Page Updated November 1, 1997
NESticle: This emulator is HOT

I started this 'NESticle shrine' when NESticle was first released - way back then (April 3, 1997) there were no other emulators as high-quality as this one. Luckily some other emu authors are getting the idea that a good emu (a) needs a user interface and (b) should be FREE!

When MindRape stole the source code a couple days after its first release, the project was cancelled. Then a 'Save NESticle homepage' appeared, which encouraged people to send a buck or two to say how much we love the emu. This page had about 30,000 hits before it abruptly (but cheerfully) dissapeared when the new version came out on April 30. Yep, we emu fans couldn't stand to see the only good emu in existance be cancelled!

The original version (0.20) had a lovely selection of features. The emulation was very good, and some games (e.g. SMB3) ran even more accurately than in iNES. As a programmer, I was amazed by just how great this software was. Such an awesome program does not come into being in two weeks; it just doesn't happen! One day we were stuck with iNES, the next day we had more than we could have asked for with NESticle. By the way, Genecyst came into existance in a similar fashion. The features speak for themselves. I have combined all the notable features into one list:

The latest version is 0.43. Noteworthy games that work now that didn't before include Punch-Out!! and Dragon Warrior III and IV

Speedy emulation and Smooth animation

(You might not think that's incredibly fast, but in the good old days when I started this page it was was faster than any other emulator, including the game boy emu's!)

And portable too!

Usually, when a program is portable, there is a sacrifice in speed that goes with it. Yet this program comes in two versions, and is still the fastest emulator out there. Very interesting. Not to mention that it runs in several resolutions.... my guess is that Watcom C++ did an excellent job of optimizing the code... such a good job that it's even faster than the Assembly emu, NESA.

Kewl GUI...
Misc | CPU use: Hmm this is interesting. Maybe if the page flip would be faster it would run at 1000 fps? And 100 fps on a 486?

Anyway, that's the story of this gross-sounding but wicked emu.

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