>Okay, now I KNOW you're screwing with my mind!  I send a mail to
>DuncanThrax at odin@ccs.neu.edu... and get a response from your address,
>with your name!  ah, now thats a trick.  Split personality? heh? What's
>going on now, fess up.


I have like 8 e-mail addresses and one PC. Not too tough, really. 8-) You
could also e-mail alison_miller@hotmail.com if you wanted... 8-) Actually,
no don't I'd probably throw your mail away along with all the other perverts
who send sex-mail to female e-mail addresses at hotmail... 8-)

I have different accounts for different purposes. School, work, logging onto
chatrooms as a female to get people to be more helpful... (IT WORKS!) etc...

>oh yeah, that should be really easy.  Especially on my 14.4 connection.

Oh well... don't say I didn't offer... I can give you an IP...

>Oh, no, no no! I meant, how does the GAME tell what kind of SNES it's
>running on?

Umm... last time I checked you just wrote it one way and expected the SNES
to work... because an American SNES won't play euro-games... you'll get a
funny message.

>That's WEIRD!  You mean...wow, weird...

Umm... yeah, they just dumped the ROM into a file.

>This was where I was thinking the inefficiency was... plus it's a bit
>hard to debug... (isn't it?) and you always have to be sure and remember
>to put that mutex code in the right places...

Not too hard to debug, once it's set up you get the OS to ensure exclusivity
on the mutex variables, and then you just check, it's really only a couple
of lines... and the memory read/write code is a bit gross anyway, plus it
can be optimized later.

>I hate being a programmer.

No you don't. 8-)