The 6'4" Dwarf Guide to Character Creation for Advanced Dungeons & Dragons


Step Five: Get the Hooks In!

Step Five: Get the hooks In

Now the player to present the finished character to the DM for approval. The DM checks over the character to make sure he can work him into the campaign, and also decides what aspects of the character he can use to create adventure hooks. These are extremely important! What would be the point of making such a richly detailed character if the background did not affect the course of the adventure?

For DMs that have not tried to do this before, here are a few quick tips as to how to incorporate a character's history into an adventure:

Use one of the people in the player�s background as the starting point or impetus of an adventure, such as a sibling or acquaintance;

Begin adventures in the character�s home town/area, and have cameo appearances by the character�s acquaintances;

Create a (short to long-term) nemesis for the character based on his background.

Finally, make the consequences of a character�s action affect those he holds dear. This need not be a �life or death� situation, but have the character�s fame or infamy come home to roost.

Step Six: Get Ready to Rumble!

Links to other sites on the Web

International Guild of Roleplayers

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This page and it's contents are the inspired invention of 6'4" Dwarf for which he holds whatever copyright he is entitled to. Feel free to quote me, link this page, or copy the text, but please acknowledge the hours that I spent writing it by attributing me as the author.


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