME tell what kind of SNES it's running on?

>Not the ".smc" crap, but from bytes 513 of a .smc file onward to the
>end is ALL image, even the header info.
That's WEIRD!  You mean...wow, weird...

>you're essentially writing ugly tasking code... now ain'tcha?
...never thought of it that way...

>if (mutex_free) {
>	mutex_free = 0;
>	do_write();
>	mutex_free = 1;
>}
>else {
>	wait_for_mutex_free();
>}
>
>OK, I know I did that wrong, should have used a do whie, but
>hey... cope.
This was where I was thinking the inefficiency was... plus it's a bit hard to debug... (isn't it?) and you always have to be sure and remember to put that mutex code in the right places...
>
>they're building the whole Win95 thing on speed.
Though you wouldn't know that when you actually use the OS... :P
>
>Hehe. Patience.
I hate being a programmer.