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British Sniper :: Grizzly Battle Tank :: Infantry Fighting Vehicle
Harrier :: Mirage Tank :: Navy SEAL

British Sniper
Cost: 600 Armor: None
Strength: 125 Speed: 4
Weapons: AWP rifle
Structure needed to produce: Barracks
Veteran Abilities: Increased strength, firepower, sight, speed
Elite Abilities: Increased strength, firepower, rate of fire. Self-healing

The British Sniper likes to set his sights on Soviet infantry and -- thwip! -- give them a permanent tea break. With his long-range fire and ability to drop infantry in one shot, the British Sniper is an excellent unit for harassing enemy infantry, forcing your opponent to cope with mysterious deaths while you forge other plans. A few well-deployed Snipers placed near an enemy's base can prove invaluable toward distracting your opponent's attention, as well as thinning his ranks.

 


Grizzly Battle Tank
Cost: 700 Armor: Heavy
Strength: 300 Speed: 7
Weapons: 105 mm cannon
Structure needed to produce: War factory
Veteran Abilities: Increased strength, firepower, sight, speed
Elite Abilities: Increased strength, firepower, rate of fire. Self-healing

Structure needed to produce: War factory
Capable at both offense and defense the Grizzly is the standard, all-purpose Allied tank. Relatively cheap to produce and heavily armored, it's perfect for en masse attacks on enemy bases -- and for squishing squadrons of infantry. For base assaults, send a bunch of these into the enemy base and set them on "guard" -- they'll suppress hostile units and give you time to break out the big guns.

 


Infantry Fighting Vehicle (IFV)
Cost: 600 Armor: Light
Strength: 200 Speed: 8
Weapons: Hover missile, variable
Structure needed to produce: War factory
Veteran Abilities: Increased strength, firepower, sight, speed
Elite Abilities: Increased strength, firepower, rate of fire. Self-healing

The swift, lightly armored IFV is a versatile battle machine that serves many purposes depending on what unit you put inside it. On its own, it fires dual hover missiles effective against both ground and air targets -- but making it especially good as anti-air defense. Toss in an engineer and you've got a mobile repair bay (keep two or three among each tank division to keep the casualty rate low) or throw in a GI for a machine gunner on wheels. Putting in special units, however, yields the most interesting results. Throw in a Sniper and you've got one well-armored, long-distance killing machine.

 


Harrier
Cost: 1200 Armor: Light
Strength: 150 Speed: 8
Weapons: Maverick Missile
Structure needed to produce: Air Force Command Center
Veteran Abilities: Increased strength, firepower, sight, speed
Elite Abilities: Increased strength, firepower, rate of fire

This swift jet aircraft specializes in ground attacks by firing two devastating Maverick Missiles at its target. Their single-run attacks and vulnerability to anti-aircraft fire make them a delicate investment, but one that pays off with careful planning. Scout the enemy's base beforehand and single out lightly defended targets. They're also good for fly-in attacks against enemy ore refineries, to slow the development of your enemy's base.

 


Mirage Tank
Cost: 1000 Armor: Light
Strength: 200 Speed: 7
Weapons: Mirage gun
Structure needed to produce: War Factory
Veteran Abilities: Increased strength, firepower, sight, speed
Elite Abilities: Increased strength, firepower, rate of fire. Self-healing

Though lightly armored, the Mirage Tank's real defense is camouflage. When not moving, it appears to be a tree. Stand a few in the near enemy activity (or, better yet, ore fields) to divert your opponent. Use their camouflage to best effect by grouping them near actual trees, the better to confuse your enemy. They can only be force-fired upon, so it's guaranteed that a Mirage Tank will require your opponent's full attention.

 


Cost: 1000 Armor: Flak
Strength: 125 Speed: 5
Weapons: MP5 machine gun, C-4 charges
Structure needed to produce: Naval Shipyard
Veteran Abilities: Increased strength, firepower, rate of fire, sight, speed and scatter ability
Elite Abilities: Increased strength, firepower, rate of fire. Self-healing

Available only in single-player missions, the Navy SEAL is one of the most powerful and versatile infantry units around, able to cross land and sea, quickly dispatch enemy infantry, and take out buildings with C-4 charges. Try using them in sneak offensives by loading some in a Night Hawk and transporting them to a weak spot in the enemy base. Clear the way with conventional forces, and then use the SEAL's C-4 charges to level key structures.

 

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