| Signs |
| This Is A List Of All The Known Signs. |
| Sign Of Fire: Fire Spells Take Away Five More Than What Is Said On An Enemy. Sign Of Ice: Ice Spells Take Away Five More Damage Than What Is Said On An Enemy. Sign Of Electricity: Electric Spells Take Away Five More Damage Than What Is Said On An Enemy. Sign Of Oblivion: Oblivion Spells Take Away Five More Damage Than What Is Said On An Enemy. Sign Of Power: Add Three Damage To The Regular Amount Of Damage Any Weapon Or Spell Would Usually Take Away From An Enemy. Sign Of Steel: Subtract Two Damage From What An Enemy Would Reguarly Take Away From You. Sign Of Health: Add Ten Health To Your Max Hitpoints. Your Max HP Is Forever Increased By 10. Sign Of Alchemy: Healing Spells Heal 10 More Than What Is Said. Sign Of Accuracy: If Any Battle Ever Tells You That You Will Miss The Enemy, (Because Of Wind, Enemy, Etc.) Ignore It. You Will Now never Miss. However, If A Weapon Takes Away Zero, This Mask Dosn't Affect That. Sign Of Sorcery: Subtract Four Of The Required Magic Points To Use Any Spell. Sign Of The Snake: You Take Away Eight Extra Damage From Any Type Of Amphibious Monster, Including: Any Dragon, Wyvren, Snake, Annaconda, Rust Spitters Or Gargoyles. Sign Of Darkness: You Take Away Eight Extra Damage From Any Type Of Un-Dead Monster, Including: Any Skeleton, Zombie, Goul, Goust Or Goblin. Sign Of The Guardian: Subtract Four Damage From What An Enemy Would Regularly Take Away From You. Sign Of Speed: You May Now Use A Spell And An Attack, A Spell And An Item, An Attack And An Item, An Attack And An Attack, An Item And An Item, Or A Spell And A Spell In One Turn During Battles. Sign Of Smoke: The First Three Rounds Of A Battle, The Enemy Cannot Attack Or Use A Spell On You. All Other Effects Still Happen. Sign Of The Wizard: You May Automatically Click On Win The Battle Without Fighting The Enemy(s) Unless Stated Otherwise In That Battle. Sign Of Confusion: Every Third Attack, Your Enemy Skips His Turn. Sign Of Self Mutalation: Your Enemy(s) Attacks Itself Every Other Turn Including With Spells Where Neccesary. Sign Of Cowardness: You May Run Away From Any Battles By Clicking On The Win Button, However You Will Not Recieve Any Weapons, Items, Spells, Money, Etc. As The Page States. You May Not Run From Battles That Are Stated So. |
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