British Sniper :: Grizzly
Battle Tank :: Infantry Fighting Vehicle
Harrier :: Mirage Tank
:: Navy SEAL
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Cost:
600 |
Armor: Light |
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Strength: 200 |
Speed: 8 |
Weapons:
Hover missile, variable |
Structure
needed to produce: War
factory |
Veteran
Abilities: Increased
strength, firepower, sight, speed |
Elite
Abilities: Increased
strength, firepower, rate of fire. Self-healing |
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The swift, lightly armored IFV is a versatile battle
machine that serves many purposes depending on what unit
you put inside it. On its own, it fires dual hover
missiles effective against both ground and air targets
-- but making it especially good as anti-air defense.
Toss in an engineer and you've got a mobile repair bay
(keep two or three among each tank division to keep the
casualty rate low) or throw in a GI for a machine gunner
on wheels. Putting in special units, however, yields the
most interesting results. Throw in a Sniper and you've
got one well-armored, long-distance killing machine.
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Cost:
1000 |
Armor: Light |
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Strength: 200 |
Speed: 7 |
Weapons:
Mirage gun |
Structure
needed to produce: War
Factory |
Veteran
Abilities: Increased
strength, firepower, sight, speed |
Elite
Abilities: Increased
strength, firepower, rate of fire. Self-healing |
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Though lightly armored, the Mirage Tank's real
defense is camouflage. When not moving, it appears to be
a tree. Stand a few in the near enemy activity (or,
better yet, ore fields) to divert your opponent. Use
their camouflage to best effect by grouping them near
actual trees, the better to confuse your enemy. They can
only be force-fired upon, so it's guaranteed that a
Mirage Tank will require your opponent's full attention.
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Cost:
1000 |
Armor: Flak |
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Strength: 125 |
Speed: 5 |
Weapons:
MP5 machine gun, C-4 charges |
Structure
needed to produce: Naval
Shipyard |
Veteran
Abilities: Increased
strength, firepower, rate of fire, sight, speed and
scatter ability |
Elite
Abilities: Increased
strength, firepower, rate of fire. Self-healing |
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Available only in single-player missions, the Navy
SEAL is one of the most powerful and versatile infantry
units around, able to cross land and sea, quickly
dispatch enemy infantry, and take out buildings with C-4
charges. Try using them in sneak offensives by loading
some in a Night Hawk and transporting them to a weak
spot in the enemy base. Clear the way with conventional
forces, and then use the SEAL's C-4 charges to level key
structures.
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