Genecyst
Version 0.30; DOS; F=9.0 E=9.0 S=9.5 Sound=8.5;
Amazing! The interface is almost completely the same as NESticle (i.e.
wicked!), except for the change in color scheme and the addition of a ton
of gory blood dripping off the menu bar. You have most all of the same
options available in NESticle, like the input dialog (you can use
most keyboard keys and your joystick, gamepad, or GrIP if you have the
driver), timing dialog (you can change the "Virtual FPS"), multiple
resolutions (640x480 or 640x400 works best, because the low resolutions
aren't quite big enough to handle the resolution of the Genesis, and Mode
X is slower), instant game saves, that nifty CPU use thing, some
kind of cheat patch support, and screen snapshot saves. The
emulation is pretty good. I have only a few ROMs, but they all work acceptably
under Genecyst. .and It is also quite a bit faster than GenEm, though KGen
is catching up... It supports the .SMD and .BIN file formats. Oh and concerning
the sound, it is good but guess what... like the SNES, the Genesis also
has a second processor for sound! So to get sound on most games you must
enable the Z80, which can slow down emulation quite a bit.
KGen Version
0.32b; DOS; F=7.5 E=9.5 S=8.5 Sound=9.0
This emulator (the newest one) is known for having the highest degree
of emulation (the most games work on it.) The first version didn't have
a graphical user interface, but this one does. (It's the press-escape keyboard-based
kind, like in SNES97 DOS or Magic Engine.) The sound is sometimes screwy
but its completely digital, so it ought to sound better than Genecyst.
I had a problem with the frame-rate control... in VSYNC-off mode it runs
super fast (say 400% speed on my computer) and seems to have about 6 frame-skip
no matter what you try to set it at. Meanwhile in Vsync-ON mode it is much
slower and on my computer runs about right somewhere between 2 and 3 frame
skip.
GenEm Version 0.17-DOS, 0.19-Win95 beta. F=7.0 E=9.0 S=7.0
Sound=2.0
GenEm can only save the save RAM in RPGs, making it difficult for playing
anything else (can you really keep your computer on for five hours straight
playing a game through without accidentally pressing the ESC key? If so
I am in awe.) The sound sucks and there aren't many convenience features,
but the emulation is great for most games. But this one was discontinued
a while ago, and I think KGen has higher compatibility now...
The Game Boy.
Virtual Game
Boy Version 0.86; DOS (also there are Windows and Linux versions);
F=8.0 E=9.5 S=8.5 Sound=8.5
Marat ordered the project discontinued, but luckily no one listens
to him anymore, so now we have a "20-30%" faster VGB. Virtual Game Boy
runs most games perfectly, except for the sound, which is a little flaky.
It supports joysticks/gamepads, color customization, key remapping, Game
Genie codes, and full screen playing on most monitors. It can synchronize
its speed with that of a real Game Boy, but on a slow computer you may
want to specify a low uperiod to slow it down a bit so that the animation
isn't chunky. All of these options are specified on the command line or
in a .CFG text file. There is no instant save feature, so the emulator
is best for playing games with save RAM like Zelda, Final Fantasy Legend
II, and so on.
GB '97
Version 2.368?; DOS; F=7.0 E=9.5 S=8.0 Sound=9.0
Not a bad emulator; emulation is similar to VGB. I haven't worked with
it for a long time, but as far as I can see, it doesn't make/load .SAV
files or have an instant save feature. A new version has recently been
released, but I haven't checked up on it. I heard it is now faster than
VGB.
NO$GMB Version
???; DOS; F=9.0 E=?? S=?? Sound=??
Nov 1/97: Well I haven't used game boy emu's in a long time, so I'm
not gonna do a complete review here. This emulator supposedly has a lot
of features, but good luck figuring them out. After five minutes fooling
with the strange user interface of this emu (which seems to be a full-featured
debugger with game playing as an afterthought), I loaded a ROM (Super Mario
2), fooled around with the options and user interface for a few more minutes,
and managed to play the first level... when I got to one of the sub-worlds,
though, the emulated game screen turned to gibberish.... Anyway, supposedly
this emu has very good emulation, and two-player game-link support and
stuff, once you figure out how the heck to use it... so check out its homepage.
Hyperboy Version 0.374; Windows; F=5.0 E=8.0 S=6.0; No sound.
Well, if you wanted a windows emulator, now you know there is one.
It hasn't been updated recently. I don't know it's address...
Magic Engine
Version 0.9; DOS; Shareware; F=6.0 E=9.0 S=8.0 Sound=???
A nice little emulator that seems to work right on most games. Don't
trust my ratings because I haven't compared it to other TG16 emulators
and don't have a lot of ROM images. Also, I couldn't get the sound to work
(neither on 0.8r or 0.9.) This is one of those emulators with hardly any
options to play with and hardly any documentation - in my opinion it's
TOO easy to use. I mean I don't know how it autodetects the sound card
but there's no way to manually tell it your settings to make it work. =(
VPCE
Version 0.2; DOS; Freeware; Untested
There is also a Win95 version here.