Whew, sorry I hadn't updated this page in a while... I was too busy with my own emulator!
By the way, GUI refers to a Graphical User Interface, which is basically means an interface with windows, sometimes a mouse cursor, etc.
zSNES (Mirror)
Version 0.400; DOS; Freeware; Emulation=9 Speed=10 Sound=9 Extras=7
Plus! SuperFX emulation. Minimum system: 486 DX/80.
In a word, zSNES is incredible! As well as having excellent
emulation that, on average, matches or surpasses SNES9X 1.0, the emulator
is fast. I mean incredibly fast. It is and always has
been written in 100% assembly language, but even so, authors zsKnight and
_Demo_ keep making it slightly faster! Their current release features
Super FX emulation, and although it's buggy, it's done well enough that
Yoshi's Island is fully playable. Star Fox, my all-time favorite
SNES game, isn't playable but it works.
Other than basic emulation, it has several interesting features:
SNES9X
Version 1.0; DOS, Linux and Win95 ports; Freeware; Emulation=9 Speed=9
Sound=9 Extras=8
Plus! SuperFX emulation. Minimum system: Pentium 90Mhz With sound:
120Mhz.
(This review is based on the DOS version.)
The long-awaited new SNES9X is here, and it's great! The emulation
and sound quality is about the same as zSNES, supporting transparencies,
SuperFX, Mode 7, offset-per-tile mode, and various cheat code formats.
I don't use this emulator because I find zSNES is just as good most of
the time and slightly faster. Oh yeah, and also, SNES9X crashes my
computer if I quit (I have to go Ctrl-Alt-Del and then End Task to keep
it from trashing my computer.) However, it's worth the download.
It has a nifty cheat search feature, which you can use to make your own
cheat codes (byte searches only.) The GUI is nice but lacks options;
you will still have to do most things from the command-line. Also,
cheat codes are not remembered between sessions.
There are currently two versions of SNES9X DOS: a newer one with no GUI and a slightly older one with (0.96). Personally I can't stand something without a good user interface (which you may have guessed if you've seen my emu), so I haven't tried 1.0. SNES9X is the most portable emulator, with versions for Win9X, Linux, Macintosh, and other OS's.
SNEqr v0.340;
DOS; Freeware; Emulation=8 Speed=8 Sound=*0* Extras=9
I know, it may be a little weird of me to review my own emulator, but
whatever man. Anyway, this emulator has no sound but I hope to start
on sound ASAP. It is also not quite as fast as zSNES, but really,
how could *anything* be as fast as zSNES? However, no other emulator
approaches the amount of sheer convenience this emu is packed with.
To sum up the features:
NLKE v0.??; Doh I lost the page address and version # and stuff...
This is the emulator that occurred when the NLKSNES and eSNES people
joined into one team. It has sound, and is fast (of course, not as
fast as zSNES.) Unfortunately, it has no user interface (command-line
only) and thus I only bothered using it once. I think it also has
transparency support.
Silhouette PD Version
1.0; Macintosh (PowerPC?); Freeware; Not Tested.
I don't usually cover Mac emulators, but I can't get enough of the
Nintendo vs. emulators story, hehe. This emulator, which came out
new year's day, is supposed to be the best one anywhere because it
is written by (layed off) Nintendo employees and is derived from a professional
development environment. Too bad it's for the MAC! If you're
still wondering about the Snes9X story, the documentation
hints something about that.... Anyway this emu has full sound support and
transparency (color add/sub), among other things. The user-interface
is fairly bare-bones.
eSNES
Version 0.14a; DOS; Freeware; F=6 E=7 S=8
Minimum system: Pentium 90Mhz With sound: 120Mhz.
Games not currently playable: Secret of Mana (blank screen), Super
Metroid (freezes), Megaman 7 (joypad malfunction) <Not finished>
A fairly good Emulator written by a cool spanish guy.
After several months of dormancy, there has been a big update. While it
is still a crappy command-line interface, it is much, much faster than
the previous version. I would now say that it is a tad faster than SNES9X.
However, the graphics engine is very bad, and most games are severly visually
impared. There are at least two graphics engines, the faster tile-to-tile
engine and the slower line-to-line engine. The line-to-line engine works
better, but is noticibly slower. The graphics modes are still limited to
Mode X and VESA, but I feel that if LordESNES would optimize his graphics
engine for Linear mode 256x256x256 it could be as fast, or faster, than
NlkSnes. It has Mode 7 support, but only using the quite slow C grfx engine.
The sound doesn't work very good on most games, but sounds almost perfect
in Super Mario World. The SPC emulation crashes in Super Metroid when you
try to start a game, but if you disable the SPC it freezes after the Nintendo
logo. DOH! I can't get it to work on my favorite Adventure-RPG, Secret
of Mana, either. In Megaman 7 there is a really odd problem: 90% of the
time you can only make tiny, pathetic jumps.
Conclusion: eSNES has become a good competitor to SNES9X.
NLKSNES
Version 0.15d; DOS; Freeware; F=6 E=7 S=9
Minimum system: 486 DX4/80. Games not currently playable:
Mario Allstars (the ROM claims it wasn't designed for my SNES), Breath
of Fire 2 (the menu screen is gibberish), Wolfenstein 3D (gibberish), Sonic
(crashes after title page), Secret of Evermore (Gibberish), Return of the
Jedi (gamepad doesn't work)
A while ago one pompous author of SNES9X said on IRC
that the only reason NLKSNES was so fast was because it didn't emulate
very much of the SNES hardware. heh. I would estimate this version has
about the compatibility level of eSNES, and the games that work run very
beautifully. The only major missing feature is sound, and this edition
comes with at least one feature that no other emulator currently has: 256-color
color Sub-screen addition/subtraction (or as I like to call it, ghostness.)
This means that all the fog and transparency effects you see in various
games work: In Zelda 3, the rain at the beginning and the fog in the enchanted
forest and mountain area works. In Mario World the ghost house fog and
the transparent ghosts work. And in all those other games where you had
to fiddle with the BGs because the fog made it impossible to see... problem
solved! But, In a few games it's buggy or slow so you have to turn it off
(press '0') but sometimes it gets fixed if you turn it off, then back on
again. Nlksnes now has FAST mode 7 support. SNES9X said its support
was fast, but apparently they haven't bothered to see how fast NLKSNES
is in comparison! On my computer I can play f-zero at almost full speed
with only one frame skip (in SNES9X, I would have to put it at about 8
frame skip.) Also, the "blur" effect (Mario World, when you start a level,
for example) works perfectly.
Nlksnes's compatibility is way up. Unlike Snes9X, Nlksnes
allows key remapping (and the default layout is so weird you will need
to remap them.)
Super
Pasofami Version 1.2d/1.3a; Windows+WinG; Shareware (but the reg.
code is everywhere); F=7 E=3 S=7
(Old emu) This is a Japanese emulator but a translation
is available. When you run it, you'd better have at 16 megs of RAM at least
and not have any big programs like Netscape running, or you'll be sorry.
It can thrash so bad that you might go for the red switch rather than wait
for it to start or stop your game. The emulator is much faster than SNES97/9X
for Win95 (and sucks up all CPU time), but the emulation of most games
is very bad, and may require a lot of tweaking of options to get it to
work. It has a single slot of instant save, and "remembers" the save before
the last save. I can't remember but I heard on some computers it deletes
Windows files... beware! But that may only be for the NES emulator, Pasofami.
One nice thing about this emulator is that it supports many unusual file
formats, and can play games in zip files.
VSMC
Version 0.9702d; DOS (not a Windows DOS box); Shareware $25 (I think);
F=0 E=2?! S=8
(Old Emu) This expensive emulator is supposedly has the
best emulation around, and runs Crono Trigger, F-Zero, and Super Metroid.
Well, I had to go through hell to get it working at all. First of all it
doesn't like Windows and second of all it requires all the conventional
memory you have and a lot of EMS too. Since I use DriveSpace (I need the
space, okay!) I have to press F8 on startup to bypass it (which means I
had to move some games and the program to an uncompressed drive), bypass
all device drivers that were not absolutely neccesary, manually run the
required mouse driver, and pray that it will run something. Well, the shareware
version has eight colors, and either this emulator can't emulate anything
it claims it can, or the shareware version is much more crippled than just
the colors. I got it going and found that Super Mario World, Super Metroid,
F-Zero and Chrono Trigger were messed up beyond playability. F-zero's title
page was all gibberish, Mode 7 effects were practically non-existant, Super
Metroid flickered and was really, really screwed up on the opening action
scene (it was a nightmare trying to get out of that exploding space station
since the room was randomly scrolling gibberish), the cinemas were messed
up and the main game was usually a wash of ugly yellow and you couldn't
see the ground. Chrono trigger began with a screwed up pendulum and a screwed
up opening prompt. covered in seemingly random letters. Super Mario World
wouldn't go past an opening screen of gibberish. However, on the up side
it's very fast and could probably play okay on a lower-power Pentium or
486 DX4/100. You can actually select what keys you want to use. I couldn't
find any save features.