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Guide to Character Creation
for “Paris Dead in the City of Lights” When making a character for the Paris Game, please follow these general guidelines; |
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Section 1: GETTING
STARTED
- Concept - Abilities & Secondary Abilities - Virtues Section 2: AFTERMATH
Section 3:
FINISHING TOUCHES
- Nothing is Set in Stone (Yet) Return to “Paris Dead in the City of Lights”
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Section
1 Getting
Started
CONCEPT Keep in mind that this is 18th
century France. If you are not familiar with the period, think about the
French Revolution, “A Tale of Two Cities” by Dickens and “The Scarlet
Pimpernel” by Ocrzy. Or you could just pick up any history text book. There
are tons of literature available on the French Revolution, so by all means,
do the research if you wish. Your character
should have a reason for being in Paris. This reason could range from saying
that you were born there or as elaborate as saying you are a world traveler
and just happened to be passing through. Also, keep in mind that this game highlights
the Social aspects of the time (IE political intrigue). Think of this game as
the night to night unlifestyles of the rich and famous. There are lots of
opportunities to chase love interests, scandals or engage simple witty “one
upmanships”. ONLY CAMARILLA CHARACTERS ARE ALLOWED. Not only is your character to be a member of the Camarilla sect, but you are an ardent supporter of the Traditions. Sorry, no Assamites, Tzimisce or “Sabbat spy” types are allowed. The only clans I allow are; Brujah, Gangrel, Malkavian, Nosferatu, Tremere, Toreador and Ventrue. I ONLY allow players to play other clans once they have proven themselves to me and the group and I am reasonably confident that your playing a Non-Camarilla clan member will not disrupt game play. Please ask me to give you a run down on the clans, Camarilla and Elysium laws if you are not familiar with them. Characters are expected to be smart enough so as to not claim ignorance to the traditions. If you decide to break these laws, don’t come crying to me if another PC lops off your head. CHOOSE A
CONCEPT FIRST. What are you? Are you a swashbuckler? A rich merchant? An
aristocrat? A member of the Bourgeoisie? A member of the clergy? An actress?
A Physician? A thief? A member of the Royal family? Try to come up with
something that suits the time period and please don’t make it too far
fetched. WRITE A
CHARACTER BACKGROUND SECOND. Before you start filling in the dots on your
character sheet, write a background for your character. The main book and some
of the character templates in the clan books should give you an idea as to
how to do this. Think about your character’s personal history and life
experiences are like. You can make this as detailed or as brief (but not too
brief) as you like. What were his parents like? How was s/he treated? Was he
lucky enough to get an education? Etc…Check up on some history textbooks if
you want the character to have actually taken part in some historical event.
Maybe he fought in the Seven Years War or maybe she had a part in the French
Queen’s diamond necklace scandal? HINTS:
Education was rare. Books were all handwritten (although the printing press
was just recently invented). Those with our level of education were
considered extremely rich and extremely fortunate. Catholicism, is still the
major religion of France. Although there are others, other religions were
viewed with some prejudice. Many of the social niceties were still considered
to be birthrights (especially by elder vampires). Democracy and equal rights,
are considered as budding social and economic reforms. These ideas are alien
to most people. Gossip, gossip, gossip. The Parisians love to spread rumors,
especially about the rich and infamous. Many of these rumors are either false
or exaggerated. Sex and sexuality are commonplace. French people tend to make
fun of other nations and other cultures. Witty repartees are engaged in
regularly and sometimes spiral out of control where one challenges the other
to a duel. USE THE 3rd
ED. CHARACTER SHEETS: Before you start filling in the dots, please write up a
character background first (see above) and then follow the guidelines I have
listed below. You might want to use a pencil when filling in the dots and
have a sheet of scrap paper nearby to do some number crunching. PLEASE DON’T:
Please don’t expect your character to be lopping off heads every night. This
isn’t DOOM. If you feel that this type of “social” game will bore you, then
PLEASE STOP right here and right now. Nothing is worse than spending time on
a character, bringing it to a game and then finding out then that my game
sucks. Don’t create a character that is some kind of superhero. Don’t say
that he IS the Scarlet Pimpernel or base him on some Holywood protagonist.
Don’t claim that your character does spectacular things like “being the best
swordsman in all of France”. Don’t claim to be the inventor of the steam
engine or the printing press either. Keep your character simple, not “kewl!”.
Try to create a character that is realistic and believable. A character that
is larger than life at the beginning of the game sort of detracts from the
mood and has a tendency to just annoy me and the other players. Also, don’t
choose your Sire yet. Please talk to me about it first. PLEASE DO: If
you have any idea of the direction you want your character to go in, or if
your character has a goal, please tell me about it. That way, I can integrate
your agenda into the story somehow and make you enjoy
the experience. ATTRIBUTES
15 DOTS TO
DISTRIBUTE: You have 15 dots to spread out amongst the Attributes. You are
not restricted to the primary/secondary/tertiary (7/5/3) distribution. You
can spread them out however you wish (as long as its reasonable and suits the
character). ABILITIES AND SECONDARY ABILITIES
21 DOTS TO
DISTRIBUTE: As with Attributes, you are not restricted to using the
primary/secondary/tertiary distribution. In other words, you have a total of
21 points to spread out however you wish amongst ALL the abilities (Primary
and Secondary abilities). The cost of the secondary abilities is the same as
the primary abilities (this is contrary to the rules, yes I know). Please
note however that this is the 18th century, so the computer and drive skills
are not available as well as several others (skiing, pilot, etc…). PLEASE DON’T:
Do not give yourself an ability that is exclusive to other White Wolf games,
INCLUDING the Dark Ages system (IE Larceny and Hearth Wisdom). I consider
them as different systems. Stick only to those abilities that are listed in
the 3rd. ed. V:tM rules. PLEASE DO: I
strongly recommend placing some dots in the Camarilla Lore ability. You are
not obliged to do so, but I recommend it to allow for easier integration of
your character in Camarilla society. Also, < BACKGROUNDS
0 DOTS TO
DISTRIBUTE: Forget about backgrounds for now. I do backgrounds a little
differently. I usually talk to a player beforehand and I jot down the
backgrounds on the character sheet that make the most sense for your
character. I only do this because I’ve had problems with backgrounds in the
past and I've also expanded the Influence background and made it more
specialized. Be advised that I have complete control over the PC's
backgrounds. Meaning that I will increase/decrease them from story to story
depending on what you do. For example, if you make a wise investment, your
Resource background might increase. If you become a Primogen, your Status
Background will increase. Players are NOT allowed to use their XPs to buy up
more background points. BTW, all
players have an inherent 5 dots in the Generation background already. It is
possible to play an 8th, 7th or even a 6th gen vampire. DISCIPLINES
3 DOTS TO
DISTRIBUTE: Nothing special here. You have 3 dots to spread out amongst your
clan disciplines however you wish. Bear in mind that if you chose not to give
yourself any level of a certain discipline, it just becomes more expensive to
buy up later. PLEASE DON’T:
Don’t ask me to “swap” a clan discipline in favor of some other discipline.
If you actually want an additional discipline, you must buy the appropriate
Merit. PLEASE DO: You
might want to check with me for any house rules pertaining to the disciplines
you have. You don’t want to be “surprised” in the middle of game play when
you attempt to use it. The only mega tweaking I’ve done was with Thaumaturgy
though. VIRTUES
7 DOTS TO
DISTRIBUTE: Nothing special here either. Since you will be playing Camarilla
vampires you have the requisite virtues of Conscience, Courage and
Self-Control. You have 7 dots to distribute amongst them. HUMANITY AND WILLPOWER
As per the
rules, your starting Humanity is the total of your Conscience + Self Control.
Your starting Willpower is equal to your courage rating. For the willpower
rating please fill in the SQUARES and not the circles. Section
2 Aftermath
Okay, now you
have 15 freebie points to spend. You can spend them any way you like to
increase any of your stats. Pay particular attention to your Humanity rating
however. If your starting Humanity is below 6, it might be a good idea to
increase it. Also, you might want to put a few freebie points aside in case
you can’t get your Merits and Flaws to balance out (see below). The cost is
as follows; Attribute: 4
freebie points Ability
(Primary and Secondary): 2 freebie points Background:
NOT APPLICABLE Discipline: 7
freebie points Virtues: (I
wouldn’t bother) Willpower: 1
freebie point Humanity: 1
freebie point PLEASE DON’T:
Try to be realistic when spending your freebie points. They are meant to fill
in any “gaping” holes in your character. Also, keep in mind that most ordinary
people have a Humanity of at least 7 and an average willpower of around 4 or
5. If you come to me with a character that has 4 humanity and 9 Willpower, I
am going to raise my eyebrows. Also, abilities above 3 are considered
“specialized”, meaning that your character has devoted a great deal of his
life to honing, studying and perfecting that ability. This HAS TO BE
explained in the character write-up that you did. And please don’t ask me to
give you more freebie points just so that you can stand toe-to-toe with a
player that has been playing in my game for 5 years. S/He had to start the
game at the same level you are at. I know this sounds silly, but some players
just can’t stand being the “weaker” one. This game is about having fun, not
flexing your muscles and trying to figure out if your sheet of paper is
better than another player’s sheet of paper. Don’t worry about being useful
to the group. All you need to worry about, is trying to fit in. CHOOSING YOUR MERITS AND FLAWS The time now
has come to choose your Merits and Flaws. ALL merits and flaws in ALL the
supplements are admissible. (Dark Ages, 3rd ed, 2nd ed, clan books are all
allowed including anything you can dream up). I do put a cap on them though.
You are only allowed a MAXIMUM of 5 Merits and a MAXIMUM of 5 flaws. Let me
clarify this, you can have up to 5 different merits as well as up to 5
different flaws. I expect them to balance out point wise. For example, you
cannot have 14 points in merits and 6 points in flaws. Mind you, if you are 1
or 2 points over, I'm not going to call you on it. PLEASE DON’T:
Don’t go shopping! Merits and Flaws are supposed to add colour to your
character, that is all! Don’t take things that you think will give you an
advantage in the game and don’t take flaws that you will forget about in
game, because I will penalize you for it. Don’t go crazy either. Some
characters work perfectly fine with just having one Merit or even having no
Merits at all. PLEASE DO: Go
back and re-read your character history to get a basic idea of what Merits
and Flaws to take. If you are having trouble, please see me. I can definitely
help you at choosing those Merits and Flaws that are suitable to your
character by just reading your background. Think about what
your character looks like. What colour are your character’s eyes? Any
birthmarks? What does s/he wear? Surf the internet or flip through some
magazines if you have the time (Or you can just ask Angela, she’s really good
at that). When it comes to game time, I will ask you to describe what your
character looks like to the others. Try to be original. Oh! And please choose
a name for your character! PLEASE DON’T:
Don’t give your character really stupid names. (IE “My character’s name is
Bambi” or “My name is Wolfrider the Lupine Killer”). I mean…that’s just
cheesy. Jot down on
the character sheet the items you strongly believe your character ALWAYS
carries on himself (IE a gun, rings, a snuff box, a wig, etc…), as well as
those things you believe he has ready access too (IE, a horse, a tent, a
journal, etc…). PLEASE DON’T:
Believe it or not, but most people didn’t walk around with two broadswords
strapped to their back in the 18th century. Be realistic. And if you want
your Malkavian character to walk around with Elton John sunglasses, a rubber
chicken and a leash for your imaginary pet dog, I WILL SHOOT YOU! Section
3 Finishing Touches
BEFORE THE
GAME, either e-mail me your char sheet plus the story you wrote up for him,
or call me so that we can reserve a time to go over your character. I will
definitely have some questions and comments that I want to throw your way and
you will most undoubtedly have questions of your own. I have final say on
your character (I am the ST and that is my right) PLEASE DON’T:
Showing up to a session 5 minutes before the start of the game does not give
me enough time to look at your character sheet. This process takes at least a
couple of hours with you and I shooting ideas back and forth. This can be easily
done via e-mail. Also, please don’t have your heart set on something in
particular, (like wanting a werewolf ghoul or wishing to become the Prince).
If there are things about your character that sets off warning bells in my
mind I won’t be shy to tell you to “get rid of” or “tone down” a particular
aspect of your character. I tend to ask some hard-to-answer questions, but
please don’t get defensive. I’m here to help you have fun. If you accommodate
me, I will most assuredly accommodate you. After your
character has been approved by me, please give me a photocopy of your
character sheet. I ask this for two reasons; 1) In case you lose your
character sheet and 2) I can play your character in your stead in case you
can’t make it to a session. NOTHING IS SET IN STONE (YET) If after a
couple of sessions, you want to make some subtle changes to the character, by
all means, please do so but INFORM ME FIRST! I am usually quite lenient at
this stage, since I understand that you are trying to flush out your
character. I will however, disallow any changes that either A) changes the
entire character concept or B) changes a particular aspect of the character
that is now fully integrated into the story (In other words, don’t ask to
change something 5 months from now). PLEASE DON’T:
It really fucks up my story-line when a player decides that he wants to
create a totally brand new character because the one he has now is boring
him. Chances are, if you are that bored, a totally brand new character will
not alleviate your boredom. If there are particular aspects about your
character that you do not like, come see me so that we can fix the problem. HOUSE RULES? I tend to be a
hard ass when it comes to Humanity checks. I usually warn the player before hand
but I hold carte blanche on this. If there is a disagreement, the ST's call
takes precedence. This is the only time any player will get into an argument
with me. At any other time, I give the player the benefit of the doubt. I have tweaked
most of the disciplines a little. I can't write them all here because it will
take too long. The only major ones I can think of are Celerity, Dominate,
Fortitude and Thaumaturgy (Thaumaturgy being the most closely modified). I use second
ed. rules for damage. I am slowly trying to convert to the 3rd ed. rules, but
as the Chronicle of Michelle can attest to, some players are not used to
change. I tend to be very descriptive in combat and I apply the combat rules
loosely and differently to each given situation so that the story can move
with ease, so you will find that I am never 100% consistent. Personally, I
don't think there is any RPG combat system that can simulate real life to
100% accuracy. I might say, "Well your fortitude is really high, so
don't bother rolling to see if you soak" or I might say "The rat
bites your hand causing 1 point of damage, roll your Stamina +
Fortitude". Whew, I hope
that gives you a clearer glimpse into what my games are like. I can't think
of any more house rules...Oh yeah, I use the 2nd ed. botch rules ;o) |