Character		Alignment		Level				
Player		Race		XP		
Class				Family		Next Up		
Homeland		Deity		Birth Rank		
Liege/ Patron		Reaction Adj			Social Class		
Sex		Age		Hair Color		Eye Color		
Height		Weight		Size		Speed		
Miss Chance		Arcane Spell Failure		Spell Resistance		Armor Check Penalty		

Faction		

ARMOR CLASS	TOTAL 
AC	STANDARD
VALUE	ARMOR MODIFIER	DEXTERITY MODIFIER	SIZE MODIFIER	RACE MODIFIER	MISC MODIFIER	
		10						

ABILITY NAME	SCORE	MODIFIER	TEMP SCORE	TEMP MOD	
STRENGTH					
DEXTERITY					
CONSTITUTION					
INTELLIGENCE					
WISDOM					
CHARISMA					
HIT POINTS	
HIT DIE 		
TOTAL HP		
WOUNDS		
SUBDUAL		
DAMAGE REDUCTION	From What	Type	

INITIATIVE =	DEX MOD +	MISC MOD	
			
SAVING THROWS	FORTITUDE
CONSTITUTION	REFLEX
DEXTERITY	WILL
WISDOM	
BASE ROLL	D20	D20	D20	
TOTAL MODIFIER=				
CLASS
MODIFIERS				
ABILITY
MODIFIER				
MAGIC MODIFIER				
MISCELLANEOUSMODIFIERS				
TEMPORARY
MODIFIERS				

MELEE= ATTACK BONUS	BASE ATTACK BONUS	STR MODIFIER	SIZE MODIFIER	MISC MODIFIER	TEMP MODIFIER	
						
RANGE= ATTACK BONUS	BASE ATTACK BONUS	DEX MODIFIER	SIZE MODIFIER	MISC MODIFIER	TEMP MODIFIER	

	

WEAPON	ATTACK
BONUS	DAMAGE	CRITICAL	RANGE	WEIGHT	TYPE	SIZE	SPECIAL
PROPERTIES	

									

									

PROTECTIVE ITEM	TYPE	ARMOR BONUS	MAX DEX BONUS	ARMOR CHECK PENALTY	SPELL FAILURE	SPEED	WEIGHT	SPECIAL
PROPERTIES	

									

									

CROSS CLASS	SKILL
NAME	KEY
ABILITY	SKILL
MODIFIER	ABILITY
MODIFIER	RANK	MISC
MODIFIER	ARMOR
CHECK
PENALTY	USEABLE
BY
ALL	Suffers
A –1 per
5 lbs of gear	
	ALCHEMY	INT					NO	NO	NO	
	APPRAISE	INT					NO	YES	NO	
	BALANCE	DEX					YES	YES	NO	
	BLUFF	CHA					NO	YES	NO	
	CLIMB	STR					YES	YES	NO	
	CONCENTRATION	CON					NO	YES	NO	
	CRAFT (Locksmith)	INT					NO	YES	NO	
	DIPLOMACY	CHA					NO	YES	NO	
	DISABLE DEVICE	INT					NO	NO	NO	
	DISGUISE	CHA					NO	YES	NO	
	ESCAPE ARTIST	DEX					YES	YES	NO	
	FORGERY	INT					NO	YES	NO	
	GATHER INFORMATION	CHA					NO	YES	NO	
	HANDLE ANIMAL	CHA					NO	NO	NO	
	HEAL	WIS					NO	YES	NO	
	HIDE	DEX					YES	YES	NO	
	INNUENDO	WIS					NO	NO	NO	
	INTIMIDATE	CHA					NO	YES	NO	
	INTUIT DIRECTION	WIS					NO	NO	NO	
	JUMP	STR					YES	YES	NO	
	KNOWLEDGE (ARCANA)	INT					NO	NO	NO	
	KNOWLEDGE
ARCHITECTURE & ENGINEERING	INT					NO	NO	NO	
	KNOWLEDGE (GEOGRAPHY)	INT					NO	NO	NO	
	KNOWLEDGE (HISTORY)	INT					NO	NO	NO	
	KNOWLEDGE (LOCAL)	INT					NO	NO	NO	
	KNOWLEDGE (NATURE)	INT					NO	NO	NO	
	KNOWLEDGE
(NOBILITY & ROYALTY)	INT					NO	NO	NO	
	KNOWLEDGE (THE PLANES)	INT					NO	NO	NO	
	KNOWLEDGE (RELIGION)	INT					NO	NO	NO	
	LISTEN	WIS					NO	YES	NO	
	MOVE SILENTLY	DEX					YES	YES	NO	
	OPEN LOCK	DEX					NO	NO	NO	
	PERFORM ______________	CHA					NO	YES	NO	
	PICK POCKET	DEX					YES	NO	NO	
	PROFESSION	WIS					NO	NO	NO	
	RIDE	DEX					NO	YES	NO	
	SEARCH (DETECT TRAPS)	INT					NO	YES	NO	
	SENSE MOTIVE	WIS					NO	YES	NO	
	SPELLCRAFT	INT					NO	NO	NO	
	SPOT	WIS					NO	YES	NO	
	SWIM	STR					NO	YES	YES	
	TUMBLE	DEX					YES	NO	NO	
	USE ROPE	DEX					NO	YES	NO	
	WILDERNESS LORE	WIS					NO	YES	NO	
CLASS	SCRY	INT					NO	NOTICE ONLY	NO	
CLASS	DECIPHER SCRIPT	INT					NO	CLASS ONLY	NO	
CLASS	USE MAGIC DEVICE	CHA					NO	CLASS ONLY	NO	
CLASS	READ LIPS	INT					NO	CLASS ONLY 	NO	
CLASS	ANIMAL EMPATHY	CHA					NO	CLASS ONLY	NO	

										

										

										

Total Skill Points Earned:		Total Skill Points Used:		

FEATS	EFFECT	LEVEL GAINED	
		BONUS FEAT- HUMAN	
		1ST LEVEL	
		3RD LEVEL	
		6TH LEVEL	
		9TH LEVEL	
		12TH LEVEL	
		15TH LEVEL	
		18TH LEVEL	
		21ST LEVEL	
		24TH LEVEL	
		27TH LEVEL	
		30TH LEVEL	

RACIAL TRAITS	SPECIAL ABILITIES	

		

		

		

		

		

		

LANGUAGES	
INITIAL LANGUAGES= COMMON + RACIAL + INTELLIGENCE MODIFIER	
ADDITIONAL LANGUAGE = 2 SKILL POINTS	
LANGUAGE	COST	

		

		

		

LIGHT
LOAD		LIFT OVER HEAD
EQUALS MAX LOAD		
MEDIUM
LOAD		LIFT OFF GROUND
2 x MAX LOAD		
HEAVY
LOAD		PUSH OR DRAG
5 x MAX LOAD		
COINAGE
CARRIED	CONVERSION
TABLE	AMOUNT
CARRIED	WEIGHT
1lb = AMOUNT/ 20	
PLATINUM
PIECES	10 GP = 1 PP			
GOLD
PIECES	1 GP = 1 GP			
SILVER
PIECES	1 GP = 10 SP			
ELECTRUM
PIECES	1 GP = 5 EP			
COPPER
PIECES	1 GP = 100 CP			

MAGIC
ITEM	MARKET
PRICE	CASTER
LEVEL	CHARGES
USES	ABILITIES
GRANTED	

					

					

					

					

BARD
 SPELL SAVE CHART	CHARISMA
MODIFIER		
SPELL SAVE
DIFFICULTY CLASS	SPELL
LEVEL	SPELLS
PER DAY	BONUS
SPELLS	NUMBER OF
SPELLS KNOWN	
	0		0		
	1ST				
	2ND				
	3RD				
	4TH				
	5TH				
	6TH				
PALADIN & RANGER
SPELL SAVE CHART	WISDOM
MODIFIER		
SPELL SAVE
DIFFICULTY CLASS	SPELL
LEVEL	SPELLS
PER DAY	BONUS
SPELLS	NUMBER OF
SPELLS KNOWN	
	1ST				
	2ND				
	3RD				
	4TH				

CLERIC & DRUID
SPELL SAVE CHART	WISDOM
MODIFIER		
SPELL SAVE
DIFFICULTY CLASS	SPELL
LEVEL	SPELLS
PER DAY	BONUS
SPELLS	NUMBER OF
SPELLS KNOWN	
	0		0		
	1ST				
	2ND				
	3RD				
	4TH				
	5TH				
	6TH				
	7TH				
	8TH				
	9TH				
WIZARD
SPELL SAVE CHART	INTELLIGENCE
MODIFIER		
SPELL SAVE
DIFFICULTY CLASS	SPELL
LEVEL	SPELLS
PER DAY	BONUS
SPELLS	NUMBER OF
SPELLS KNOWN	
	0				
	1ST				
	2ND				
	3RD				
	4TH				
	5TH				
	6TH				
	7TH				
	8TH				
	9TH				

SORCERER
SPELL SAVE CHART	CHARISMA
MODIFIER		
SPELL SAVE
DIFFICULTY CLASS	SPELL
LEVEL	SPELLS
PER DAY	BONUS
SPELLS	NUMBER OF
SPELLS KNOWN	
	0		0		
	1ST				
	2ND				
	3RD				
	4TH				
	5TH				
	6TH				
	7TH				
	8TH				
	9TH				
BARBARIAN
SPECIAL ABILITIES	

	BARD
SPECIAL ABILITIES	
RAGE
TIMES PER DAY			BARDIC MUSIC
TIMES PER DAY		
NUMBER
TIMES USED			NUMBER
TIMES USED		
DURATION
IN ROUNDS			BARDIC
KNOWLEDGE CHECK
D20+LEVEL+INT MOD		
LITERATE
COST 2 SKILL POINTS					
	
DRUID
SPECIAL ABILITIES		ROUGE
SPECIAL ABILITIES	
WILD SHAPE
TIMES PER DAY			SNEAK ATTACK
EXTRA DAMAGE		
NUMBER
TIMES USED		

RANGER
SPECIAL ABILITIES	
FAVORED
ENEMY	SKILL/DAMAGE
BONUS*	TRACKING
MODIFIERS	
1ST			VER SOFT SURFACE	DC 5	FIRM SURFACE	DC 15	
2ND			SOFT SURFACE	DC 10	HARD SURFAE	DC 20	
3RD			DIFFICULTY CHECK MODIFIERS	
4TH			EVERY 3RD CREATURE	-1	SIZE: FINE	+8	
5TH			EVERY 24 HOURS	+1	SIZE: DIMINUTIVE	+4	
* APPLIES TO BLUFF, LISTEN, SENSE MOTIVE, SPOT, WILDERNESS LORE CHECKS, AND WEAPON AND DAMAGE ROLLS (INCLUDING RANGED WEAPONS AT LESS THAN 30FT	FRESH SNOW COVER	+10	SIZE: TINY	+2	
	VISIBILITY: OVERCAST	+6	SIZE: SMALL	+1	
	VISIBILITY: MOONLESS	+6	SIZE: LARGE	-1	
	VISIBILITY: MOONLIGHT	+3	SIZE: HUGE	-2	
	VISIBILITY: FOG	+3	SIZE: GARGANTUM	-4	
	VISIBILITY: PRECIPITATION	+3	SIZE: COLOSSAL	-8	
	TRACKED PARTY HIDES TRAIL AND MOVES AT ½ SPEED	+5	
MONK
SPECIAL ABILITIES	
STUNNING ATTACKS
TIMES PER DAY		
NUMBER
TIMES USED		
SLOW FALL
DISTANCE		
WHOLENESS OF BODY
CURING POINTS PER DAY		
NUMBER
TIMES USED		
EMPTY BODY
ETHEREAL ROUNDS PER DAY		
NUMBER
TIMES USED		

PALADIN
SPECIAL ABILITIES	TURNING
TABLE	CLERIC
SPECIAL ABILITIES	
DETECT EVIL
AT WILL	REQUIRES CONCENTRATION
60’ RANGE AREA OF ¼ CIRCLE	TURNING
LEVEL
PALADIN LEVEL – 2		
TL	TURN ATTEMPTS
TIMES PER DAY
3 + CHA MOD + EXTRA TURNING		
LAY ON HANDS
CHA BONUS X LEVEL		TURNING
CHECK	MOST POWERFUL
UNDEAD AFFECTED	NUMBER
TIMES USED		
		UP TO 0
1-3	TL – 4
TL –3			
DIVINE HEALTH	IMMUNITY TO ALL DISEASES			EXTRA TURNING FEAT
ADD 4 TO TURN ATTEMPTS PER TIME TAKEN		
		4 – 6	TL –2			
SMITE EVIL
+ CHA BONUS TO ATTACK		7 – 9
10 – 12	 TL – 1
TL			
				TURN ATTEMPTS
TIMES PER DAY
3 + CHA MOD + EXTRA TURNING		
SMITE EVIL
EXTRA DAMAGE (1x LEVEL)	
	13 – 15
16 – 18	TL + 1
TL + 2			
REMOVE DISEASE
TIMES PER WEEK		19 – 21
22+	TL + 3
TL + 4		
NUMBER
TIMES USED		NUMBER
OF HD TURNED	2D6 + TL + CHA MOD		
TURN ATTEMPTS
TIMES PER DAY
3 + CHA MOD + EXTRA TURNING		IF CLERICS LEVEL IS DOUBLE THE HD OF THE UNDEAD OR MORE, THE UNDEAD ARE DESTROYED/ COMMANDED RATHER THAN TURNED/ REBUKED. DISPELLING TURNING WORKS LIKE TURNING BUT THE EVIL CLERIC MUST EQUAL OR EXCEED THE TURNING CHECK OF THE GOOD CLERIC.		
				
NUMBER
TIMES USED				
				
EXTRA TURNING FEAT
ADD 4 TO TURN ATTEMPTS PER TIME TAKEN				
				
TURNING CHECK
MODIFIER (CHA)				

CLERIC
DOMAIN SPELLS AND GRANTED POWERS	
DOMAIN
NAME			
GRANTED
POWER			
1ST LEVEL
GRANTED SPELL			
2ND LEVEL
GRANTED SPELL			
3RD LEVEL
GRANTED SPELL			
4TH LEVEL
GRANTED SPELL			
5TH LEVEL
GRANTED SPELL			
6TH LEVEL
GRANTED SPELL			
7TH LEVEL
GRANTED SPELL			
8TH LEVEL
GRANTED SPELL			
9TH LEVEL
GRANTED SPELL			

MOUNT / FAMILIAR	
TYPE		Attack	Damage	Notes	
HP					
AC					
MV					

FIGHTER
SPECIAL ABILITIES		WIZARD
SPECIAL ABILITIES	
TOTAL BONUS FEATS			TOTAL BONUS FEATS		
BONUS
FEAT	LEARNED
WHICH WEAPON		BONUS
FEAT	LEARNED
WHICH SPELL	
AMBIDEXTERITY			BREW POTION		
BLIND-FIGHT			CRAFT ROD		
COMBAT REFLEXES			CRAFT STAFF		
DODGE			CRAFT MAGIC ARMS AND ARMOR		
MOBIITY*			CRAFT WONDROUS ITEM		
SPRING ATTACK*			EMPOWER SPELL		
EXOTIC WEAPON			ENLARGE SPELL		
EXPERTISE			EXTEND SPELL		
IMPROVED DISARM*			HEIGHTEN SPELL		
IMPROVED TRIP*			MAXIMIZE SPELL		
WHIRLWIND ATTACK*			QUICKEN SPELL		
IMPROVED CRITICAL			SILENT SPELL		
IMPROVED INITIATIVE			STILL SPELL		
IMPROVED UNARMED STRIKE			SPELL MASTERY		
DEFLECT ARROWS*			SCRIBE SCROLL	INITIAL	
STUNNING FIST*				
MOUNTED COMBAT				
MOUNTED ARCHERY*				
TRAMPLE*				
RIDE BY ATTACK*				
SPIRITED CHARGE*				
POINT BLANK SHOT				
FAR SHOT*				
PRECISE SHOT*				
RAPID SHOT*				
SHOT ON THE RUN*				
POWER ATTACK				
CLEAVE*				
GREAT CLEAVE*				
IMPROVED BULL RUSH*				
SUNDER*				
QUICK DRAW				
TWO WEAPON FIGHTING				
IMPROVED TWO WEAPON FIGHTING*				
WEAPON FINESSE				
WEAPON FOCUS				
WEAPON SPECIALIZATION				

WEAPONS AND ARMOR
ALLOWED	
WEAPONS ALLOWED	ARMOR ALLOWED	SHIELDS ALLOWED	

			

			

			

			

			

Right Hand & Arm	Adventurer’s Belt	Left Hand & Arm	

			

Bandolier #1	Cloak	Bandolier #2	

			

Right Hand Fingers	Feet	Left Hand Fingers	

Adventurer’s Backpack	

					

					

					

					

					

Right Pocket	Purse One	Purse Two	Left Pocket	

				

Quiver #	Missile Type	01	02	03	04	05	06	07	08	09	10	11	12	13	14	15	16	17	18	19	20	
1																						
2																						
3																						

Saddlebags	

			

			

			
SPELLBOOK	
MEMORIZED
	ZERO LEVEL
SPELLS	MEMORIZED
	FIRST LEVEL
SPELLS	MEMORIZED
	SECOND LEVEL
SPELLS	MEMORIZED
	THIRD LEVEL
SPELLS	

								

								

								

								

								

								

								
	FOURTH LEVEL
SPELLS		FIFTH LEVEL
SPELLS		SIXTH LEVEL
SPELLS		SEVENTH LEVEL
SPELLS	

								

								

								

								

								

								

	EIGHTH LEVEL
SPELLS		NINTH LEVEL
SPELLS	SPELL
LEVEL	SPELLS
ON SCROLLS	SPELL
LEVEL	SPELLS
ON SCROLLS	

								

								

								

								

								

								
								
MISCELANEOUS INFORMATION	
	ADVENTURING COMPANIONS	PROFESSION	PLAYED BY	

				

				

				

				

				

	

	

	

	

	

	

	

	

	

	

	

	

	

	

	

	

PARTY TREASURE	
ITEM FOUND	MAGICAL	GP VALUE	XP VALUE	GIVEN TO/ SOLD TO	Currency Type	Amount Accumulated	
					Platinum Pieces		
					Gold Pieces		
					Electrum Pieces		
					Silver Pieces		
					Copper Pieces		
					Total Gem Count		
					Total Art Amount		
					Other		

						

						

						

						

						

						

						

						

						

						

						

						

						

						

						

						

						

						

Character’s Background