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Here's a little program I wrote to send messages around at my former high school (using NET SEND), which was all Windows NT machines. It has an auto-saved address-book thingie so you can keep a list of destinations. You can also send to more than one person at once. Requires Windows NT 4.0 and the VB 5.0 runtime thingie in your system folder or in the same folder as the program.
You know what's funny? I made this program to replace a tiny app made by someone else. The computer teacher was a little upset about this app, because if you typed * as the destination, everyone in the school, including the principal, recieved the message. If memory serves, I coded a block in this program that prevents using * as the destination. Ahh, Windows NT can be funny sometimes.
A buggy little game for DOS with about 10 levels. The second world (Blackland) was never completed. Have fun!
All the Tile Editors I've tried sort of SUCK. So, I wrote my own. It's designed with sprites in mind, and also with writing homebrewn demos and stuff in mind. However, it can also edit existing ROMs. Also, it can generate source code for tiles and palettes so that you don't have to include an external .bin/.col file. Be SURE to read the readme if you want to use it.
Note: I haven't been on the SNES emulation scene for quite some time now; there may be better editors available. Try Zophar's Domain.
If these apps aren't worth a look, why are they here? Well, the internet is the ultimate attic. If I don't feel like deleting it, I darn well don't have to.
A VB 3.0 proggie for Win3.1 that shows a customizable text box. You can make more than one note. The "minus" or icon menu has the things you can do (there's no menu bar so that the note takes up less room.) This program requires VBRUN300.DLL.
Most emulators don't have a cheat finding utility, and over a few weeks I wrote a few utilities to help me cheat manually, without having to buy any expensive shareware. All of these are for DOS. Here's a listing of them:
- FindVal 1.00: Searches a file for a specified integral value
- FindDif 1.00: Compares two files and finds the differences. Optionally you can specify the byte values that must be changed from and to.
- Compare: A crappy compare utility I don't use anymore...
- AddCrs: this doesn't have to do with cheating but I included it anyway... it converts a Unix text file to DOS format (0x10 -> 0x10+0x13)
- HexEdit 1.00: Hex-edits a file... this is an early version, but it works okay. Doesn't seem to work in WinNT.
Graphic_Screen Class v2.0 (full source code)
I have no idea what was wrong with me, but way back in the days where I had to suffer with the 16-bit compiler Turbo C++, in which my program and all the data had to fit in 600K (yuk!), I wrote I gigantic graphics library (a C++ class called graphic_screen, actually.) It is 4,000 lines long (not including the header file) and supports a BILLION features, including like 200 resolutions (really!), lots of special effects applicable to all graphics output, all the graphics primitives (but circles don't always work right), bit blits, interrupt-driven user-customizable animated palettes, text fonts (both raster and bitmapped, though bitmapped fonts have never been tested), a word-processing control, etc. Furthermore, all the operations that you perform on the screen can also be done in off-screen memory bitmaps. Both 256-color and monochrome bitmaps are supported, I think. But I can't remember. Anyway, don't get too excited, because
- It runs in Mode X, meaning it's SLOW.
- It will make your .exe file bloated.
- It will ONLY compile in Turbo C++. It would be quite a feat to convert it to a 32-bit program (have fun rewriting the inline assembly...) and if anyone can do it I'd like to see it.
- It's hard to understand, even though like 90% of the huge header file is dedicated to explanitory comments
Oh well, it includes a large test program that shows how to do all you want to do with the class. By the way, the text styles (bold, italic, shadow, etc.) don't work. Most of them did at one time, but whilst I was in the middle of debugging the code, I got incredibly frustrated after seeing a few *fast* graphics libraries, and quit without ever completing it.
Other Classes (source code)
In addition to graphic_screen, I made a whole series of other classes. Actually, I'm not sure but you might need one of the classes in here to run the graphic_screen demo. I cannot gaurantee that any of these work; they haven't been tested for several years.... The classes include a PIT chip reprogramming class (timer), a mouse class and a keyboard class, and an adlib music player. Now I really don't want e-mail about these ones because I have absolutely no clue how to use them, if they are in a state of working order at all.
VB Junk : some stuff I made when I got Visual Basic 3.0
- Dumb: My first VB proggie - it insults you a lot!!
- Wp: A little text editor.
- LogoSwapper: A proggie that swaps around your Win95 startup/shutdown logos. To be put in your startup group. But... it doesn't support long filenames...
- Convert: converts some units. But the conversion is not accurate.
- Instant Pie Graph: So you want to put a little pie graph on that poster for school but are too cheap to buy a good office proggie (or couldn't manage to pirate it from anybody...)? Well, here's a solution! If you can figure out how to use it. Oh yeah and it's a little buggy (the display messes up sometimes). And the print preview shows bigger letters and patterns and will actually print on your printer.
- Warp brick pinball: I had written two other "Brick Pinball" games, one for the Apple II and one for an XT in QBASIC. Here's my pitiful crack at a modern version.